Janir

Air Death Movement

Light Infantry of Sartar, Initiate of Orlanth Adventurous

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Created at 2019/07/17 by garim


Description


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Characteristics
Strength 17 85%
Constitution 13 65%
Size 17 85%
Dexterity 17 85%
Intelligence 17 85%
Power 17 85%
Charisma 9 45%
Attributes
Rune Points (Orlanth Adventurous) 3
Damage Bonus +1D6
DEX Strike Rank 1
Hit Points 16
Healing Rate 3
Magic Points 17
Spirit Damage 1D6+1
SIZ Strike Rank 1
Runes
Air Air 100%
Fire/Sky Fire/Sky 20%
Moon Moon 70%
Death Death 75%
Movement Movement 75%
Rune Spells
Dark Walk Darkness Movement 1
Flight Air Movement 1
Shield Magic 1
Movement
Ground 8
Passions & Reputation
Devotion (Orlanth) 70%
Hate (Lunars) 60%
Honor 60%
Love (Family) 60%
Loyalty (Clan) 60%
Loyalty (Tribe) 60%
Reputation 10%
Details
Standard of Living Free
Income 60 L
Ransom 500 L

Skills [Gameplay] [Main]

Agility (+15%)
Communication (+10%)
Dance (10) 25%
Orate (10) 50%
Sing (10) 40%
Speak (Stormspeech) (0) 30%
Speak (Tradetalk) (0) 20%
Manipulation (+30%)

Knowledge (+15%)
Battle (10) 90%
Farm (10) 45%
First Aid (10) 40%
Herd (5) 30%
Survival (15) 40%

Magic (+10%)
Meditate (0) 15%
Spirit Combat (20) 55%
Perception (+15%)
Listen (25) 50%
Scan (25) 75%
Ranged (+30%)
Composite Bow (5) 80%
Javelin (10) 75%

Melee (+30%)
1H Spear (5) 45%
Battle Axe (10) 50%
Broadsword (10) 100%
Dagger (15) 55%
Shield (+30%)
Large Shield (15) 55%
Medium Shield (15) 95%
Stealth (+5%)
Hide (10) 35%
Move Quietly (10) 50%

Agility (+15%)
Boat (5) 20%
Climb (40) 55%
Dodge (34) 49%
Drive (Chariot) (5) 20%
Jump (51) 66%
Ride (Horse) (5) 20%
Ride (Horse) (5) 20%
Swim (15) 30%
Communication (+10%)
Act (5) 15%
Art (5) 15%
Bargain (5) 15%
Charm (15) 25%
Dance (10) 25%
Disguise (5) 15%
Fast Talk (5) 15%
Intimidate (15) 25%
Intrigue (5) 15%
Orate (10) 50%
Sing (10) 40%
Speak (Stormspeech) (0) 30%
Speak (Tradetalk) (0) 20%
Manipulation (+30%)
Conceal (5) 35%
Craft (Arms) (10) 40%
Devise (5) 35%
Play Instrument (5) 35%
Sleight (10) 40%

Knowledge (+15%)
Animal Lore (5) 20%
Battle (10) 90%
Celestial Lore (5) 20%
Elder Race Lore (Elves) (5) 20%
Evaluate (10) 25%
Farm (10) 45%
First Aid (10) 40%
Game (15) 30%
Herd (5) 30%
Homeland Lore (Local) (30) 45%
Manage Household (10) 25%
Mineral Lore (5) 20%
Peaceful Cut (10) 25%
Plant Lore (5) 20%
Survival (15) 40%
Treat Disease (5) 20%
Treat Poison (5) 20%

Magic (+10%)
Meditate (0) 15%
Prepare Corpse (10) 20%
Spirit Combat (20) 55%
Perception (+15%)
Insight (Species) (20) 35%
Listen (25) 50%
Scan (25) 75%
Search (25) 40%
Track (5) 20%
Ranged (+30%)
Arbalest (10) 40%
Axe, Throwing (10) 40%
Composite Bow (5) 80%
Crossbows (25) 55%
Dagger, Throwing (5) 35%
Elf Bow (5) 35%
Javelin (10) 75%
Pole Lasso (5) 35%
Rock (15) 45%
Self Bow (5) 35%
Sling (5) 35%
Staff Sling (10) 40%
Throwing Dagger (10) 40%
Thrown Axe (10) 40%

Melee (+30%)
1H Axe (10) 40%
1H Hammer (10) 40%
1H Mace (15) 45%
1H Spear (5) 45%
2H Axe (5) 35%
2H Hammer (5) 35%
2H Mace (10) 40%
2H Spear (15) 45%
Battle Axe (10) 50%
Broadsword (10) 100%
Dagger (15) 55%
Fist (25) 55%
Grapple (25) 55%
Kick (15) 45%
Kopis (10) 40%
Lance (5) 35%
Pike (15) 45%
Quarterstaff (15) 45%
Rapier (5) 35%
Shortsword (10) 40%
Shield (+30%)
Large Shield (15) 55%
Medium Shield (15) 95%
Small Shield (15) 45%
Stealth (+5%)
Hide (10) 35%
Move Quietly (10) 50%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
Broadsword 100% 1D8+1+1D6 4
/12
Medium Shield 95% 1D4+1D6 5
/12
Ranged Attacks
Attack Skill Damage SR Range Special
Composite Bow 80% 1D8+1 1 100m
Thrown Javelin 75% 1D10+1D3 1 20m

Hit Locations
Hit Location Armor HP Max
19-20 Head 3 6 /6
16-18 L Arm 3 5 /5
13-15 R Arm 3 5 /5
12 Chest 3 7 /7
9-11 Abdomen 3 6 /6
5-8 L Leg 3 6 /6
1-4 R Leg 3 6 /6
Equipment
Equipment
Linothorax (3 pts)
Cuirboilli greaves & vambraces (3 pts)
Composite helm (3 pts)
Weapons
1D3 distinctive scars
Sleeping roll
Good clothing
War booty worth 2xD100 L