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Kolenthi the Ghost
Full Character
Stat Block
--- Kolenthi the Ghost --- Runes: Beast Harmony Earth Type: Player Character Homeland: Balazaring Occupation: Heavy Cavalry Initiate of Cult: Flintnail Standard of Living: Free Income: 60 L Ransom: 500 L Description: Kolenthi the Ghost is Hopeless and Guarded. He is a Heroic adventurer. (He/Him) Stats: Strength: 12 (60%) Constitution: 15 (75%) Size: 15 (75%) Dexterity: 8 (40%) Intelligence: 14 (70%) Power: 15 (75%) Charisma: 12 (60%) Derived Stats: Healing Rate: 3 Magic Points: 15 Spirit Damage: 1D6+1 DEX Strike Rank: 4 SIZ Strike Rank: 1 Damage Bonus: +1D4 Hit Points: 16 Movement: Ground: 8 Passions & Reputations: Reputation 12% Love (Family) 60% Loyalty (Clan) 60% Loyalty (Tribe) 60% Honor 60% **Cults: Flintnail - Initiate - Rune Points: 3 Elemental Runes: Moon 60% Earth 80% Darkness 40% Fire/Sky 10% Power Runes: Harmony 85% Beast 85% Condition Runes: Skills: **Agility (-5%)** Boat 0% Climb 35% Dodge 11% Drive (Chariot) 0% Jump 50% Ride (Horse) 0% Swim 10% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 10% Disguise 5% Fast Talk 5% Intimidate 15% Intrigue 5% Orate 10% Sing 30% Speak (Heortling) 0% **Knowledge (+5%)** Alchemy 0% Animal Lore 20% Battle 70% Bureacracy 0% Celestial Lore 10% Cult Lore (Flintnail) 20% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Elder Race Lore (Elves) 10% Evaluate 15% Farm 15% First Aid 25% Game 20% Herd 10% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Manage Household 15% Mineral Lore 10% Peaceful Cut 30% Plant Lore 20% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 35% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 55% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Flintnail) 55% Worship (Orlanth) 0% **Manipulation (+0%)** Armour Making (Metal) 10% Conceal 5% Craft (Arms) 10% Devise 5% Masonary (Stone) 25% Play Instrument 5% Sleight 10% Weapon Making (Metal) 10% **Perception (+5%)** Insight (Species) 25% Listen 75% Scan 75% Search 30% Track 20% **Stealth (-5%)** Hide 5% Move Quietly 5% **Melee (+0%)** 1H Axe 10% 1H Hammer 10% 1H Mace 15% 1H Spear 20% 2H Axe 15% 2H Hammer 15% 2H Mace 10% 2H Spear 15% Battle Axe 10% Broadsword 10% Dagger 25% Fist 25% Grapple 25% Greatsword 5% Kick 15% Kopis 10% Lance 5% Pike 15% Quarterstaff 15% Rapier 5% Shortsword 10% Whip 5% **Ranged (+0%)** Arbalest 10% Axe, Throwing 10% Composite Bow 5% Crossbows 35% Dagger, Throwing 5% Elf Bow 5% Javelin 70% Pole Lasso 5% Rock 15% Self Bow 5% Sling 50% Staff Sling 10% Throwing Dagger 45% Thrown Axe 10% **Shield (+0%)** Large Shield 15% Medium Shield 15% Small Shield 15% Spirit Magic: Glue (2pts) Repair (1pts) Rune Spells: Divination (1pts) Heal Wound (1pts) Soul Sight (1pts) Melee Attacks: Grapple 25% Special+1D4 SR 9 0/0 HP Medium Shield 15% 1D4+1D4 SR 8 12/12 HP Ranged Attacks: Thrown Javelin 70% 1D10+1D2 SR 4 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 7 6/6 HP (16-18) - L Arm Armor: 7 5/5 HP (13-15) - R Arm Armor: 7 5/5 HP (12) - Chest Armor: 7 7/7 HP (9-11) - Abdomen Armor: 7 6/6 HP (5-8) - L Leg Armor: 7 6/6 HP (1-4) - R Leg Armor: 7 6/6 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts) Studded leather skirt (3pts) Plate greaves & vambraces (6pts) Closed helmet (5pts) Weapons Riding animal 1D3 distinctive scars Sleeping roll Good clothing 20 L in coin War booty worth 2xD100 L
** Kolenthi the Ghost ** Runes: Beast Harmony Earth Homeland: Balazaring, Occupation: Heavy Cavalry, Initiate of Cult: Flintnail STR: 12, CON: 15, SIZ: 15, DEX: 8, INT: 14, POW: 15, CHA: 12, Derived Stats: Damage Bonus: +1D4, Hit Points: 16, Magic Points: 15, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 Passions: Honor 60%, Reputation 12%, Love (Family) 60%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Cults: Flintnail - Initiate - Rune Points: 3 Runes: Earth 80%, Darkness 40%, Fire/Sky 10%, Moon 60%, Harmony 85%, Beast 85%, Skills: Scan 75%, Listen 75%, Javelin 70%, Battle 70%, Worship (Flintnail) 55%, Spirit Combat 55%, Sling 50%, Jump 50%, Throwing Dagger 45%, Homeland Lore (Local) 35%, Crossbows 35%, Survival 35%, Climb 35%, Sing 30% Spirit Magic: Glue (2pts), Repair (1pts) Rune Spells: Divination (1pts), Heal Wound (1pts), Soul Sight (1pts) Attacks: Grapple 25% Special+1D4 SR 9 0/0 HP Medium Shield 15% 1D4+1D4 SR 8 12/12 HP Thrown Javelin 70% 1D10+1D2 SR 4 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 7 6/6 HP (16-18) - L Arm Armor: 7 5/5 HP (13-15) - R Arm Armor: 7 5/5 HP (12) - Chest Armor: 7 7/7 HP (9-11) - Abdomen Armor: 7 6/6 HP (5-8) - L Leg Armor: 7 6/6 HP (1-4) - R Leg Armor: 7 6/6 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts), Studded leather skirt (3pts), Plate greaves & vambraces (6pts), Closed helmet (5pts), Weapons, Riding animal, 1D3 distinctive scars, Sleeping roll, Good clothing, 20 L in coin, War booty worth 2xD100 L,