Talius

Man Truth Movement

Heavy Infantry of Sun Dome, Initiate of Yelmalio

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Created at 2020/10/07 by Wolf w


Description


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Characteristics
Strength 16 80%
Constitution 12 60%
Size 14 70%
Dexterity 14 70%
Intelligence 12 60%
Power 9 45%
Charisma 10 50%
Attributes
Rune Points (Yelmalio) 3
Damage Bonus +1D4
DEX Strike Rank 2
Hit Points 13
Healing Rate 2
Magic Points 9
Spirit Damage 1D6
SIZ Strike Rank 2
Runes
Air Air 60%
Earth Earth 40%
Fire/Sky Fire/Sky 30%
Water Water 20%
Man Man 75%
Movement Movement 70%
Spirit Spirit 10%
Truth Truth 75%
Rune Spells
Catseye Fire/Sky Beast 1
Sunbright Fire/Sky 2
Movement
Ground 8
Passions & Reputation
Hate (Choas) 60%
Honor 90%
Love (Family) 70%
Loyalty (Sun Dome Temple) 70%
Reputation 10%
Spirit Magic
Detect Enemies 1
Fireblade 1
Heal 1
Slow 1
Vigor 1
Details
Standard of Living Free
Income 60 L
Ransom 500 L

Skills [Gameplay] [Main]

Agility (+5%)
Communication (+0%)
Intrigue (5) 10%
Sing (10) 35%
Speak (Firespeech) (0) 20%
Speak (Flamespeech) (0) 40%
Speak (Tradetalk) (0) 35%
Manipulation (+5%)

Knowledge (+0%)
Battle (10) 65%
Celestial Lore (5) 25%
Cult Lore (Yelmalio) (0) 40%
Farm (10) 35%
First Aid (10) 50%

Magic (+0%)
Meditate (0) 5%
Spirit Combat (20) 35%
Worship (Yelmalio) (0) 20%
Perception (+0%)
Listen (25) 35%
Scan (25) 45%
Search (25) 35%
Ranged (+5%)
Javelin (10) 50%

Melee (+5%)
1H Spear (5) 50%
2H Spear (15) 45%
Dagger (15) 35%
Shortsword (10) 85%
Shield (+5%)
Large Shield (15) 35%
Medium Shield (15) 55%
Stealth (+0%)

Agility (+5%)
Boat (5) 10%
Climb (40) 45%
Dodge (28) 33%
Drive (Chariot) (5) 10%
Jump (42) 47%
Ride (Horse) (5) 10%
Swim (15) 20%
Communication (+0%)
Act (5) 5%
Art (5) 5%
Bargain (5) 5%
Charm (15) 15%
Dance (10) 10%
Disguise (5) 5%
Fast Talk (5) 5%
Intimidate (15) 15%
Intrigue (5) 10%
Orate (10) 10%
Sing (10) 35%
Speak (Heortling) (0) 0%
Speak (Firespeech) (0) 20%
Speak (Flamespeech) (0) 40%
Speak (Heortling) (50) 50%
Speak (Tradetalk) (0) 35%
Manipulation (+5%)
Conceal (5) 10%
Craft (Arms) (10) 15%
Devise (5) 10%
Play Instrument (5) 10%
Sleight (10) 15%

Knowledge (+0%)
Alchemy (0) 0%
Animal Lore (5) 5%
Battle (10) 65%
Bureacracy (0) 0%
Celestial Lore (5) 25%
Cult Lore (Orlanth) (0) 0%
Cult Lore (Yelmalio) (0) 40%
Customs (Heortling) (0) 0%
Customs (Sundome) (25) 25%
Elder Race Lore (Elves) (5) 5%
Evaluate (10) 10%
Farm (10) 35%
First Aid (10) 50%
Game (15) 15%
Herd (5) 5%
Homeland Lore (Local) (30) 30%
Library Use (0) 0%
Lore (Local) (0) 0%
Manage Household (10) 10%
Mineral Lore (5) 5%
Peaceful Cut (10) 10%
Plant Lore (5) 5%
Read/Write (Old Tarsh) (0) 0%
Shiphandling (0) 0%
Survival (15) 15%
Treat Disease (5) 5%
Treat Poison (5) 5%

Magic (+0%)
Meditate (0) 5%
Prepare Corpse (10) 10%
Sense Assassin (0) 0%
Sense Chaos (0) 0%
Sorcery (Spell) (0) 0%
Spirit Combat (20) 35%
Spirit Dance (0) 0%
Spirit Lore (0) 0%
Spirit Travel (0) 0%
Understand Herd Beast (0) 0%
Worship (Orlanth) (0) 0%
Worship (Yelmalio) (0) 20%
Perception (+0%)
Insight (Species) (20) 20%
Listen (25) 35%
Scan (25) 45%
Search (25) 35%
Track (5) 5%
Ranged (+5%)
Arbalest (10) 15%
Axe, Throwing (10) 15%
Composite Bow (5) 10%
Crossbows (25) 30%
Dagger, Throwing (5) 10%
Elf Bow (5) 10%
Javelin (10) 50%
Pole Lasso (5) 10%
Rock (15) 20%
Self Bow (5) 10%
Sling (5) 10%
Staff Sling (10) 15%
Throwing Dagger (10) 15%
Thrown Axe (10) 15%

Melee (+5%)
1H Axe (10) 15%
1H Hammer (10) 15%
1H Mace (15) 20%
1H Spear (5) 50%
2H Axe (5) 10%
2H Hammer (5) 10%
2H Mace (10) 15%
2H Spear (15) 45%
Battle Axe (10) 15%
Broadsword (10) 15%
Dagger (15) 35%
Fist (25) 30%
Grapple (25) 30%
Greatsword (5) 10%
Kick (15) 20%
Kopis (10) 15%
Lance (5) 10%
Pike (15) 20%
Quarterstaff (15) 20%
Rapier (5) 10%
Shortsword (10) 85%
Whip (5) 10%
Shield (+5%)
Large Shield (15) 35%
Medium Shield (15) 55%
Small Shield (15) 20%
Stealth (+0%)
Hide (10) 10%
Move Quietly (10) 10%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
Dagger 35% 1D4+2+1D4 8
/6
Long Spear 50% 1D10+1+1D4 4
/10
Medium Shield 55% 1D4+1D4 7
/12
Sickle 85% 1D6+1+1D4 7
/6
Ranged Attacks
Attack Skill Damage SR Range Special
Thrown Javelin 50% 1D10+1D2 2 20m

Hit Locations
Hit Location Armor HP Max
19-20 Head 5 5 /5
16-18 L Arm 5 4 /4
13-15 R Arm 5 4 /4
12 Chest 5 6 /6
9-11 Abdomen 5 5 /5
5-8 L Leg 5 5 /5
1-4 R Leg 5 5 /5
Equipment
Equipment
Heavy scale hauberk or disk plate cuirass (5pts)
Studded leather skirt (3pts)
Plate greaves & vambraces (6pts)
Closed helmet (5pts)
Appropriate weapons
1D3 distinctive scars
Sleeping roll
Good clothing
20 L in coins
War booty worth 2xD100 L