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Jagar Sog
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Stat Block
--- Jagar Sog --- Runes: Disorder Death Moon Type: Player Character Homeland: Grazelands Occupation: Assistant Shaman Initiate of Cult: Telmor Standard of Living: Poor Income: 20 L Ransom: 250 L Description: Jogar Sog is the son of Minanco Sog, who some called White Snout. His mother was Vorena the Rattle, the daughter of Kostajor Wolf-Champion. Her siblings are the Helkos Brothers. As such, Black-Paws is his uncle and Kostajor his great-uncle. It also means that Jogar is related to the House of Sartar, a connection he has done his best to bury the pain of, and will kill any who mention it. Jogar proved his abilities as a warrior when the Telmori battled to destroy Wolf Stand, the settlement Ivartha the Skinner began in Torkan's Vale during her exile. On the Wolf Hunt, Jomes Hostralos blinded him in one-eye. He began to get visions after that, and his father, a Telmor shaman, began to instruct him in shamanic practice, taking him on Other Side journeys. To his father's horror it quickly became clear that his son was an Ituvanu, one who would capture the spirits of other traditions, binding them to his service. Minanco mourned his son that day, for he realized he would not live to old age. Jogar was re-born an Ituvanu shaman when he found his shadow self on the Killing Pine. Among the first spirits that Jogar bound to his service were the Owl and Crow spirits that had once fought the Corvid War. His enemies came to fear the great White Owl demon and the cruel Black Crow. Jogar took part in the ambush of the Wolfskinners at Pine Stand; he was the decoy pretending to be a lame wolf. The Wolfskinners escaped the killing ground and Aethelric the Girl took Jogar's other eye. He sees now through the eyes of his wolf brother. Jogar has waged war against the Red Cow, Two-Pine, Lorthing, and Wulfsland without cease. He killed the stickpickers who were cutting wood in the Dogbone Hills; he took Leikorl the Shadow hostage after the Ox-Wagon Fight and tortured him near to death before he escaped. He still holds Leikorl's scalp and he plans to use it to take control of Leikorl with a snake spirit and try to kill Ivartha. He hates all humans. He delights in their torture and wears a cloak made from the skins of those he has flayed alive. His drums are bound in human skin. In addition to hunting bird spirits, Jogar has bound snake spirits to his service. As well as deadly assassins, he often uses his snake spirits as spies, seeing through their eyes, or to possess victims and force their bodies to his will. Stats: Strength: 11 (55%) Constitution: 14 (70%) Size: 14 (70%) Dexterity: 11 (55%) Intelligence: 15 (75%) Power: 19 (95%) Charisma: 17 (85%) Derived Stats: SIZ Strike Rank: 2 Damage Bonus: +1D4 Hit Points: 16 Healing Rate: 3 Magic Points: 19 Spirit Damage: 1D6+3 DEX Strike Rank: 3 Movement: Ground: 8 Passions & Reputations: Hate (Humans) 80% Love (Family) 70% Loyalty (Clan) 60% Loyalty (Shaman) 60% Loyalty (Feathered Horse Queen) 60% Reputation 5% **Cults: Telmor - Initiate - Rune Points: 6 Elemental Runes: Fire/Sky 50% Air 20% Moon 80% Power Runes: Truth 50% Harmony 5% Disorder 95% Movement 50% Fertility 15% Man 50% Beast 50% Death 85% Stasis 50% Illusion 50% Condition Runes: Skills: **Agility (+5%)** Dodge 45% Jump 38% Ride (Horse) 45% **Communication (+15%)** Sing 45% Speak (Pure Horse Tongue) 65% Speak (Spiritspeech) 60% Speak (Tradetalk) 25% **Knowledge (+10%)** Cult Lore (Telmor) 25% Customs (Grazeland Pony Breeders) 45% First Aid 35% Herd 50% Lore (Animal) 35% Lore (Plant) 40% **Magic (+15%)** Meditate 60% Spirit Combat 115% Spirit Dance 60% Spirit Lore 60% Spirit Travel 60% Worship (Telmor) 45% **Manipulation (+10%)** **Perception (+10%)** Track 40% **Stealth (-5%)** **Melee (+10%)** 2H Spear 75% Broadsword 30% Dagger 35% **Ranged (+10%)** Composite Bow 30% **Shield (+10%)** Medium Shield 35% Small Shield 40% Spirit Magic: Binding Enchantment (1pts) Heal (4pts) Silence (1pts) Disruption (1pts) Fanaticism (1pts) Countermagic (4pts) Second Sight (3pts) Spirit Binding (1pts) Control (Spirits) (4pts) Rune Spells: Wolfhide (3pts) Wolf's Head (1pts) Wolfrunning (2pts) Transform Self (2pts) Powers: Possession: P. 360 Spell Barrage: P. 362 Spell Extension 2: Maintain 2 spells indefinitely. Shaman: Discorporation++ Taboos: Never wear armor, never use an axe, make pilgrimage to Hunters Camp. Spirits & Matrices: Great White Owl - Pow: 34, Cha: 16, Int: 14, MP: 34 Spells: Demoralize (2pts), Control (Birds) (5pts) Crow Spirit - Pow: 23, Cha: 14, Int: 15, MP: 23 Spells: Countermagic (5pts), Dispel Magic (3pts), Protection (4pts) Fetch - Pow: 17, Cha: 14, Int: 15, MP: 17 Spells: Detect Enemies (1pts), Binding Enchantment (1pts), Glamour (2pts), Bladesharp (3pts), Distraction (1pts), Spirit Screen (4pts) Snake Spirits - Pow: 15, Cha: 12, Int: 10, MP: 15 Spells: Control (Human) (6pts) Melee Attacks: Small Shield 40% 1D3+1D4 SR 8 8/8 HP 2H Short Spear 75% 1D8+1+1D4 SR 6 10/10 HP Hit Locations: (19-20) - Head 6/6 HP (16-18) - L Arm 5/5 HP (13-15) - R Arm 5/5 HP (12) - Chest 7/7 HP (9-11) - Abdomen 6/6 HP (5-8) - L Leg 6/6 HP (1-4) - R Leg 6/6 HP Equipment: Local herbs & powders Several small statuettes Crafted goods worth 25 L 5 L in coin Loincloth and robe Appropriate cultural weapons
** Jagar Sog ** Runes: Disorder Death Moon Homeland: Grazelands, Occupation: Assistant Shaman, Initiate of Cult: Telmor STR: 11, CON: 14, SIZ: 14, DEX: 11, INT: 15, POW: 19, CHA: 17, Derived Stats: Damage Bonus: +1D4, Hit Points: 16, Magic Points: 19, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 Passions: Reputation 5%, Hate (Humans) 80%, Love (Family) 70%, Loyalty (Clan) 60%, Loyalty (Shaman) 60%, Loyalty (Feathered Horse Queen) 60%, Cults: Telmor - Initiate - Rune Points: 6 Runes: Air 20%, Moon 80%, Fire/Sky 50%, Beast 50%, Man 50%, Stasis 50%, Illusion 50%, Death 85%, Truth 50%, Harmony 5%, Disorder 95%, Movement 50%, Fertility 15%, Skills: Spirit Combat 115%, 2H Spear 75%, Speak (Pure Horse Tongue) 65%, Spirit Lore 60%, Spirit Dance 60%, Speak (Spiritspeech) 60%, Meditate 60%, Spirit Travel 60%, Herd 50%, Dodge 45%, Customs (Grazeland Pony Breeders) 45%, Worship (Telmor) 45%, Ride (Horse) 45%, Sing 45% Spirit Magic: Fanaticism (1pts), Countermagic (4pts), Binding Enchantment (1pts), Heal (4pts), Silence (1pts), Disruption (1pts), Second Sight (3pts), Spirit Binding (1pts), Control (Spirits) (4pts) Rune Spells: Wolfrunning (2pts), Transform Self (2pts), Wolfhide (3pts), Wolf's Head (1pts) Powers: Spell Extension 2: Maintain 2 spells indefinitely. Shaman: Discorporation++ Taboos: Never wear armor, never use an axe, make pilgrimage to Hunters Camp. Possession: P. 360 Spell Barrage: P. 362 Spirits & Matrices: Great White Owl - Pow: 34, Cha: 16, Int: 14, MP: 34 Spells: Demoralize (2pts), Control (Birds) (5pts) Crow Spirit - Pow: 23, Cha: 14, Int: 15, MP: 23 Spells: Protection (4pts), Countermagic (5pts), Dispel Magic (3pts) Fetch - Pow: 17, Cha: 14, Int: 15, MP: 17 Spells: Glamour (2pts), Bladesharp (3pts), Distraction (1pts), Spirit Screen (4pts), Detect Enemies (1pts), Binding Enchantment (1pts) Snake Spirits - Pow: 15, Cha: 12, Int: 10, MP: 15 Spells: Control (Human) (6pts) Attacks: 2H Short Spear 75% 1D8+1+1D4 SR 6 10/10 HP Small Shield 40% 1D3+1D4 SR 8 8/8 HP Hit Locations: (19-20) - Head 6/6 HP (16-18) - L Arm 5/5 HP (13-15) - R Arm 5/5 HP (12) - Chest 7/7 HP (9-11) - Abdomen 6/6 HP (5-8) - L Leg 6/6 HP (1-4) - R Leg 6/6 HP Equipment: Local herbs & powders, Several small statuettes, Crafted goods worth 25 L, 5 L in coin, Loincloth and robe, Appropriate cultural weapons,