Jarsdottir

Death Harmony Water

Fisher of Prax: Bison Riders, Rune Lord of Dormal the Sailor

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Created at 2019/12/10 by EldonG


Description

Jarsdottir is Disagreeable and Lovely. She is a Epic adventurer. (She/Her)


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Characteristics
Strength 14 70%
Constitution 12 60%
Size 17 85%
Dexterity 14 70%
Intelligence 17 85%
Power 10 50%
Charisma 15 75%
Attributes
Rune Points (Dormal the Sailor) 8
Damage Bonus +1D4
DEX Strike Rank 2
Hit Points 14
Healing Rate 2
Magic Points 10
Spirit Damage 1D6+1
SIZ Strike Rank 1
Runes
Air Air 70%
Darkness Darkness 70%
Water Water 90%
Death Death 95%
Harmony Harmony 95%
Rune Spells
Float Water 1
Movement
Ground 8
Passions & Reputation
Devotion (Dormal) 60%
Hate (Chaos) 60%
Love (Family) 70%
Loyalty (Tribe) 60%
Reputation 17%
Spirit Magic
Coordination 6
Farsee 2
Strength 2
Vigor 2
Details
Standard of Living Poor
Income 60 L
Ransom 200 L

Skills [Gameplay] [Main]

Agility (+0%)
Boat (5) 100%
Climb (40) 80%
Jump (42) 82%
Ride (Bison) (5) 65%
Swim (15) 75%
Communication (+10%)
Fast Talk (5) 55%
Speak (Tradetalk) (0) 20%
Manipulation (+15%)
Craft (Woodworking) (10) 35%

Knowledge (+10%)
Cult Lore (Dormal the Sailor) (5) 75%
First Aid (10) 30%
Herd (5) 45%
Homeland Lore (Local) (30) 65%
Lore (River) (0) 40%
Peaceful Cut (10) 45%
Read/Write (Old Tarsh) (0) 50%
Shiphandling (0) 30%
Survival (15) 45%

Magic (+0%)
Meditate (0) 5%
Spirit Combat (20) 65%
Worship (Dormal the Sailor) (5) 25%
Perception (+10%)
Listen (25) 45%
Scan (25) 85%
Search (25) 45%
Ranged (+15%)
Crossbows (25) 50%
Javelin (10) 35%
Self Bow (5) 65%

Melee (+15%)
1H Spear (5) 30%
2H Axe (5) 60%
Broadsword (10) 35%
Dagger (15) 50%
Fist (25) 65%
Grapple (25) 65%
Lance (5) 45%
Shield (+15%)
Medium Shield (15) 90%
Stealth (+5%)

Agility (+0%)
Boat (5) 100%
Climb (40) 80%
Dodge (28) 28%
Drive (Chariot) (5) 5%
Jump (42) 82%
Ride (Bison) (5) 65%
Ride (Horse) (5) 5%
Swim (15) 75%
Communication (+10%)
Act (5) 15%
Art (5) 15%
Bargain (5) 15%
Charm (15) 25%
Dance (10) 20%
Disguise (5) 15%
Fast Talk (5) 55%
Intimidate (15) 25%
Intrigue (5) 15%
Orate (10) 20%
Sing (10) 20%
Speak (Heortling) (0) 0%
Speak (Praxian) (50) 60%
Speak (Tradetalk) (0) 20%
Manipulation (+15%)
Conceal (5) 20%
Craft (Arms) (10) 25%
Craft (Woodworking) (10) 35%
Devise (5) 20%
Play Instrument (5) 20%
Sleight (10) 25%

Knowledge (+10%)
Alchemy (0) 0%
Animal Lore (5) 15%
Battle (10) 20%
Bureacracy (0) 0%
Celestial Lore (5) 15%
Cult Lore (Dormal the Sailor) (5) 75%
Cult Lore (Orlanth) (0) 0%
Customs (Bison Tribe) (25) 35%
Customs (Heortling) (0) 0%
Elder Race Lore (Elves) (5) 15%
Evaluate (10) 20%
Farm (10) 20%
First Aid (10) 30%
Game (15) 25%
Herd (5) 45%
Homeland Lore (Local) (30) 65%
Library Use (0) 0%
Lore (Local) (0) 0%
Lore (River) (0) 40%
Manage Household (10) 20%
Mineral Lore (5) 15%
Peaceful Cut (10) 45%
Plant Lore (5) 15%
Read/Write (Old Tarsh) (0) 50%
Shiphandling (0) 30%
Survival (15) 45%
Treat Disease (5) 15%
Treat Poison (5) 15%

Magic (+0%)
Meditate (0) 5%
Prepare Corpse (10) 10%
Sense Assassin (0) 0%
Sense Chaos (0) 0%
Sorcery (Spell) (0) 0%
Spirit Combat (20) 65%
Spirit Dance (0) 0%
Spirit Lore (0) 0%
Spirit Travel (0) 0%
Understand Herd Beast (0) 0%
Worship (Dormal the Sailor) (5) 25%
Worship (Orlanth) (0) 0%
Perception (+10%)
Insight (Species) (20) 30%
Listen (25) 45%
Scan (25) 85%
Search (25) 45%
Track (5) 15%
Ranged (+15%)
Arbalest (10) 25%
Axe, Throwing (10) 25%
Composite Bow (5) 20%
Crossbows (25) 50%
Dagger, Throwing (5) 20%
Elf Bow (5) 20%
Javelin (10) 35%
Pole Lasso (5) 20%
Rock (15) 30%
Self Bow (5) 65%
Sling (5) 20%
Staff Sling (10) 25%
Throwing Dagger (10) 25%
Thrown Axe (10) 25%

Melee (+15%)
1H Axe (10) 25%
1H Hammer (10) 25%
1H Mace (15) 30%
1H Spear (5) 30%
2H Axe (5) 60%
2H Hammer (5) 20%
2H Mace (10) 25%
2H Spear (15) 30%
Battle Axe (10) 25%
Broadsword (10) 35%
Dagger (15) 50%
Fist (25) 65%
Grapple (25) 65%
Greatsword (5) 20%
Kick (15) 30%
Kopis (10) 25%
Lance (5) 45%
Pike (15) 30%
Quarterstaff (15) 30%
Rapier (5) 20%
Shortsword (10) 25%
Whip (5) 20%
Shield (+15%)
Large Shield (15) 30%
Medium Shield (15) 90%
Small Shield (15) 30%
Stealth (+5%)
Hide (10) 15%
Move Quietly (10) 15%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
Grapple 65% Special+1D4 7
/0
Medium Shield 90% 1D4+1D4 6
/12
Ranged Attacks
Attack Skill Damage SR Range Special
Self Bow 65% 1D6+1 2 80m

Hit Locations
Hit Location Armor HP Max
19-20 Head 4 5 /5
16-18 L Arm 4 4 /4
13-15 R Arm 4 4 /4
12 Chest 4 6 /6
9-11 Abdomen 4 5 /5
5-8 L Leg 4 5 /5
1-4 R Leg 4 5 /5
Equipment
Equipment
Cultural Weapons
200m of rope or line
Bobbin
Small boat
Jig lines or nets
Hooks, baskets
Gaff
Salted or dried fish worth 60 L