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Merninna
Full Character
Stat Block
--- Merninna --- Runes: Moon Death Harmony Type: Player Character Homeland: Lunar Tarsh Occupation: Light Cavalry Initiate of Cult: Humakt Standard of Living: Free Income: 60 L Ransom: 500 L Description: Merninna is Well Grounded and Motherly. She is a Heroic adventurer. (She/Her) Stats: Strength: 11 (55%) Constitution: 13 (65%) Size: 12 (60%) Dexterity: 12 (60%) Intelligence: 14 (70%) Power: 16 (80%) Charisma: 11 (55%) Derived Stats: SIZ Strike Rank: 2 Damage Bonus: 0 Hit Points: 13 Healing Rate: 3 Magic Points: 16 Spirit Damage: 1D6+1 DEX Strike Rank: 3 Movement: Ground: 8 Passions & Reputations: Honor 60% Reputation 15% Love (Family) 60% Loyalty (Clan) 60% Loyalty (Temple) 60% Loyalty (Shaker Temple) 60% **Cults: Humakt - Initiate - Rune Points: 3 Elemental Runes: Air 60% Moon 90% Earth 40% Power Runes: Death 85% Harmony 85% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 40% Dodge 24% Drive (Chariot) 5% Jump 36% Ride (Horse) 40% Swim 15% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 15% Disguise 5% Fast Talk 5% Intimidate 30% Intrigue 10% Orate 10% Sing 20% Speak (Heortling) 0% Speak (New Pelorian) 50% Speak (Tarshite) 20% Speak (Tradetalk) 10% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 45% Bureacracy 0% Celestial Lore 15% Cult Lore (Humakt) 20% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Customs (Lunar Provincial) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 40% First Aid 25% Game 20% Herd 10% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 35% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 25% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 40% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Humakt) 55% Worship (Orlanth) 0% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Devise 10% Play Instrument 10% Sleight 15% **Perception (+5%)** Insight (Species) 25% Listen 40% Scan 40% Search 30% Track 10% **Stealth (+5%)** Hide 15% Move Quietly 15% **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 20% 1H Spear 10% 2H Axe 10% 2H Hammer 10% 2H Mace 15% 2H Spear 35% Battle Axe 15% Broadsword 15% Dagger 50% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 75% Lance 10% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 10% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 75% Pole Lasso 10% Rock 20% Self Bow 10% Sling 20% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 85% Medium Shield 30% Small Shield 20% Spirit Magic: Disruption (1pts) Coordination (7pts) Detect Undead (1pts) Rune Spells: Detect Truth (1pts) Oath (2pts) Turn Undead (1pts) Melee Attacks: Kopis 75% 1D8+1 SR 7 12/12 HP Large Shield 85% 1D6 SR 8 16/16 HP Ranged Attacks: Thrown Javelin 75% 1D10 SR 3 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 5 5/5 HP (16-18) - L Arm Armor: 5 4/4 HP (13-15) - R Arm Armor: 5 4/4 HP (12) - Chest Armor: 5 6/6 HP (9-11) - Abdomen Armor: 5 5/5 HP (5-8) - L Leg Armor: 5 5/5 HP (1-4) - R Leg Armor: 5 5/5 HP Equipment: Linothorax (3 pts) Cuirboilli greaves & vambraces (3 pts) Open helm (4 pts) Riding Animal Appropriate weapons 1D3 distinctive scars Sleeping roll Good clothing War booty worth 2x1D100 L
** Merninna ** Runes: Moon Death Harmony Homeland: Lunar Tarsh, Occupation: Light Cavalry, Initiate of Cult: Humakt STR: 11, CON: 13, SIZ: 12, DEX: 12, INT: 14, POW: 16, CHA: 11, Derived Stats: Damage Bonus: 0, Hit Points: 13, Magic Points: 16, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 Passions: Reputation 15%, Love (Family) 60%, Loyalty (Clan) 60%, Loyalty (Temple) 60%, Loyalty (Shaker Temple) 60%, Honor 60%, Cults: Humakt - Initiate - Rune Points: 3 Runes: Air 60%, Moon 90%, Earth 40%, Death 85%, Harmony 85%, Skills: Large Shield 85%, Javelin 75%, Kopis 75%, Worship (Humakt) 55%, Dagger 50%, Speak (New Pelorian) 50%, Battle 45%, Listen 40%, Climb 40%, Spirit Combat 40%, Scan 40%, Ride (Horse) 40%, Farm 40%, Jump 36% Spirit Magic: Disruption (1pts), Coordination (7pts), Detect Undead (1pts) Rune Spells: Oath (2pts), Turn Undead (1pts), Detect Truth (1pts) Attacks: Kopis 75% 1D8+1 SR 7 12/12 HP Large Shield 85% 1D6 SR 8 16/16 HP Thrown Javelin 75% 1D10 SR 3 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 5 5/5 HP (16-18) - L Arm Armor: 5 4/4 HP (13-15) - R Arm Armor: 5 4/4 HP (12) - Chest Armor: 5 6/6 HP (9-11) - Abdomen Armor: 5 5/5 HP (5-8) - L Leg Armor: 5 5/5 HP (1-4) - R Leg Armor: 5 5/5 HP Equipment: Linothorax (3 pts), Cuirboilli greaves & vambraces (3 pts), Open helm (4 pts), Riding Animal, Appropriate weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, War booty worth 2x1D100 L,