Farkhar Wolfhound

Harmony Death Water

Hunter of Balazaring, Initiate of Foundchild

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Created at 2019/07/04 by KevinRune


Description


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Characteristics
Strength 18 90%
Constitution 13 65%
Size 15 75%
Dexterity 16 80%
Intelligence 13 65%
Power 15 75%
Charisma 15 75%
Attributes
Rune Points (Foundchild) 3
Damage Bonus +1D6
DEX Strike Rank 1
Hit Points 14
Healing Rate 3
Magic Points 15
Spirit Damage 1D6+1
SIZ Strike Rank 1
Runes
Air Air 50%
Fire/Sky Fire/Sky 30%
Water Water 70%
Death Death 90%
Harmony Harmony 90%
Rune Spells
Beastmaster Beast 2
Draw Beast Beast 1
Sureshot Fire/Sky Death Harmony 1
Movement
Ground 8
Passions & Reputation
Devotion (Foundchild) 60%
Love (Family) 80%
Loyalty (Clan) 70%
Loyalty (Dogs) 60%
Loyalty (Tribe) 60%
0%
Spirit Magic
Disruption 0
Heal 2
Multimissile 2
Details
Standard of Living Poor
Income 40 L
Ransom 250 L

Skills [Gameplay] [Main]

Agility (+10%)
Jump (48) 73%
Communication (+5%)
Sing (10) 35%
Manipulation (+15%)
Conceal (5) 30%

Knowledge (+5%)
Animal Lore (5) 30%
Cult Lore (Foundchild) (5) 25%
Lore (Animal) (0) 35%
Lore (Local) (0) 15%
Peaceful Cut (10) 50%
Plant Lore (5) 20%
Survival (15) 35%

Magic (+5%)
Meditate (0) 10%
Spirit Combat (20) 45%
Worship (Foundchild) (5) 30%
Perception (+5%)
Listen (25) 50%
Scan (25) 50%
Track (5) 100%
Ranged (+15%)
Javelin (10) 40%
Self Bow (5) 85%

Melee (+15%)
1H Spear (5) 70%
Dagger (15) 40%
Shield (+15%)
Stealth (+5%)
Hide (10) 60%
Move Quietly (10) 50%

Agility (+10%)
Boat (5) 15%
Climb (40) 50%
Dodge (32) 42%
Drive (Chariot) (5) 15%
Jump (48) 73%
Ride (Horse) (5) 15%
Swim (15) 25%
Communication (+5%)
Act (5) 10%
Art (5) 10%
Bargain (5) 10%
Charm (15) 20%
Dance (10) 15%
Disguise (5) 10%
Fast Talk (5) 10%
Intimidate (15) 20%
Intrigue (5) 10%
Orate (10) 15%
Sing (10) 35%
Speak (Heortling) (0) 0%
Manipulation (+15%)
Conceal (5) 30%
Craft (Arms) (10) 25%
Devise (5) 20%
Play Instrument (5) 20%
Sleight (10) 25%

Knowledge (+5%)
Alchemy (0) 0%
Animal Lore (5) 30%
Battle (10) 15%
Bureacracy (0) 0%
Celestial Lore (5) 10%
Cult Lore (Orlanth) (0) 0%
Cult Lore (Foundchild) (5) 25%
Customs (Heortling) (0) 0%
Elder Race Lore (Elves) (5) 10%
Evaluate (10) 15%
Farm (10) 15%
First Aid (10) 15%
Game (15) 20%
Herd (5) 10%
Homeland Lore (Local) (30) 35%
Library Use (0) 0%
Lore (Local) (0) 0%
Lore (Animal) (0) 35%
Lore (Local) (0) 15%
Manage Household (10) 15%
Mineral Lore (5) 10%
Peaceful Cut (10) 50%
Plant Lore (5) 20%
Read/Write (Old Tarsh) (0) 0%
Shiphandling (0) 0%
Survival (15) 35%
Treat Disease (5) 10%
Treat Poison (5) 10%

Magic (+5%)
Meditate (0) 10%
Prepare Corpse (10) 15%
Sense Assassin (0) 0%
Sense Chaos (0) 0%
Sorcery (Spell) (0) 0%
Spirit Combat (20) 45%
Spirit Dance (0) 0%
Spirit Lore (0) 0%
Spirit Travel (0) 0%
Understand Herd Beast (0) 0%
Worship (Orlanth) (0) 0%
Worship (Foundchild) (5) 30%
Perception (+5%)
Insight (Species) (20) 25%
Listen (25) 50%
Scan (25) 50%
Search (25) 30%
Track (5) 100%
Ranged (+15%)
Arbalest (10) 25%
Axe, Throwing (10) 25%
Composite Bow (5) 20%
Crossbows (25) 40%
Dagger, Throwing (5) 20%
Elf Bow (5) 20%
Javelin (10) 40%
Pole Lasso (5) 20%
Rock (15) 30%
Self Bow (5) 85%
Sling (5) 20%
Staff Sling (10) 25%
Throwing Dagger (10) 25%
Thrown Axe (10) 25%

Melee (+15%)
1H Axe (10) 25%
1H Hammer (10) 25%
1H Mace (15) 30%
1H Spear (5) 70%
2H Axe (5) 20%
2H Hammer (5) 20%
2H Mace (10) 25%
2H Spear (15) 30%
Battle Axe (10) 25%
Broadsword (10) 25%
Dagger (15) 40%
Fist (25) 40%
Grapple (25) 40%
Kick (15) 30%
Kopis (10) 25%
Lance (5) 20%
Pike (15) 30%
Quarterstaff (15) 30%
Rapier (5) 20%
Shortsword (10) 25%
Shield (+15%)
Large Shield (15) 30%
Medium Shield (15) 30%
Small Shield (15) 30%
Stealth (+5%)
Hide (10) 60%
Move Quietly (10) 50%
Hit Locations
Hit Location Armor HP Max
19-20 Head 2 5 /5
16-18 L Arm 1 4 /4
13-15 R Arm 1 4 /4
12 Chest 2 6 /6
9-11 Abdomen 4 5 /5
5-8 L Leg 2 5 /5
1-4 R Leg 2 5 /5
Equipment
Equipment
Cultural Weapons
Hunting animal
Snares
Furs worth 120 L