Ganarg the Swift

Man Movement Air

Herder of Balazaring, Initiate of Orlanth

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Created at 2020/06/17 by Francis Helie


Description

Ganarg the Swift is Quiet and Versatile. He is a Common adventurer. (He/Him)


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Characteristics
Strength 14 70%
Constitution 12 60%
Size 17 85%
Dexterity 12 60%
Intelligence 13 65%
Power 15 75%
Charisma 12 60%
Attributes
Rune Points (Orlanth) 1
Damage Bonus +1D4
DEX Strike Rank 3
Hit Points 14
Healing Rate 2
Magic Points 15
Spirit Damage 1D6+1
SIZ Strike Rank 1
Runes
Air Air 60%
Darkness Darkness 20%
Fire/Sky Fire/Sky 50%
Man Man 75%
Movement Movement 75%
Rune Spells
Summon Air Elemental Air 1
Movement
Ground 8
Passions & Reputation
Honor 60%
Love (Family) 60%
Loyalty (Clan) 60%
Loyalty (Tribe) 70%
Reputation 5%
Spirit Magic
Bladesharp 4
Strength 2
Details
Standard of Living Poor
Income 60 L
Ransom 500 L

Skills [Gameplay] [Main]

Agility (-5%)
Jump (30) 60%
Communication (+0%)
Orate (10) 25%
Sing (10) 30%
Speak (Stormspeech) (0) 40%
Manipulation (+5%)

Knowledge (+5%)
Animal Lore (5) 30%
First Aid (10) 35%
Herd (5) 50%
Lore (Local) (0) 15%
Peaceful Cut (10) 70%
Plant Lore (5) 20%
Survival (15) 35%

Magic (+5%)
Meditate (0) 10%
Spirit Combat (20) 55%
Worship (Orlanth) (0) 25%
Perception (+5%)
Listen (25) 40%
Scan (25) 60%
Track (5) 30%
Ranged (+5%)
Javelin (10) 30%
Self Bow (5) 50%

Melee (+5%)
1H Spear (5) 25%
Dagger (15) 40%
Shield (+5%)
Medium Shield (15) 30%
Stealth (-5%)

Agility (-5%)
Boat (5) 0%
Climb (40) 35%
Dodge (24) 19%
Drive (Chariot) (5) 0%
Jump (30) 60%
Ride (Horse) (5) 0%
Swim (15) 10%
Communication (+0%)
Act (5) 5%
Art (5) 5%
Bargain (5) 5%
Charm (15) 15%
Dance (10) 10%
Disguise (5) 5%
Fast Talk (5) 5%
Intimidate (15) 15%
Intrigue (5) 5%
Orate (10) 25%
Sing (10) 30%
Speak (Heortling) (0) 0%
Speak (Stormspeech) (0) 40%
Manipulation (+5%)
Conceal (5) 10%
Craft (Arms) (10) 15%
Devise (5) 10%
Play Instrument (5) 10%
Sleight (10) 15%

Knowledge (+5%)
Alchemy (0) 0%
Animal Lore (5) 30%
Battle (10) 15%
Bureacracy (0) 0%
Celestial Lore (5) 10%
Cult Lore (Orlanth) (0) 0%
Customs (Heortling) (0) 0%
Elder Race Lore (Elves) (5) 10%
Evaluate (10) 15%
Farm (10) 15%
First Aid (10) 35%
Game (15) 20%
Herd (5) 50%
Homeland Lore (Local) (30) 35%
Library Use (0) 0%
Lore (Local) (0) 15%
Manage Household (10) 15%
Mineral Lore (5) 10%
Peaceful Cut (10) 70%
Plant Lore (5) 20%
Read/Write (Old Tarsh) (0) 0%
Shiphandling (0) 0%
Survival (15) 35%
Treat Disease (5) 10%
Treat Poison (5) 10%

Magic (+5%)
Meditate (0) 10%
Prepare Corpse (10) 15%
Sense Assassin (0) 0%
Sense Chaos (0) 0%
Sorcery (Spell) (0) 0%
Spirit Combat (20) 55%
Spirit Dance (0) 0%
Spirit Lore (0) 0%
Spirit Travel (0) 0%
Understand Herd Beast (0) 0%
Worship (Orlanth) (0) 25%
Perception (+5%)
Insight (Species) (20) 25%
Listen (25) 40%
Scan (25) 60%
Search (25) 30%
Track (5) 30%
Ranged (+5%)
Arbalest (10) 15%
Axe, Throwing (10) 15%
Composite Bow (5) 10%
Crossbows (25) 30%
Dagger, Throwing (5) 10%
Elf Bow (5) 10%
Javelin (10) 30%
Pole Lasso (5) 10%
Rock (15) 20%
Self Bow (5) 50%
Sling (5) 10%
Staff Sling (10) 15%
Throwing Dagger (10) 15%
Thrown Axe (10) 15%

Melee (+5%)
1H Axe (10) 15%
1H Hammer (10) 15%
1H Mace (15) 20%
1H Spear (5) 25%
2H Axe (5) 10%
2H Hammer (5) 10%
2H Mace (10) 15%
2H Spear (15) 20%
Battle Axe (10) 15%
Broadsword (10) 15%
Dagger (15) 40%
Fist (25) 30%
Grapple (25) 30%
Greatsword (5) 10%
Kick (15) 20%
Kopis (10) 15%
Lance (5) 10%
Pike (15) 20%
Quarterstaff (15) 20%
Rapier (5) 10%
Shortsword (10) 15%
Whip (5) 10%
Shield (+5%)
Large Shield (15) 20%
Medium Shield (15) 30%
Small Shield (15) 20%
Stealth (-5%)
Hide (10) 5%
Move Quietly (10) 5%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
Dagger 40% 1D4+2+1D4 8
/6
Medium Shield 30% 1D4+1D4 7
/12
Ranged Attacks
Attack Skill Damage SR Range Special
Self Bow 50% 1D6+1 3 80m

Hit Locations
Hit Location Armor HP Max
19-20 Head 0 5 /5
16-18 L Arm 0 4 /4
13-15 R Arm 0 4 /4
12 Chest 0 6 /6
9-11 Abdomen 0 5 /5
5-8 L Leg 0 5 /5
1-4 R Leg 0 5 /5
Equipment
Equipment
Cultural Weapons
Herd animals worth 120 L
Staff
Herding animal