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Voorthana, Daughter of Anara
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Stat Block
--- Voorthana, Daughter of Anara --- Runes: Truth Death Water Type: Player Character Homeland: Grazelands Occupation: Hunter Initiate of Cult: Orlanth Adventurous Standard of Living: Poor Income: 40 L Ransom: 250 L Description: Grandfather - Noble Year 1561 Your grandparents were born by this year. Year 1582 Your grandparent was present at the Battle of Grizzly Peak your grandparent died with great glory defending the king and queen. Gain Honor Passion and Loyalty (Sartar or Feathered Horse Queen). You have a famous ancestor and get +5% bonus to your Orate skill and +1D3% Reputation. Mother - Warrior Year 1597 A normal year. Year 1602 A normal year. 1603–1604 the year of your adventurer’s birth Survived despite widespread conflict and feuds. Year 1605 Fought in the Feint to the Sea Campaign. Survived. Year 1608 A normal year. Year 1610 A normal year. Year 1613 Fought in Starbrow’s Rebellion Outlawed by Lunars for 1 year. Gain Hate (Lunar Empire). Year 1615 Fought in the Grazeland Campaign. Survived. Year 1616 Fought in the Lion King’s Feast. Survived. Year 1618 Stayed in Nochet and watched the Western Barbarians pillage the countryside. Year 1619 Relocated to fathers homeland in Sartar Year 1620 A normal year. Year 1621 The Fall of Whitewall. Escaped with King Broyan. Gain Devotion (deity) starting at 70% or add +20% if you already have the Passion. Voorthana - Hunter Year 1622 Great Winter, Year Two Joining rebels and fighting in the Battle of the Auroch Hills. Aided King Broyan in awakening Orlanth. Gain +5% Battle and Devotion (deity); continue to Civil War in Esrolia. Gain +1D6% Reputation. Survived. Take part in the Siege of Nochet in 1623. Year 1623 Siege of Nochet. Fought with great glory alongside King Broyan. Gain Honor and Devotion (deity) Passions, and add +10% to Battle skill. Gain +1D3% Reputation. Take part in Battle of Pennel Ford in 1624. Year 1624 Battle of Pennel Ford Fought with great glory. Gain Honor or Devotion (deity) and add +10% to Battle. Gain +1D6% Reputation. aided Harrek the Berserk in Sacking the City of Wonders. Befriended Harrek the Berserk. Gain Loyalty (Harrek the Berserk) and roll 3D6+2 on the Family Heirlooms table (page 83). Gain +1D6% Reputation. Year 1625 Witnessed the Dragonrise, survived. participated in the Liberation of Sartar. Survived. Add +5% to Battle. Stats: Strength: 14 (70%) Constitution: 8 (40%) Size: 13 (65%) Dexterity: 22 (110%) Intelligence: 13 (65%) Power: 11 (55%) Charisma: 18 (90%) Derived Stats: Hit Points: 9 Healing Rate: 2 Magic Points: 11 Spirit Damage: 1D6+1 DEX Strike Rank: 0 SIZ Strike Rank: 2 Damage Bonus: +1D4 Movement: Ground: 8 Ground: 8 Passions & Reputations: Devotion (Orlanth) 100% Hate (Luner Empire) 60% Loyalty (Feathered Horse Queen) 70% Honor 90% Reputation 24% Love (Family) 60% Loyalty (Clan) 70% Loyalty (Temple) 60% **Cults: Orlanth Adventurous - Initiate - Rune Points: 3 Elemental Runes: Air 10% Moon 10% Earth 10% Water 60% Darkness 60% Fire/Sky 30% Power Runes: Man 50% Beast 50% Truth 75% Stasis 50% Harmony 50% Movement 50% Fertility 25% Death 75% Disorder 50% Illusion 25% Condition Runes: Skills: **Agility (+15%)** Boat 20% Climb 55% Dodge 59% Drive (Chariot) 20% Jump 81% Ride (Horse) 20% Ride (Horse) 55% Swim 30% **Communication (+10%)** Act 15% Art 15% Bargain 15% Charm 25% Dance 20% Disguise 15% Fast Talk 15% Intimidate 25% Intrigue 15% Orate 40% Sing 30% Speak (Heortling) 0% Speak (Pure Horse Tongue) 60% Speak (Stormspeech) 45% Speak (Tradetalk) 20% **Knowledge (+5%)** Alchemy 0% Animal Lore 40% Battle 55% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 0% Cult Lore (Orlanth) 20% Customs (Heortling) 0% Customs (Grazeland Pony Breeders) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 15% First Aid 15% Game 20% Herd 45% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Lore (Local) 15% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 40% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Orlanth) 45% **Manipulation (+20%)** Conceal 60% Craft (Arms) 30% Devise 25% Play Instrument 25% Sleight 30% **Perception (+5%)** Insight (Species) 25% Listen 40% Scan 50% Search 30% Track 50% **Stealth (+15%)** Hide 60% Move Quietly 60% **Melee (+20%)** 1H Axe 30% 1H Hammer 30% 1H Mace 35% 1H Spear 25% 2H Axe 25% 2H Hammer 25% 2H Mace 30% 2H Spear 50% Battle Axe 30% Broadsword 40% Dagger 80% Fist 45% Grapple 45% Greatsword 25% Kick 35% Kopis 30% Lance 25% Pike 35% Quarterstaff 35% Rapier 25% Shortsword 30% Whip 25% **Ranged (+20%)** Arbalest 30% Axe, Throwing 30% Composite Bow 80% Crossbows 45% Dagger, Throwing 25% Elf Bow 25% Javelin 30% Pole Lasso 25% Rock 35% Self Bow 25% Sling 25% Staff Sling 30% Throwing Dagger 30% Thrown Axe 30% **Shield (+20%)** Large Shield 35% Medium Shield 45% Small Shield 50% Spirit Magic: Heal (0pts) Farsee (0pts) Silence (0pts) Mobility (0pts) Bladesharp (0pts) Rune Spells: Dark Walk (1pts) Mist Cloud (1pts) Wind Words (1pts) Leap (1pts) Shield (1pts) Melee Attacks: Dagger 80% 1D4+2+1D4 SR 6 6/6 HP Small Shield 50% 1D3+1D4 SR 5 8/8 HP Ranged Attacks: Composite Bow 80% 1D8+1 SR 0 7/7 HP Rng 100 Hit Locations: (19-20) - Head 3/3 HP (16-18) - L Arm 2/2 HP (13-15) - R Arm 2/2 HP (12) - Chest 4/4 HP (9-11) - Abdomen 3/3 HP (5-8) - L Leg 3/3 HP (1-4) - R Leg 3/3 HP Equipment: Cultural Weapons Hunting animal Snares Furs worth 120 L
** Voorthana, Daughter of Anara ** Runes: Truth Death Water Homeland: Grazelands, Occupation: Hunter, Initiate of Cult: Orlanth Adventurous STR: 14, CON: 8, SIZ: 13, DEX: 22, INT: 13, POW: 11, CHA: 18, Derived Stats: Hit Points: 9, Magic Points: 11, Damage Bonus: +1D4, Movement- Ground: 8, Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 Passions: Loyalty (Clan) 70%, Loyalty (Temple) 60%, Devotion (Orlanth) 100%, Hate (Luner Empire) 60%, Loyalty (Feathered Horse Queen) 70%, Honor 90%, Reputation 24%, Love (Family) 60%, Cults: Orlanth Adventurous - Initiate - Rune Points: 3 Runes: Air 10%, Moon 10%, Earth 10%, Water 60%, Darkness 60%, Fire/Sky 30%, Truth 75%, Stasis 50%, Harmony 50%, Movement 50%, Beast 50%, Fertility 25%, Death 75%, Disorder 50%, Illusion 25%, Man 50%, Skills: Jump 81%, Composite Bow 80%, Dagger 80%, Hide 60%, Speak (Pure Horse Tongue) 60%, Move Quietly 60%, Conceal 60%, Dodge 59%, Ride (Horse) 55%, Battle 55%, Climb 55%, Track 50%, Small Shield 50%, Scan 50% Spirit Magic: Heal (0pts), Farsee (0pts), Silence (0pts), Mobility (0pts), Bladesharp (0pts) Rune Spells: Leap (1pts), Shield (1pts), Dark Walk (1pts), Mist Cloud (1pts), Wind Words (1pts) Attacks: Dagger 80% 1D4+2+1D4 SR 6 6/6 HP Small Shield 50% 1D3+1D4 SR 5 8/8 HP Composite Bow 80% 1D8+1 SR 0 7/7 HP Rng 100 Hit Locations: (19-20) - Head 3/3 HP (16-18) - L Arm 2/2 HP (13-15) - R Arm 2/2 HP (12) - Chest 4/4 HP (9-11) - Abdomen 3/3 HP (5-8) - L Leg 3/3 HP (1-4) - R Leg 3/3 HP Equipment: Cultural Weapons, Hunting animal, Snares, Furs worth 120 L,