Kolenthi the Ghost

Beast Harmony Earth

Heavy Cavalry of Balazaring, Initiate of Flintnail

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Created at 2020/06/17 by Francis Helie


Description

Kolenthi the Ghost is Hopeless and Guarded. He is a Heroic adventurer. (He/Him)


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Characteristics
Strength 12 60%
Constitution 15 75%
Size 15 75%
Dexterity 8 40%
Intelligence 14 70%
Power 15 75%
Charisma 12 60%
Attributes
Rune Points (Flintnail) 3
Damage Bonus +1D4
DEX Strike Rank 4
Hit Points 16
Healing Rate 3
Magic Points 15
Spirit Damage 1D6+1
SIZ Strike Rank 1
Runes
Darkness Darkness 40%
Earth Earth 80%
Fire/Sky Fire/Sky 10%
Moon Moon 60%
Beast Beast 85%
Harmony Harmony 85%
Rune Spells
Divination Magic 1
Heal Wound Magic 1
Soul Sight Magic 1
Movement
Ground 8
Passions & Reputation
Honor 60%
Love (Family) 60%
Loyalty (Clan) 60%
Loyalty (Tribe) 60%
Reputation 12%
Spirit Magic
Glue 2
Repair 1
Details
Standard of Living Free
Income 60 L
Ransom 500 L

Skills [Gameplay] [Main]

Agility (-5%)
Jump (30) 50%
Communication (+0%)
Sing (10) 30%
Manipulation (+0%)
Armour Making (Metal) (0) 10%
Masonary (Stone) (0) 25%
Weapon Making (Metal) (0) 10%

Knowledge (+5%)
Animal Lore (5) 20%
Battle (10) 70%
Cult Lore (Flintnail) (0) 20%
First Aid (10) 25%
Peaceful Cut (10) 30%
Plant Lore (5) 20%
Survival (15) 35%

Magic (+5%)
Meditate (0) 10%
Spirit Combat (20) 55%
Worship (Flintnail) (0) 55%
Perception (+5%)
Listen (25) 75%
Scan (25) 75%
Track (5) 20%
Ranged (+0%)
Crossbows (25) 35%
Javelin (10) 70%
Sling (5) 50%
Throwing Dagger (10) 45%

Melee (+0%)
1H Spear (5) 20%
2H Axe (5) 15%
2H Hammer (5) 15%
Dagger (15) 25%
Shield (+0%)
Stealth (-5%)

Agility (-5%)
Boat (5) 0%
Climb (40) 35%
Dodge (16) 11%
Drive (Chariot) (5) 0%
Jump (30) 50%
Ride (Horse) (5) 0%
Swim (15) 10%
Communication (+0%)
Act (5) 5%
Art (5) 5%
Bargain (5) 5%
Charm (15) 15%
Dance (10) 10%
Disguise (5) 5%
Fast Talk (5) 5%
Intimidate (15) 15%
Intrigue (5) 5%
Orate (10) 10%
Sing (10) 30%
Speak (Heortling) (0) 0%
Manipulation (+0%)
Armour Making (Metal) (0) 10%
Conceal (5) 5%
Craft (Arms) (10) 10%
Devise (5) 5%
Masonary (Stone) (0) 25%
Play Instrument (5) 5%
Sleight (10) 10%
Weapon Making (Metal) (0) 10%

Knowledge (+5%)
Alchemy (0) 0%
Animal Lore (5) 20%
Battle (10) 70%
Bureacracy (0) 0%
Celestial Lore (5) 10%
Cult Lore (Flintnail) (0) 20%
Cult Lore (Orlanth) (0) 0%
Customs (Heortling) (0) 0%
Elder Race Lore (Elves) (5) 10%
Evaluate (10) 15%
Farm (10) 15%
First Aid (10) 25%
Game (15) 20%
Herd (5) 10%
Homeland Lore (Local) (30) 35%
Library Use (0) 0%
Lore (Local) (0) 0%
Manage Household (10) 15%
Mineral Lore (5) 10%
Peaceful Cut (10) 30%
Plant Lore (5) 20%
Read/Write (Old Tarsh) (0) 0%
Shiphandling (0) 0%
Survival (15) 35%
Treat Disease (5) 10%
Treat Poison (5) 10%

Magic (+5%)
Meditate (0) 10%
Prepare Corpse (10) 15%
Sense Assassin (0) 0%
Sense Chaos (0) 0%
Sorcery (Spell) (0) 0%
Spirit Combat (20) 55%
Spirit Dance (0) 0%
Spirit Lore (0) 0%
Spirit Travel (0) 0%
Understand Herd Beast (0) 0%
Worship (Flintnail) (0) 55%
Worship (Orlanth) (0) 0%
Perception (+5%)
Insight (Species) (20) 25%
Listen (25) 75%
Scan (25) 75%
Search (25) 30%
Track (5) 20%
Ranged (+0%)
Arbalest (10) 10%
Axe, Throwing (10) 10%
Composite Bow (5) 5%
Crossbows (25) 35%
Dagger, Throwing (5) 5%
Elf Bow (5) 5%
Javelin (10) 70%
Pole Lasso (5) 5%
Rock (15) 15%
Self Bow (5) 5%
Sling (5) 50%
Staff Sling (10) 10%
Throwing Dagger (10) 45%
Thrown Axe (10) 10%

Melee (+0%)
1H Axe (10) 10%
1H Hammer (10) 10%
1H Mace (15) 15%
1H Spear (5) 20%
2H Axe (5) 15%
2H Hammer (5) 15%
2H Mace (10) 10%
2H Spear (15) 15%
Battle Axe (10) 10%
Broadsword (10) 10%
Dagger (15) 25%
Fist (25) 25%
Grapple (25) 25%
Greatsword (5) 5%
Kick (15) 15%
Kopis (10) 10%
Lance (5) 5%
Pike (15) 15%
Quarterstaff (15) 15%
Rapier (5) 5%
Shortsword (10) 10%
Whip (5) 5%
Shield (+0%)
Large Shield (15) 15%
Medium Shield (15) 15%
Small Shield (15) 15%
Stealth (-5%)
Hide (10) 5%
Move Quietly (10) 5%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
Grapple 25% Special+1D4 9
/0
Medium Shield 15% 1D4+1D4 8
/12
Ranged Attacks
Attack Skill Damage SR Range Special
Thrown Javelin 70% 1D10+1D2 4 20m

Hit Locations
Hit Location Armor HP Max
19-20 Head 7 6 /6
16-18 L Arm 7 5 /5
13-15 R Arm 7 5 /5
12 Chest 7 7 /7
9-11 Abdomen 7 6 /6
5-8 L Leg 7 6 /6
1-4 R Leg 7 6 /6
Equipment
Equipment
Heavy scale hauberk or disk plate cuirass (5pts)
Studded leather skirt (3pts)
Plate greaves & vambraces (6pts)
Closed helmet (5pts)
Weapons
Riding animal
1D3 distinctive scars
Sleeping roll
Good clothing
20 L in coin
War booty worth 2xD100 L