Geort

Air Death Movement

Noble of Sartar, Initiate of Orlanth Adventurous

Orlmarth Clan | Colymar Tribe Thumbnail

Created at 2019/07/17 by garim


Description


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Characteristics
Strength 13 65%
Constitution 13 65%
Size 15 75%
Dexterity 17 85%
Intelligence 17 85%
Power 13 65%
Charisma 13 65%
Attributes
Rune Points (Orlanth Adventurous) 3
Damage Bonus +1D4
DEX Strike Rank 1
Hit Points 14
Healing Rate 3
Magic Points 13
Spirit Damage 1D6+1
SIZ Strike Rank 1
Runes
Air Air 100%
Fire/Sky Fire/Sky 20%
Water Water 40%
Death Death 75%
Movement Movement 75%
Rune Spells
Dark Walk Darkness Movement 1
Shield Magic 1
Summon Elemental 1
Movement
Ground 8
Passions & Reputation
Devotion (Orlanth) 70%
Hate (Lunar) 60%
Honor 60%
Love (Family) 60%
Loyalty (Clan) 60%
Loyalty (Sartar) 60%
Loyalty (Tribe) 60%
Reputation 15%
Spirit Magic
Demoralize 2
Heal 2
Mobility 1
Details
Standard of Living Noble
Income 200 L
Ransom 1000 L

Skills [Gameplay] [Main]

Agility (+10%)
Communication (+10%)
Dance (10) 25%
Intrigue (5) 25%
Orate (10) 85%
Sing (10) 40%
Speak (Stormspeech) (0) 30%
Speak (Tradetalk) (0) 20%
Manipulation (+20%)

Knowledge (+10%)
Battle (10) 50%
Customs (Heortling) (0) 65%
Farm (10) 40%
Herd (5) 25%
Manage Household (10) 50%
Read/Write (Heortling) (0) 20%

Magic (+5%)
Meditate (0) 35%
Spirit Combat (20) 65%
Perception (+10%)
Insight (Human) (20) 40%
Scan (25) 45%
Ranged (+20%)
Composite Bow (5) 35%
Javelin (10) 40%

Melee (+20%)
1H Spear (5) 35%
Battle Axe (10) 40%
Broadsword (10) 95%
Dagger (15) 45%
Shield (+20%)
Large Shield (15) 45%
Medium Shield (15) 90%
Stealth (+15%)

Agility (+10%)
Boat (5) 15%
Climb (40) 50%
Dodge (34) 44%
Drive (Chariot) (5) 15%
Jump (51) 61%
Ride (Horse) (5) 15%
Ride (Horse) (5) 15%
Swim (15) 25%
Communication (+10%)
Act (5) 15%
Art (5) 15%
Bargain (5) 15%
Charm (15) 25%
Dance (10) 25%
Disguise (5) 15%
Fast Talk (5) 15%
Intimidate (15) 25%
Intrigue (5) 25%
Orate (10) 85%
Sing (10) 40%
Speak (Stormspeech) (0) 30%
Speak (Tradetalk) (0) 20%
Manipulation (+20%)
Conceal (5) 25%
Craft (Arms) (10) 30%
Devise (5) 25%
Play Instrument (5) 25%
Sleight (10) 30%

Knowledge (+10%)
Animal Lore (5) 15%
Battle (10) 50%
Celestial Lore (5) 15%
Customs (Heortling) (0) 65%
Elder Race Lore (Elves) (5) 15%
Evaluate (10) 20%
Farm (10) 40%
First Aid (10) 20%
Game (15) 25%
Herd (5) 25%
Homeland Lore (Local) (30) 40%
Manage Household (10) 50%
Mineral Lore (5) 15%
Peaceful Cut (10) 20%
Plant Lore (5) 15%
Read/Write (Heortling) (0) 20%
Survival (15) 25%
Treat Disease (5) 15%
Treat Poison (5) 15%

Magic (+5%)
Meditate (0) 35%
Prepare Corpse (10) 15%
Spirit Combat (20) 65%
Perception (+10%)
Insight (Species) (20) 30%
Insight (Human) (20) 40%
Listen (25) 35%
Scan (25) 45%
Search (25) 35%
Track (5) 15%
Ranged (+20%)
Arbalest (10) 30%
Axe, Throwing (10) 30%
Composite Bow (5) 35%
Crossbows (25) 45%
Dagger, Throwing (5) 25%
Elf Bow (5) 25%
Javelin (10) 40%
Pole Lasso (5) 25%
Rock (15) 35%
Self Bow (5) 25%
Sling (5) 25%
Staff Sling (10) 30%
Throwing Dagger (10) 30%
Thrown Axe (10) 30%

Melee (+20%)
1H Axe (10) 30%
1H Hammer (10) 30%
1H Mace (15) 35%
1H Spear (5) 35%
2H Axe (5) 25%
2H Hammer (5) 25%
2H Mace (10) 30%
2H Spear (15) 35%
Battle Axe (10) 40%
Broadsword (10) 95%
Dagger (15) 45%
Fist (25) 45%
Grapple (25) 45%
Kick (15) 35%
Kopis (10) 30%
Lance (5) 25%
Pike (15) 35%
Quarterstaff (15) 35%
Rapier (5) 25%
Shortsword (10) 30%
Shield (+20%)
Large Shield (15) 45%
Medium Shield (15) 90%
Small Shield (15) 35%
Stealth (+15%)
Hide (10) 25%
Move Quietly (10) 25%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
Broadsword 95% 1D8+1+1D4 4
/12
Medium Shield 90% 1D4+1D4 5
/12

Hit Locations
Hit Location Armor HP Max
19-20 Head 5 5 /5
16-18 L Arm 6 4 /4
13-15 R Arm 6 4 /4
12 Chest 6 6 /6
9-11 Abdomen 6 5 /5
5-8 L Leg 6 5 /5
1-4 R Leg 6 5 /5
Equipment
Equipment
Bronze cuirass (6pts)
Bronze greaves (6pts)
Closed helmet (5pts)
cultural weapons
two riding animals
noble clothing (60L)
200 L in coing
450 L in jewelry, vessels and luxury goods