Decabal the Driver

Air Beast Movement

Chariot Driver of Safelster, Initiate of White Bull

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Created at 2019/08/04 by manfredvonbek


Description


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Characteristics
Strength 21 105%
Constitution 14 70%
Size 15 75%
Dexterity 13 65%
Intelligence 17 85%
Power 11 55%
Charisma 11 55%
Attributes
Rune Points (White Bull) 3
Damage Bonus +1D6
DEX Strike Rank 2
Hit Points 15
Healing Rate 3
Magic Points 11
Spirit Damage 1D6
SIZ Strike Rank 1
Runes
Air Air 75%
Darkness Darkness 10%
Earth Earth 55%
Fire/Sky Fire/Sky 40%
Beast Beast 75%
Movement Movement 75%
Rune Spells
Cure Chaos Wound Fertility Harmony 1
Discorporation Magic 1
Harmony Harmony 1
Movement
Ground 8
Passions & Reputation
Hate (LUnars) 60%
Honor 60%
Love (Family) 60%
Loyalty (City) 60%
Loyalty (Clan) 60%
Loyalty (Family) 60%
Loyalty (School or cult) 60%
Loyalty (White Bull) 60%
Reputation 10%
Spirit Magic
Detect Enemies 0
Disruption 0
Heal 0
Mobility 0
Speedart 0
Details
Standard of Living Free
Income 60 L
Ransom 500 L

Skills [Gameplay] [Main]

Agility (+15%)
Boat (5) 30%
Drive (Chariot) (5) 30%
Drive (5) 60%
Jump (39) 64%
Communication (+5%)
Bargain (5) 15%
Dance (10) 30%
Intrigue (5) 20%
Manipulation (+25%)

Knowledge (+10%)
Animal Lore (5) 45%
Battle (10) 40%
Bureacracy (0) 15%
Cult Lore (White Bull) (0) 40%
First Aid (10) 30%

Magic (+0%)
Meditate (0) 5%
Worship (White Bull) (0) 40%
Perception (+10%)
Scan (25) 75%
Track (5) 40%
Ranged (+25%)
Javelin (10) 75%

Melee (+25%)
1H Axe (10) 45%
1H Spear (5) 75%
Dagger (0) 35%
Whip (5) 55%
Shield (+25%)
Medium Shield (15) 50%
Stealth (+10%)

Agility (+15%)
Boat (5) 30%
Climb (40) 55%
Dodge (26) 41%
Drive (Chariot) (5) 30%
Drive (5) 60%
Jump (39) 64%
Ride (Horse) (5) 20%
Swim (15) 30%
Communication (+5%)
Act (5) 10%
Art (5) 10%
Bargain (5) 15%
Charm (15) 20%
Dance (10) 30%
Disguise (5) 10%
Fast Talk (5) 10%
Intimidate (15) 20%
Intrigue (5) 20%
Orate (10) 15%
Sing (10) 15%
Speak (Heortling) (0) 0%
Speak (Safelstran) (50) 55%
Speak (Trade Talk) (20) 25%
Manipulation (+25%)
Conceal (5) 30%
Craft (Arms) (10) 35%
Devise (5) 30%
Play Instrument (5) 30%
Sleight (10) 35%

Knowledge (+10%)
Alchemy (0) 0%
Animal Lore (5) 45%
Battle (10) 40%
Bureacracy (0) 15%
Celestial Lore (5) 15%
Cult Lore (Orlanth) (0) 0%
Cult Lore (White Bull) (0) 40%
Customs (Heortling) (0) 0%
Customs (Safelster) (25) 35%
Elder Race Lore (Elves) (5) 15%
Evaluate (10) 20%
Farm (10) 20%
First Aid (10) 30%
Game (15) 25%
Herd (5) 15%
Homeland Lore (Local) (30) 40%
Library Use (0) 0%
Lore (Local) (0) 0%
Manage Household (10) 20%
Mineral Lore (5) 15%
Peaceful Cut (10) 20%
Plant Lore (5) 15%
Read/Write (Old Tarsh) (0) 0%
Shiphandling (0) 0%
Survival (15) 25%
Treat Disease (5) 15%
Treat Poison (5) 15%

Magic (+0%)
Meditate (0) 5%
Prepare Corpse (10) 10%
Sense Assassin (0) 0%
Sense Chaos (0) 0%
Sorcery (Spell) (0) 0%
Spirit Combat (20) 20%
Spirit Dance (0) 0%
Spirit Lore (0) 0%
Spirit Travel (0) 0%
Understand Herd Beast (0) 0%
Worship (Orlanth) (0) 0%
Worship (White Bull) (0) 40%
Perception (+10%)
Insight (Species) (20) 30%
Listen (25) 35%
Scan (25) 75%
Search (25) 35%
Track (5) 40%
Ranged (+25%)
Arbalest (10) 35%
Axe, Throwing (10) 35%
Composite Bow (5) 30%
Crossbows (25) 50%
Dagger, Throwing (5) 30%
Elf Bow (5) 30%
Javelin (10) 75%
Pole Lasso (5) 30%
Rock (15) 40%
Self Bow (5) 30%
Sling (5) 30%
Staff Sling (10) 35%
Throwing Dagger (10) 35%
Thrown Axe (10) 35%

Melee (+25%)
1H Axe (10) 45%
1H Hammer (10) 35%
1H Mace (15) 40%
1H Spear (5) 75%
2H Axe (5) 30%
2H Hammer (5) 30%
2H Mace (10) 35%
2H Spear (15) 40%
Battle Axe (10) 35%
Broadsword (10) 35%
Dagger (0) 35%
Fist (25) 50%
Grapple (25) 50%
Kick (15) 40%
Kopis (10) 35%
Lance (5) 30%
Pike (15) 40%
Quarterstaff (15) 40%
Rapier (5) 30%
Shortsword (10) 35%
Whip (5) 55%
Shield (+25%)
Large Shield (15) 40%
Medium Shield (15) 50%
Small Shield (15) 40%
Stealth (+10%)
Hide (10) 20%
Move Quietly (10) 20%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
1H Battle Axe 45% 1D8+2+1D6 6
/8
Long Spear 75% 1D10+1+1D6 3
/10
Medium Shield 50% 1D4+1D6 6
/12
Ranged Attacks
Attack Skill Damage SR Range Special
Thrown Javelin 75% 1D10+1D3 2 20m

Hit Locations
Hit Location Armor HP Max
19-20 Head 2 5 /5
16-18 L Arm 1 4 /4
13-15 R Arm 1 4 /4
12 Chest 3 6 /6
9-11 Abdomen 3 5 /5
5-8 L Leg 1 5 /5
1-4 R Leg 1 5 /5
Equipment
Equipment
Cultural Weapons
Whip
Linothorax (3pts)
Leather greaves & vambraces (1pt)
Composite helm (2pts)
1D6 Distinctive Scars
Wineskin
Largesse from leader worth 150 l
Chariot belongs to leader or temple