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Jarsdottir
Full Character
Stat Block
--- Jarsdottir --- Runes: Death Harmony Water Type: Player Character Homeland: Prax: Bison Riders Occupation: Fisher Rune Lord of Cult: Dormal the Sailor Standard of Living: Poor Income: 60 L Ransom: 200 L Description: Jarsdottir is Disagreeable and Lovely. She is a Epic adventurer. (She/Her) Stats: Strength: 14 (70%) Constitution: 12 (60%) Size: 17 (85%) Dexterity: 14 (70%) Intelligence: 17 (85%) Power: 10 (50%) Charisma: 15 (75%) Derived Stats: Hit Points: 14 Healing Rate: 2 Magic Points: 10 Spirit Damage: 1D6+1 DEX Strike Rank: 2 SIZ Strike Rank: 1 Damage Bonus: +1D4 Movement: Ground: 8 Passions & Reputations: Love (Family) 70% Loyalty (Tribe) 60% Devotion (Dormal) 60% Reputation 17% Hate (Chaos) 60% **Cults: Dormal the Sailor - Rune Lord - Rune Points: 8 Elemental Runes: Air 70% Water 90% Darkness 70% Power Runes: Death 95% Harmony 95% Condition Runes: Skills: **Agility (+0%)** Boat 100% Climb 80% Dodge 28% Drive (Chariot) 5% Jump 82% Ride (Bison) 65% Ride (Horse) 5% Swim 75% **Communication (+10%)** Act 15% Art 15% Bargain 15% Charm 25% Dance 20% Disguise 15% Fast Talk 55% Intimidate 25% Intrigue 15% Orate 20% Sing 20% Speak (Heortling) 0% Speak (Praxian) 60% Speak (Tradetalk) 20% **Knowledge (+10%)** Alchemy 0% Animal Lore 15% Battle 20% Bureacracy 0% Celestial Lore 15% Cult Lore (Dormal the Sailor) 75% Cult Lore (Orlanth) 0% Customs (Bison Tribe) 35% Customs (Heortling) 0% Elder Race Lore (Elves) 15% Evaluate 20% Farm 20% First Aid 30% Game 25% Herd 45% Homeland Lore (Local) 65% Library Use 0% Lore (Local) 0% Lore (River) 40% Manage Household 20% Mineral Lore 15% Peaceful Cut 45% Plant Lore 15% Read/Write (Old Tarsh) 50% Shiphandling 30% Survival 45% Treat Disease 15% Treat Poison 15% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 65% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Dormal the Sailor) 25% Worship (Orlanth) 0% **Manipulation (+15%)** Conceal 20% Craft (Arms) 25% Craft (Woodworking) 35% Devise 20% Play Instrument 20% Sleight 25% **Perception (+10%)** Insight (Species) 30% Listen 45% Scan 85% Search 45% Track 15% **Stealth (+5%)** Hide 15% Move Quietly 15% **Melee (+15%)** 1H Axe 25% 1H Hammer 25% 1H Mace 30% 1H Spear 30% 2H Axe 60% 2H Hammer 20% 2H Mace 25% 2H Spear 30% Battle Axe 25% Broadsword 35% Dagger 50% Fist 65% Grapple 65% Greatsword 20% Kick 30% Kopis 25% Lance 45% Pike 30% Quarterstaff 30% Rapier 20% Shortsword 25% Whip 20% **Ranged (+15%)** Arbalest 25% Axe, Throwing 25% Composite Bow 20% Crossbows 50% Dagger, Throwing 20% Elf Bow 20% Javelin 35% Pole Lasso 20% Rock 30% Self Bow 65% Sling 20% Staff Sling 25% Throwing Dagger 25% Thrown Axe 25% **Shield (+15%)** Large Shield 30% Medium Shield 90% Small Shield 30% Spirit Magic: Coordination (6pts) Vigor (2pts) Farsee (2pts) Strength (2pts) Rune Spells: Float (1pts) Melee Attacks: Grapple 65% Special+1D4 SR 7 0/0 HP Medium Shield 90% 1D4+1D4 SR 6 12/12 HP Ranged Attacks: Self Bow 65% 1D6+1 SR 2 5/5 HP Rng 80 Hit Locations: (19-20) - Head Armor: 4 5/5 HP (16-18) - L Arm Armor: 4 4/4 HP (13-15) - R Arm Armor: 4 4/4 HP (12) - Chest Armor: 4 6/6 HP (9-11) - Abdomen Armor: 4 5/5 HP (5-8) - L Leg Armor: 4 5/5 HP (1-4) - R Leg Armor: 4 5/5 HP Equipment: Cultural Weapons 200m of rope or line Bobbin Small boat Jig lines or nets Hooks, baskets Gaff Salted or dried fish worth 60 L
** Jarsdottir ** Runes: Death Harmony Water Homeland: Prax: Bison Riders, Occupation: Fisher, Rune Lord of Cult: Dormal the Sailor STR: 14, CON: 12, SIZ: 17, DEX: 14, INT: 17, POW: 10, CHA: 15, Derived Stats: Damage Bonus: +1D4, Hit Points: 14, Magic Points: 10, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Passions: Reputation 17%, Hate (Chaos) 60%, Love (Family) 70%, Loyalty (Tribe) 60%, Devotion (Dormal) 60%, Cults: Dormal the Sailor - Rune Lord - Rune Points: 8 Runes: Air 70%, Water 90%, Darkness 70%, Death 95%, Harmony 95%, Skills: Boat 100%, Medium Shield 90%, Scan 85%, Jump 82%, Climb 80%, Cult Lore (Dormal the Sailor) 75%, Swim 75%, Ride (Bison) 65%, Grapple 65%, Self Bow 65%, Fist 65%, Spirit Combat 65%, Homeland Lore (Local) 65%, Speak (Praxian) 60% Spirit Magic: Vigor (2pts), Farsee (2pts), Strength (2pts), Coordination (6pts) Rune Spells: Float (1pts) Attacks: Grapple 65% Special+1D4 SR 7 0/0 HP Medium Shield 90% 1D4+1D4 SR 6 12/12 HP Self Bow 65% 1D6+1 SR 2 5/5 HP Rng 80 Hit Locations: (19-20) - Head Armor: 4 5/5 HP (16-18) - L Arm Armor: 4 4/4 HP (13-15) - R Arm Armor: 4 4/4 HP (12) - Chest Armor: 4 6/6 HP (9-11) - Abdomen Armor: 4 5/5 HP (5-8) - L Leg Armor: 4 5/5 HP (1-4) - R Leg Armor: 4 5/5 HP Equipment: Cultural Weapons, 200m of rope or line, Bobbin, Small boat, Jig lines or nets, Hooks, baskets, Gaff, Salted or dried fish worth 60 L,