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Ganarg the Swift
Full Character
Stat Block
--- Ganarg the Swift --- Runes: Man Movement Air Type: Player Character Homeland: Balazaring Occupation: Herder Initiate of Cult: Orlanth Standard of Living: Poor Income: 60 L Ransom: 500 L Description: Ganarg the Swift is Quiet and Versatile. He is a Common adventurer. (He/Him) Stats: Strength: 14 (70%) Constitution: 12 (60%) Size: 17 (85%) Dexterity: 12 (60%) Intelligence: 13 (65%) Power: 15 (75%) Charisma: 12 (60%) Derived Stats: Spirit Damage: 1D6+1 DEX Strike Rank: 3 SIZ Strike Rank: 1 Damage Bonus: +1D4 Hit Points: 14 Healing Rate: 2 Magic Points: 15 Movement: Ground: 8 Passions & Reputations: Reputation 5% Love (Family) 60% Loyalty (Clan) 60% Loyalty (Tribe) 70% Honor 60% **Cults: Orlanth - Initiate - Rune Points: 1 Elemental Runes: Air 60% Darkness 20% Fire/Sky 50% Power Runes: Movement 75% Man 75% Condition Runes: Skills: **Agility (-5%)** Boat 0% Climb 35% Dodge 19% Drive (Chariot) 0% Jump 60% Ride (Horse) 0% Swim 10% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 10% Disguise 5% Fast Talk 5% Intimidate 15% Intrigue 5% Orate 25% Sing 30% Speak (Heortling) 0% Speak (Stormspeech) 40% **Knowledge (+5%)** Alchemy 0% Animal Lore 30% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Elder Race Lore (Elves) 10% Evaluate 15% Farm 15% First Aid 35% Game 20% Herd 50% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 15% Manage Household 15% Mineral Lore 10% Peaceful Cut 70% Plant Lore 20% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 35% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 55% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 25% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Devise 10% Play Instrument 10% Sleight 15% **Perception (+5%)** Insight (Species) 25% Listen 40% Scan 60% Search 30% Track 30% **Stealth (-5%)** Hide 5% Move Quietly 5% **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 20% 1H Spear 25% 2H Axe 10% 2H Hammer 10% 2H Mace 15% 2H Spear 20% Battle Axe 15% Broadsword 15% Dagger 40% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 15% Lance 10% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 10% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 30% Pole Lasso 10% Rock 20% Self Bow 50% Sling 10% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 20% Medium Shield 30% Small Shield 20% Spirit Magic: Strength (2pts) Bladesharp (4pts) Rune Spells: Summon Air Elemental (1pts) Melee Attacks: Medium Shield 30% 1D4+1D4 SR 7 12/12 HP Dagger 40% 1D4+2+1D4 SR 8 6/6 HP Ranged Attacks: Self Bow 50% 1D6+1 SR 3 5/5 HP Rng 80 Hit Locations: (19-20) - Head 5/5 HP (16-18) - L Arm 4/4 HP (13-15) - R Arm 4/4 HP (12) - Chest 6/6 HP (9-11) - Abdomen 5/5 HP (5-8) - L Leg 5/5 HP (1-4) - R Leg 5/5 HP Equipment: Cultural Weapons Herd animals worth 120 L Staff Herding animal
** Ganarg the Swift ** Runes: Man Movement Air Homeland: Balazaring, Occupation: Herder, Initiate of Cult: Orlanth STR: 14, CON: 12, SIZ: 17, DEX: 12, INT: 13, POW: 15, CHA: 12, Derived Stats: Damage Bonus: +1D4, Hit Points: 14, Magic Points: 15, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Passions: Love (Family) 60%, Loyalty (Clan) 60%, Loyalty (Tribe) 70%, Honor 60%, Reputation 5%, Cults: Orlanth - Initiate - Rune Points: 1 Runes: Darkness 20%, Fire/Sky 50%, Air 60%, Movement 75%, Man 75%, Skills: Peaceful Cut 70%, Jump 60%, Scan 60%, Spirit Combat 55%, Herd 50%, Self Bow 50%, Speak (Stormspeech) 40%, Listen 40%, Dagger 40%, Homeland Lore (Local) 35%, Climb 35%, Survival 35%, First Aid 35%, Javelin 30% Spirit Magic: Strength (2pts), Bladesharp (4pts) Rune Spells: Summon Air Elemental (1pts) Attacks: Dagger 40% 1D4+2+1D4 SR 8 6/6 HP Medium Shield 30% 1D4+1D4 SR 7 12/12 HP Self Bow 50% 1D6+1 SR 3 5/5 HP Rng 80 Hit Locations: (19-20) - Head 5/5 HP (16-18) - L Arm 4/4 HP (13-15) - R Arm 4/4 HP (12) - Chest 6/6 HP (9-11) - Abdomen 5/5 HP (5-8) - L Leg 5/5 HP (1-4) - R Leg 5/5 HP Equipment: Cultural Weapons, Herd animals worth 120 L, Staff, Herding animal,