Merninna

Moon Death Harmony

Light Cavalry of Lunar Tarsh, Initiate of Humakt

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Created at 2020/01/02 by Tim Evans


Description

Merninna is Well Grounded and Motherly. She is a Heroic adventurer. (She/Her)


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Characteristics
Strength 11 55%
Constitution 13 65%
Size 12 60%
Dexterity 12 60%
Intelligence 14 70%
Power 16 80%
Charisma 11 55%
Attributes
Rune Points (Humakt) 3
Damage Bonus 0
DEX Strike Rank 3
Hit Points 13
Healing Rate 3
Magic Points 16
Spirit Damage 1D6+1
SIZ Strike Rank 2
Runes
Air Air 60%
Earth Earth 40%
Moon Moon 90%
Death Death 85%
Harmony Harmony 85%
Rune Spells
Detect Truth Truth 1
Oath Death Truth 2
Turn Undead Death 1
Movement
Ground 8
Passions & Reputation
Honor 60%
Love (Family) 60%
Loyalty (Clan) 60%
Loyalty (Shaker Temple) 60%
Loyalty (Temple) 60%
Reputation 15%
Spirit Magic
Coordination 7
Detect Undead 1
Disruption 1
Details
Standard of Living Free
Income 60 L
Ransom 500 L

Skills [Gameplay] [Main]

Agility (+0%)
Ride (Horse) (5) 40%
Communication (+0%)
Dance (10) 15%
Intimidate (15) 30%
Intrigue (5) 10%
Sing (10) 20%
Speak (Tarshite) (0) 20%
Speak (Tradetalk) (0) 10%
Manipulation (+5%)

Knowledge (+5%)
Battle (10) 45%
Celestial Lore (5) 15%
Cult Lore (Humakt) (0) 20%
Farm (10) 40%
First Aid (10) 25%
Plant Lore (5) 35%

Magic (+5%)
Meditate (0) 25%
Spirit Combat (20) 40%
Worship (Humakt) (0) 55%
Perception (+5%)
Listen (25) 40%
Scan (25) 40%
Ranged (+5%)
Javelin (10) 75%
Sling (5) 20%

Melee (+5%)
2H Spear (15) 35%
Dagger (15) 50%
Kopis (10) 75%
Shield (+5%)
Large Shield (15) 85%
Medium Shield (15) 30%
Stealth (+5%)

Agility (+0%)
Boat (5) 5%
Climb (40) 40%
Dodge (24) 24%
Drive (Chariot) (5) 5%
Jump (36) 36%
Ride (Horse) (5) 40%
Swim (15) 15%
Communication (+0%)
Act (5) 5%
Art (5) 5%
Bargain (5) 5%
Charm (15) 15%
Dance (10) 15%
Disguise (5) 5%
Fast Talk (5) 5%
Intimidate (15) 30%
Intrigue (5) 10%
Orate (10) 10%
Sing (10) 20%
Speak (Heortling) (0) 0%
Speak (New Pelorian) (50) 50%
Speak (Tarshite) (0) 20%
Speak (Tradetalk) (0) 10%
Manipulation (+5%)
Conceal (5) 10%
Craft (Arms) (10) 15%
Devise (5) 10%
Play Instrument (5) 10%
Sleight (10) 15%

Knowledge (+5%)
Alchemy (0) 0%
Animal Lore (5) 10%
Battle (10) 45%
Bureacracy (0) 0%
Celestial Lore (5) 15%
Cult Lore (Humakt) (0) 20%
Cult Lore (Orlanth) (0) 0%
Customs (Heortling) (0) 0%
Customs (Lunar Provincial) (25) 30%
Elder Race Lore (Elves) (5) 10%
Evaluate (10) 15%
Farm (10) 40%
First Aid (10) 25%
Game (15) 20%
Herd (5) 10%
Homeland Lore (Local) (30) 35%
Library Use (0) 0%
Lore (Local) (0) 0%
Manage Household (10) 15%
Mineral Lore (5) 10%
Peaceful Cut (10) 15%
Plant Lore (5) 35%
Read/Write (Old Tarsh) (0) 0%
Shiphandling (0) 0%
Survival (15) 20%
Treat Disease (5) 10%
Treat Poison (5) 10%

Magic (+5%)
Meditate (0) 25%
Prepare Corpse (10) 15%
Sense Assassin (0) 0%
Sense Chaos (0) 0%
Sorcery (Spell) (0) 0%
Spirit Combat (20) 40%
Spirit Dance (0) 0%
Spirit Lore (0) 0%
Spirit Travel (0) 0%
Understand Herd Beast (0) 0%
Worship (Humakt) (0) 55%
Worship (Orlanth) (0) 0%
Perception (+5%)
Insight (Species) (20) 25%
Listen (25) 40%
Scan (25) 40%
Search (25) 30%
Track (5) 10%
Ranged (+5%)
Arbalest (10) 15%
Axe, Throwing (10) 15%
Composite Bow (5) 10%
Crossbows (25) 30%
Dagger, Throwing (5) 10%
Elf Bow (5) 10%
Javelin (10) 75%
Pole Lasso (5) 10%
Rock (15) 20%
Self Bow (5) 10%
Sling (5) 20%
Staff Sling (10) 15%
Throwing Dagger (10) 15%
Thrown Axe (10) 15%

Melee (+5%)
1H Axe (10) 15%
1H Hammer (10) 15%
1H Mace (15) 20%
1H Spear (5) 10%
2H Axe (5) 10%
2H Hammer (5) 10%
2H Mace (10) 15%
2H Spear (15) 35%
Battle Axe (10) 15%
Broadsword (10) 15%
Dagger (15) 50%
Fist (25) 30%
Grapple (25) 30%
Greatsword (5) 10%
Kick (15) 20%
Kopis (10) 75%
Lance (5) 10%
Pike (15) 20%
Quarterstaff (15) 20%
Rapier (5) 10%
Shortsword (10) 15%
Whip (5) 10%
Shield (+5%)
Large Shield (15) 85%
Medium Shield (15) 30%
Small Shield (15) 20%
Stealth (+5%)
Hide (10) 15%
Move Quietly (10) 15%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
Kopis 75% 1D8+1 7
/12
Large Shield 85% 1D6 8
/16
Ranged Attacks
Attack Skill Damage SR Range Special
Thrown Javelin 75% 1D10 3 20m

Hit Locations
Hit Location Armor HP Max
19-20 Head 5 5 /5
16-18 L Arm 5 4 /4
13-15 R Arm 5 4 /4
12 Chest 5 6 /6
9-11 Abdomen 5 5 /5
5-8 L Leg 5 5 /5
1-4 R Leg 5 5 /5
Equipment
Equipment
Linothorax (3 pts)
Cuirboilli greaves & vambraces (3 pts)
Open helm (4 pts)
Riding Animal
Appropriate weapons
1D3 distinctive scars
Sleeping roll
Good clothing
War booty worth 2x1D100 L