Jagar Sog

Disorder Death Moon

Assistant Shaman of Grazelands, Initiate of Telmor

Telmori Clan | Wulfsland Tribe Thumbnail

Created at 2019/06/03 by christopherallison


Description

Jogar Sog is the son of Minanco Sog, who some called White Snout. His mother was Vorena the Rattle, the daughter of Kostajor Wolf-Champion. Her siblings are the Helkos Brothers. As such, Black-Paws is his uncle and Kostajor his great-uncle. It also means that Jogar is related to the House of Sartar, a connection he has done his best to bury the pain of, and will kill any who mention it. Jogar proved his abilities as a warrior when the Telmori battled to destroy Wolf Stand, the settlement Ivartha the Skinner began in Torkan’s Vale during her exile. On the Wolf Hunt, Jomes Hostralos blinded him in one-eye. He began to get visions after that, and his father, a Telmor shaman, began to instruct him in shamanic practice, taking him on Other Side journeys. To his father’s horror it quickly became clear that his son was an Ituvanu, one who would capture the spirits of other traditions, binding them to his service. Minanco mourned his son that day, for he realized he would not live to old age. Jogar was re-born an Ituvanu shaman when he found his shadow self on the Killing Pine. Among the first spirits that Jogar bound to his service were the Owl and Crow spirits that had once fought the Corvid War. His enemies came to fear the great White Owl demon and the cruel Black Crow. Jogar took part in the ambush of the Wolfskinners at Pine Stand; he was the decoy pretending to be a lame wolf. The Wolfskinners escaped the killing ground and Aethelric the Girl took Jogar’s other eye. He sees now through the eyes of his wolf brother. Jogar has waged war against the Red Cow, Two-Pine, Lorthing, and Wulfsland without cease. He killed the stickpickers who were cutting wood in the Dogbone Hills; he took Leikorl the Shadow hostage after the Ox-Wagon Fight and tortured him near to death before he escaped. He still holds Leikorl’s scalp and he plans to use it to take control of Leikorl with a snake spirit and try to kill Ivartha. He hates all humans. He delights in their torture and wears a cloak made from the skins of those he has flayed alive. His drums are bound in human skin. In addition to hunting bird spirits, Jogar has bound snake spirits to his service. As well as deadly assassins, he often uses his snake spirits as spies, seeing through their eyes, or to possess victims and force their bodies to his will.


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Characteristics
Strength 11 55%
Constitution 14 70%
Size 14 70%
Dexterity 11 55%
Intelligence 15 75%
Power 19 95%
Charisma 17 85%
Attributes
Rune Points (Telmor) 6
Damage Bonus +1D4
DEX Strike Rank 3
Hit Points 16
Healing Rate 3
Magic Points 19
Spirit Damage 1D6+3
SIZ Strike Rank 2
Runes
Air Air 20%
Fire/Sky Fire/Sky 50%
Moon Moon 80%
Death Death 85%
Disorder Disorder 95%
Rune Spells
Transform Self Beast 2
Wolf's Head Beast 1
Wolfhide Beast 3
Wolfrunning Beast 2
Movement
Ground 8
Passions & Reputation
Hate (Humans) 80%
Love (Family) 70%
Loyalty (Clan) 60%
Loyalty (Feathered Horse Queen) 60%
Loyalty (Shaman) 60%
Reputation 5%
Spirit Magic
Binding Enchantment 1
Control (Spirits) 4
Countermagic 4
Disruption 1
Fanaticism 1
Heal 4
Second Sight 3
Silence 1
Spirit Binding 1
Details
Standard of Living Poor
Income 20 L
Ransom 250 L

Skills [Gameplay] [Main]

Agility (+5%)
Dodge (22) 45%
Ride (Horse) (5) 45%
Communication (+15%)
Sing (10) 45%
Speak (Spiritspeech) (0) 60%
Speak (Tradetalk) (0) 25%
Manipulation (+10%)

Knowledge (+10%)
Cult Lore (Telmor) (0) 25%
Customs (Grazeland Pony Breeders) (25) 45%
First Aid (10) 35%
Herd (5) 50%
Lore (Animal) (0) 35%
Lore (Plant) (0) 40%

Magic (+15%)
Meditate (0) 60%
Spirit Combat (20) 115%
Spirit Dance (0) 60%
Spirit Lore (0) 60%
Spirit Travel (0) 60%
Worship (Telmor) (0) 45%
Perception (+10%)
Track (5) 40%
Ranged (+10%)
Composite Bow (5) 30%

Melee (+10%)
2H Spear (15) 75%
Broadsword (10) 30%
Dagger (15) 35%
Shield (+10%)
Medium Shield (15) 35%
Small Shield (15) 40%
Stealth (-5%)

Agility (+5%)
Dodge (22) 45%
Jump (33) 38%
Ride (Horse) (5) 45%
Communication (+15%)
Sing (10) 45%
Speak (Pure Horse Tongue) (50) 65%
Speak (Spiritspeech) (0) 60%
Speak (Tradetalk) (0) 25%
Manipulation (+10%)

Knowledge (+10%)
Cult Lore (Telmor) (0) 25%
Customs (Grazeland Pony Breeders) (25) 45%
First Aid (10) 35%
Herd (5) 50%
Lore (Animal) (0) 35%
Lore (Plant) (0) 40%

Magic (+15%)
Meditate (0) 60%
Spirit Combat (20) 115%
Spirit Dance (0) 60%
Spirit Lore (0) 60%
Spirit Travel (0) 60%
Worship (Telmor) (0) 45%
Perception (+10%)
Track (5) 40%
Ranged (+10%)
Composite Bow (5) 30%

Melee (+10%)
2H Spear (15) 75%
Broadsword (10) 30%
Dagger (15) 35%
Shield (+10%)
Medium Shield (15) 35%
Small Shield (15) 40%
Stealth (-5%)
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
2H Short Spear 75% 1D8+1+1D4 6
/10
Small Shield 40% 1D3+1D4 8
/8

Powers
  • Possession: P. 360
  • Shaman: Discorporation++
  • Spell Barrage: P. 362
  • Spell Extension 2: Maintain 2 spells indefinitely.
  • Taboos: Never wear armor, never use an axe, make pilgrimage to Hunters Camp.

Hit Locations
Hit Location Armor HP Max
19-20 Head 0 6 /6
16-18 L Arm 0 5 /5
13-15 R Arm 0 5 /5
12 Chest 0 7 /7
9-11 Abdomen 0 6 /6
5-8 L Leg 0 6 /6
1-4 R Leg 0 6 /6
Spirits & Matrixes
Great White Owl (Owl) POW: 34, CHA: 16, INT: 14 Owl Demon
Spells: Demoralize (2pts), Control (Birds) (5pts)
Crow Spirit (Great Crow) POW: 23, CHA: 14, INT: 15 Powerful ancient spirit
Spells: Protection (4pts), Countermagic (5pts), Dispel Magic (3pts)
Fetch (Jogar) POW: 17, CHA: 14, INT: 15 Spirit Twin
Spells: Detect Enemies (1pts), Binding Enchantment (1pts), Glamour (2pts), Bladesharp (3pts), Distraction (1pts), Spirit Screen (4pts)
Snake Spirits (Snakes) POW: 15, CHA: 12, INT: 10 Various serpents
Spells: Control (Human) (6pts)
Equipment
Equipment
Local herbs & powders
Several small statuettes
Crafted goods worth 25 L
5 L in coin
Loincloth and robe
Appropriate cultural weapons