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Farkhar Wolfhound
Full Character
Stat Block
--- Farkhar Wolfhound --- Runes: Harmony Death Water Type: Player Character Homeland: Balazaring Occupation: Hunter Initiate of Cult: Foundchild Standard of Living: Poor Income: 40 L Ransom: 250 L Description: Stats: Strength: 18 (90%) Constitution: 13 (65%) Size: 15 (75%) Dexterity: 16 (80%) Intelligence: 13 (65%) Power: 15 (75%) Charisma: 15 (75%) Derived Stats: Hit Points: 14 Healing Rate: 3 Magic Points: 15 Spirit Damage: 1D6+1 DEX Strike Rank: 1 SIZ Strike Rank: 1 Damage Bonus: +1D6 Movement: Ground: 8 Passions & Reputations: Reputation 5% Love (Family) 80% Loyalty (Clan) 70% Loyalty (Dogs) 60% Loyalty (Tribe) 60% Devotion (Foundchild) 60% **Cults: Foundchild - Initiate - Rune Points: 3 Elemental Runes: Air 50% Water 70% Fire/Sky 30% Power Runes: Truth 50% Man 50% Beast 50% Disorder 10% Movement 50% Death 90% Illusion 50% Stasis 50% Harmony 90% Fertility 10% Condition Runes: Skills: **Agility (+10%)** Boat 15% Climb 50% Dodge 42% Drive (Chariot) 15% Jump 73% Ride (Horse) 15% Swim 25% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 15% Disguise 10% Fast Talk 10% Intimidate 20% Intrigue 10% Orate 15% Sing 35% Speak (Heortling) 0% **Knowledge (+5%)** Alchemy 0% Animal Lore 30% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 0% Cult Lore (Foundchild) 25% Customs (Heortling) 0% Elder Race Lore (Elves) 10% Evaluate 15% Farm 15% First Aid 15% Game 20% Herd 10% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Lore (Animal) 35% Lore (Local) 15% Manage Household 15% Mineral Lore 10% Peaceful Cut 50% Plant Lore 20% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 35% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 45% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Foundchild) 30% **Manipulation (+15%)** Conceal 30% Craft (Arms) 25% Devise 20% Play Instrument 20% Sleight 25% **Perception (+5%)** Insight (Species) 25% Listen 50% Scan 50% Search 30% Track 100% **Stealth (+5%)** Hide 60% Move Quietly 50% **Melee (+15%)** 1H Axe 25% 1H Hammer 25% 1H Mace 30% 1H Spear 70% 2H Axe 20% 2H Hammer 20% 2H Mace 25% 2H Spear 30% Battle Axe 25% Broadsword 25% Dagger 40% Fist 40% Grapple 40% Kick 30% Kopis 25% Lance 20% Pike 30% Quarterstaff 30% Rapier 20% Shortsword 25% **Ranged (+15%)** Arbalest 25% Axe, Throwing 25% Composite Bow 20% Crossbows 40% Dagger, Throwing 20% Elf Bow 20% Javelin 40% Pole Lasso 20% Rock 30% Self Bow 85% Sling 20% Staff Sling 25% Throwing Dagger 25% Thrown Axe 25% **Shield (+15%)** Large Shield 30% Medium Shield 30% Small Shield 30% Spirit Magic: Heal (2pts) Disruption (0pts) Multimissile (2pts) Rune Spells: Beastmaster (2pts) Sureshot (1pts) Draw Beast (1pts) Hit Locations: (19-20) - Head Armor: 2 5/5 HP (16-18) - L Arm Armor: 1 4/4 HP (13-15) - R Arm Armor: 1 4/4 HP (12) - Chest Armor: 2 6/6 HP (9-11) - Abdomen Armor: 4 5/5 HP (5-8) - L Leg Armor: 2 5/5 HP (1-4) - R Leg Armor: 2 5/5 HP Equipment: Cultural Weapons Hunting animal Snares Furs worth 120 L
** Farkhar Wolfhound ** Runes: Harmony Death Water Homeland: Balazaring, Occupation: Hunter, Initiate of Cult: Foundchild STR: 18, CON: 13, SIZ: 15, DEX: 16, INT: 13, POW: 15, CHA: 15, Derived Stats: Damage Bonus: +1D6, Hit Points: 14, Magic Points: 15, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Passions: Loyalty (Dogs) 60%, Loyalty (Tribe) 60%, Devotion (Foundchild) 60%, Reputation 5%, Love (Family) 80%, Loyalty (Clan) 70%, Cults: Foundchild - Initiate - Rune Points: 3 Runes: Water 70%, Fire/Sky 30%, Air 50%, Death 90%, Illusion 50%, Stasis 50%, Harmony 90%, Fertility 10%, Truth 50%, Man 50%, Beast 50%, Disorder 10%, Movement 50%, Skills: Track 100%, Self Bow 85%, Jump 73%, 1H Spear 70%, Hide 60%, Peaceful Cut 50%, Move Quietly 50%, Climb 50%, Listen 50%, Scan 50%, Spirit Combat 45%, Dodge 42%, Fist 40%, Grapple 40% Spirit Magic: Heal (2pts), Disruption (0pts), Multimissile (2pts) Rune Spells: Sureshot (1pts), Draw Beast (1pts), Beastmaster (2pts) Hit Locations: (19-20) - Head Armor: 2 5/5 HP (16-18) - L Arm Armor: 1 4/4 HP (13-15) - R Arm Armor: 1 4/4 HP (12) - Chest Armor: 2 6/6 HP (9-11) - Abdomen Armor: 4 5/5 HP (5-8) - L Leg Armor: 2 5/5 HP (1-4) - R Leg Armor: 2 5/5 HP Equipment: Cultural Weapons, Hunting animal, Snares, Furs worth 120 L,