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Talius
Full Character
Stat Block
--- Talius --- Runes: Man Truth Movement Type: Player Character Homeland: Sun Dome Occupation: Heavy Infantry Initiate of Cult: Yelmalio Standard of Living: Free Income: 60 L Ransom: 500 L Description: Stats: Strength: 16 (80%) Constitution: 12 (60%) Size: 14 (70%) Dexterity: 14 (70%) Intelligence: 12 (60%) Power: 9 (45%) Charisma: 10 (50%) Derived Stats: Magic Points: 9 Spirit Damage: 1D6 DEX Strike Rank: 2 SIZ Strike Rank: 2 Damage Bonus: +1D4 Hit Points: 13 Healing Rate: 2 Movement: Ground: 8 Passions & Reputations: Hate (Choas) 60% Love (Family) 70% Loyalty (Sun Dome Temple) 70% Honor 90% Reputation 10% **Cults: Yelmalio - Initiate - Rune Points: 3 Elemental Runes: Air 60% Earth 40% Water 20% Fire/Sky 30% Power Runes: Man 75% Disorder 50% Movement 70% Fertility 50% Beast 25% Death 50% Truth 75% Stasis 30% Spirit 10% Harmony 50% Illusion 25% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 45% Dodge 33% Drive (Chariot) 10% Jump 47% Ride (Horse) 10% Swim 20% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 10% Disguise 5% Fast Talk 5% Intimidate 15% Intrigue 10% Orate 10% Sing 35% Speak (Heortling) 0% Speak (Firespeech) 20% Speak (Flamespeech) 40% Speak (Heortling) 50% Speak (Tradetalk) 35% **Knowledge (+0%)** Alchemy 0% Animal Lore 5% Battle 65% Bureacracy 0% Celestial Lore 25% Cult Lore (Orlanth) 0% Cult Lore (Yelmalio) 40% Customs (Heortling) 0% Customs (Sundome) 25% Elder Race Lore (Elves) 5% Evaluate 10% Farm 35% First Aid 50% Game 15% Herd 5% Homeland Lore (Local) 30% Library Use 0% Lore (Local) 0% Manage Household 10% Mineral Lore 5% Peaceful Cut 10% Plant Lore 5% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 15% Treat Disease 5% Treat Poison 5% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 35% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Yelmalio) 20% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Devise 10% Play Instrument 10% Sleight 15% **Perception (+0%)** Insight (Species) 20% Listen 35% Scan 45% Search 35% Track 5% **Stealth (+0%)** Hide 10% Move Quietly 10% **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 20% 1H Spear 50% 2H Axe 10% 2H Hammer 10% 2H Mace 15% 2H Spear 45% Battle Axe 15% Broadsword 15% Dagger 35% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 15% Lance 10% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 85% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 10% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 50% Pole Lasso 10% Rock 20% Self Bow 10% Sling 10% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 35% Medium Shield 55% Small Shield 20% Spirit Magic: Heal (1pts) Slow (1pts) Vigor (1pts) Fireblade (1pts) Detect Enemies (1pts) Rune Spells: Catseye (1pts) Sunbright (2pts) Melee Attacks: Long Spear 50% 1D10+1+1D4 SR 4 10/10 HP Medium Shield 55% 1D4+1D4 SR 7 12/12 HP Dagger 35% 1D4+2+1D4 SR 8 6/6 HP Sickle 85% 1D6+1+1D4 SR 7 6/6 HP Ranged Attacks: Thrown Javelin 50% 1D10+1D2 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 5 5/5 HP (16-18) - L Arm Armor: 5 4/4 HP (13-15) - R Arm Armor: 5 4/4 HP (12) - Chest Armor: 5 6/6 HP (9-11) - Abdomen Armor: 5 5/5 HP (5-8) - L Leg Armor: 5 5/5 HP (1-4) - R Leg Armor: 5 5/5 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts) Studded leather skirt (3pts) Plate greaves & vambraces (6pts) Closed helmet (5pts) Appropriate weapons 1D3 distinctive scars Sleeping roll Good clothing 20 L in coins War booty worth 2xD100 L
** Talius ** Runes: Man Truth Movement Homeland: Sun Dome, Occupation: Heavy Infantry, Initiate of Cult: Yelmalio STR: 16, CON: 12, SIZ: 14, DEX: 14, INT: 12, POW: 9, CHA: 10, Derived Stats: Magic Points: 9, Damage Bonus: +1D4, Hit Points: 13, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 Passions: Honor 90%, Reputation 10%, Hate (Choas) 60%, Love (Family) 70%, Loyalty (Sun Dome Temple) 70%, Cults: Yelmalio - Initiate - Rune Points: 3 Runes: Air 60%, Earth 40%, Water 20%, Fire/Sky 30%, Truth 75%, Stasis 30%, Harmony 50%, Illusion 25%, Spirit 10%, Movement 70%, Fertility 50%, Man 75%, Disorder 50%, Beast 25%, Death 50%, Skills: Shortsword 85%, Battle 65%, Medium Shield 55%, 1H Spear 50%, Javelin 50%, Speak (Heortling) 50%, First Aid 50%, Jump 47%, Climb 45%, Scan 45%, 2H Spear 45%, Speak (Flamespeech) 40%, Cult Lore (Yelmalio) 40%, Speak (Tradetalk) 35% Spirit Magic: Heal (1pts), Slow (1pts), Vigor (1pts), Fireblade (1pts), Detect Enemies (1pts) Rune Spells: Catseye (1pts), Sunbright (2pts) Attacks: Dagger 35% 1D4+2+1D4 SR 8 6/6 HP Sickle 85% 1D6+1+1D4 SR 7 6/6 HP Long Spear 50% 1D10+1+1D4 SR 4 10/10 HP Medium Shield 55% 1D4+1D4 SR 7 12/12 HP Thrown Javelin 50% 1D10+1D2 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 5 5/5 HP (16-18) - L Arm Armor: 5 4/4 HP (13-15) - R Arm Armor: 5 4/4 HP (12) - Chest Armor: 5 6/6 HP (9-11) - Abdomen Armor: 5 5/5 HP (5-8) - L Leg Armor: 5 5/5 HP (1-4) - R Leg Armor: 5 5/5 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts), Studded leather skirt (3pts), Plate greaves & vambraces (6pts), Closed helmet (5pts), Appropriate weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, 20 L in coins, War booty worth 2xD100 L,