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Decabal the Driver
Full Character
Stat Block
--- Decabal the Driver --- Runes: Air Beast Movement Type: Player Character Homeland: Safelster Occupation: Chariot Driver Initiate of Cult: White Bull Standard of Living: Free Income: 60 L Ransom: 500 L Description: Stats: Strength: 21 (105%) Constitution: 14 (70%) Size: 15 (75%) Dexterity: 13 (65%) Intelligence: 17 (85%) Power: 11 (55%) Charisma: 11 (55%) Derived Stats: Damage Bonus: +1D6 Hit Points: 15 Healing Rate: 3 Magic Points: 11 Spirit Damage: 1D6 DEX Strike Rank: 2 SIZ Strike Rank: 1 Movement: Ground: 8 Passions & Reputations: Love (Family) 60% Loyalty (Family) 60% Honor 60% Hate (LUnars) 60% Loyalty (City) 60% Loyalty (Clan) 60% Loyalty (White Bull) 60% Loyalty (School or cult) 60% Reputation 10% **Cults: White Bull - Initiate - Rune Points: 3 Elemental Runes: Air 75% Earth 55% Darkness 10% Fire/Sky 40% Power Runes: Harmony 50% Disorder 50% Movement 75% Fertility 50% Beast 75% Illusion 50% Stasis 25% Man 25% Death 50% Truth 50% Condition Runes: Skills: **Agility (+15%)** Boat 30% Climb 55% Dodge 41% Drive (Chariot) 30% Drive 60% Jump 64% Ride (Horse) 20% Swim 30% **Communication (+5%)** Act 10% Art 10% Bargain 15% Charm 20% Dance 30% Disguise 10% Fast Talk 10% Intimidate 20% Intrigue 20% Orate 15% Sing 15% Speak (Heortling) 0% Speak (Safelstran) 55% Speak (Trade Talk) 25% **Knowledge (+10%)** Alchemy 0% Animal Lore 45% Battle 40% Bureacracy 15% Celestial Lore 15% Cult Lore (Orlanth) 0% Cult Lore (White Bull) 40% Customs (Heortling) 0% Customs (Safelster) 35% Elder Race Lore (Elves) 15% Evaluate 20% Farm 20% First Aid 30% Game 25% Herd 15% Homeland Lore (Local) 40% Library Use 0% Lore (Local) 0% Manage Household 20% Mineral Lore 15% Peaceful Cut 20% Plant Lore 15% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 25% Treat Disease 15% Treat Poison 15% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 20% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (White Bull) 40% **Manipulation (+25%)** Conceal 30% Craft (Arms) 35% Devise 30% Play Instrument 30% Sleight 35% **Perception (+10%)** Insight (Species) 30% Listen 35% Scan 75% Search 35% Track 40% **Stealth (+10%)** Hide 20% Move Quietly 20% **Melee (+25%)** 1H Axe 45% 1H Hammer 35% 1H Mace 40% 1H Spear 75% 2H Axe 30% 2H Hammer 30% 2H Mace 35% 2H Spear 40% Battle Axe 35% Broadsword 35% Dagger 35% Fist 50% Grapple 50% Kick 40% Kopis 35% Lance 30% Pike 40% Quarterstaff 40% Rapier 30% Shortsword 35% Whip 55% **Ranged (+25%)** Arbalest 35% Axe, Throwing 35% Composite Bow 30% Crossbows 50% Dagger, Throwing 30% Elf Bow 30% Javelin 75% Pole Lasso 30% Rock 40% Self Bow 30% Sling 30% Staff Sling 35% Throwing Dagger 35% Thrown Axe 35% **Shield (+25%)** Large Shield 40% Medium Shield 50% Small Shield 40% Spirit Magic: Speedart (0pts) Disruption (0pts) Detect Enemies (0pts) Heal (0pts) Mobility (0pts) Rune Spells: Harmony (1pts) Discorporation (1pts) Cure Chaos Wound (1pts) Melee Attacks: Medium Shield 50% 1D4+1D6 SR 6 12/12 HP Long Spear 75% 1D10+1+1D6 SR 3 10/10 HP 1H Battle Axe 45% 1D8+2+1D6 SR 6 8/8 HP Ranged Attacks: Thrown Javelin 75% 1D10+1D3 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 2 5/5 HP (16-18) - L Arm Armor: 1 4/4 HP (13-15) - R Arm Armor: 1 4/4 HP (12) - Chest Armor: 3 6/6 HP (9-11) - Abdomen Armor: 3 5/5 HP (5-8) - L Leg Armor: 1 5/5 HP (1-4) - R Leg Armor: 1 5/5 HP Equipment: Cultural Weapons Whip Linothorax (3pts) Leather greaves & vambraces (1pt) Composite helm (2pts) 1D6 Distinctive Scars Wineskin Largesse from leader worth 150 l Chariot belongs to leader or temple
** Decabal the Driver ** Runes: Air Beast Movement Homeland: Safelster, Occupation: Chariot Driver, Initiate of Cult: White Bull STR: 21, CON: 14, SIZ: 15, DEX: 13, INT: 17, POW: 11, CHA: 11, Derived Stats: Damage Bonus: +1D6, Hit Points: 15, Magic Points: 11, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Passions: Reputation 10%, Hate (LUnars) 60%, Loyalty (City) 60%, Loyalty (Clan) 60%, Loyalty (White Bull) 60%, Loyalty (School or cult) 60%, Honor 60%, Love (Family) 60%, Loyalty (Family) 60%, Cults: White Bull - Initiate - Rune Points: 3 Runes: Darkness 10%, Fire/Sky 40%, Air 75%, Earth 55%, Beast 75%, Illusion 50%, Truth 50%, Stasis 25%, Man 25%, Death 50%, Harmony 50%, Disorder 50%, Movement 75%, Fertility 50%, Skills: 1H Spear 75%, Javelin 75%, Scan 75%, Jump 64%, Drive 60%, Whip 55%, Climb 55%, Speak (Safelstran) 55%, Fist 50%, Grapple 50%, Medium Shield 50%, Crossbows 50%, 1H Axe 45%, Animal Lore 45% Spirit Magic: Heal (0pts), Mobility (0pts), Speedart (0pts), Disruption (0pts), Detect Enemies (0pts) Rune Spells: Harmony (1pts), Discorporation (1pts), Cure Chaos Wound (1pts) Attacks: Long Spear 75% 1D10+1+1D6 SR 3 10/10 HP 1H Battle Axe 45% 1D8+2+1D6 SR 6 8/8 HP Medium Shield 50% 1D4+1D6 SR 6 12/12 HP Thrown Javelin 75% 1D10+1D3 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 2 5/5 HP (16-18) - L Arm Armor: 1 4/4 HP (13-15) - R Arm Armor: 1 4/4 HP (12) - Chest Armor: 3 6/6 HP (9-11) - Abdomen Armor: 3 5/5 HP (5-8) - L Leg Armor: 1 5/5 HP (1-4) - R Leg Armor: 1 5/5 HP Equipment: Cultural Weapons, Whip, Linothorax (3pts), Leather greaves & vambraces (1pt), Composite helm (2pts), 1D6 Distinctive Scars, Wineskin, Largesse from leader worth 150 l, Chariot belongs to leader or temple,