Ira Bellator

Death Disorder Moon

Priest of Old Tarsh, Initiate of Maran Gor

Thumbnail

Created at 2026/02/14 by NarGarzhvog


Description


Add to my Roster Text Notes (0)
Characteristics
Strength 13 65%
Constitution 15 75%
Size 13 65%
Dexterity 16 80%
Intelligence 13 65%
Power 12 60%
Charisma 11 55%
Attributes
Rune Points (Maran Gor) 11
Damage Bonus +1D4
DEX Strike Rank 1
Hit Points 16
Healing Rate 3
Magic Points 12
Spirit Damage 1D6
SIZ Strike Rank 2
Runes
Air Air 20%
Darkness Darkness 20%
Earth Earth 50%
Fire/Sky Fire/Sky 20%
Moon Moon 60%
Water Water 10%
Death Death 75%
Disorder Disorder 75%
Rune Spells
Command 2
Create Fissure Disorder Earth 1
Dismiss Earth Elemental Earth 1
Shake Earth Earth Disorder 1
Summon Earth Elemental Earth 1
Movement
Ground 8
Passions & Reputation
Devotion (Maran Gor) 80%
Devotion (Any) 60%
Honor 60%
Love (Family) 70%
Loyalty (Clan) 60%
Loyalty (New Crystal City) 60%
Loyalty (Shaker Temple) 70%
Reputation 21%
Spirit Magic
Bladesharp 1
Disruption 0
Heal 1
Shimmer 1
Slow 0
Details
Standard of Living Noble
Income 200 L
Ransom 1000 L

Skills [Gameplay] [Main]

Agility (+5%)
Communication (+0%)
Dance (10) 45%
Intimidate (15) 35%
Orate (10) 20%
Sing (10) 50%
Speak (Earthtongue) (0) 35%
Speak (Tradetalk) (0) 35%
Manipulation (+10%)

Knowledge (+5%)
Cult Lore (Maran Gor) (0) 65%
Farm (10) 30%
First Aid (10) 25%
Manage Household (10) 25%
Read/Write (Tarshite) (0) 15%
Survival (15) 25%

Magic (+0%)
Meditate (0) 45%
Spirit Combat (20) 45%
Spirit Dance (0) 10%
Worship (Maran Gor) (0) 50%
Perception (+5%)
Ranged (+10%)
Composite Bow (5) 25%
Javelin (10) 30%

Melee (+10%)
1H Spear (5) 25%
Battle Axe (10) 60%
Broadsword (10) 30%
Dagger (15) 60%
Shield (+10%)
Large Shield (15) 35%
Medium Shield (15) 40%
Stealth (+5%)

Agility (+5%)
Boat (5) 10%
Climb (40) 45%
Dodge (32) 37%
Drive (Chariot) (5) 10%
Jump (48) 53%
Ride (Horse) (5) 10%
Ride (Horse) (5) 10%
Swim (15) 20%
Communication (+0%)
Act (5) 5%
Art (5) 5%
Bargain (5) 5%
Charm (15) 15%
Dance (10) 45%
Disguise (5) 5%
Fast Talk (5) 5%
Intimidate (15) 35%
Intrigue (5) 5%
Orate (10) 20%
Sing (10) 50%
Speak (Earthtongue) (0) 35%
Speak (Tarshite) (50) 50%
Speak (Tradetalk) (0) 35%
Manipulation (+10%)
Conceal (5) 15%
Craft (Arms) (10) 20%
Devise (5) 15%
Play Instrument (5) 15%
Sleight (10) 20%

Knowledge (+5%)
Animal Lore (5) 10%
Battle (10) 15%
Celestial Lore (5) 10%
Cult Lore (Maran Gor) (0) 65%
Customs (Tarshite) (25) 30%
Elder Race Lore (Elves) (5) 10%
Evaluate (10) 15%
Farm (10) 30%
First Aid (10) 25%
Game (15) 20%
Herd (5) 10%
Homeland Lore (Local) (30) 35%
Manage Household (10) 25%
Mineral Lore (5) 10%
Peaceful Cut (10) 15%
Plant Lore (5) 10%
Read/Write (Tarshite) (0) 15%
Survival (15) 25%
Treat Disease (5) 10%
Treat Poison (5) 10%

Magic (+0%)
Meditate (0) 45%
Prepare Corpse (10) 10%
Spirit Combat (20) 45%
Spirit Dance (0) 10%
Worship (Maran Gor) (0) 50%
Perception (+5%)
Insight (Species) (20) 25%
Listen (25) 30%
Scan (25) 30%
Search (25) 30%
Track (5) 10%
Ranged (+10%)
Arbalest (10) 20%
Axe, Throwing (10) 20%
Composite Bow (5) 25%
Crossbows (25) 35%
Dagger, Throwing (5) 15%
Elf Bow (5) 15%
Javelin (10) 30%
Pole Lasso (5) 15%
Rock (15) 25%
Self Bow (5) 15%
Sling (5) 15%
Staff Sling (10) 20%
Throwing Dagger (10) 20%
Thrown Axe (10) 20%

Melee (+10%)
1H Axe (10) 20%
1H Hammer (10) 20%
1H Mace (15) 25%
1H Spear (5) 25%
2H Axe (5) 15%
2H Hammer (5) 15%
2H Mace (10) 20%
2H Spear (15) 25%
Battle Axe (10) 60%
Broadsword (10) 30%
Dagger (15) 60%
Fist (25) 35%
Grapple (25) 35%
Greatsword (5) 15%
Kick (15) 25%
Kopis (10) 20%
Lance (5) 15%
Pike (15) 25%
Quarterstaff (15) 25%
Rapier (5) 15%
Shortsword (10) 20%
Whip (5) 15%
Shield (+10%)
Large Shield (15) 35%
Medium Shield (15) 40%
Small Shield (15) 25%
Stealth (+5%)
Hide (10) 15%
Move Quietly (10) 15%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
1H Battle Axe 60% 1D8+2+1D4 6
/8
Fist 35% 1D3+1D4 7
/0
Medium Shield 40% 1D4+1D4 6
/12
Ranged Attacks
Attack Skill Damage SR Range Special
Heavy Crossbow 35% 2D6+2 1 120m
Light Crossbow 35% 2D4+2 1 100m
Thrown Rock 25% 1D4+1D2 1 20m

Hit Locations
Hit Location Armor HP Max
19-20 Head 4 6 /6
16-18 L Arm 4 5 /5
13-15 R Arm 4 5 /5
12 Chest 4 7 /7
9-11 Abdomen 4 6 /6
5-8 L Leg 4 6 /6
1-4 R Leg 4 6 /6
Spirits & Matrixes
Gromm Stonejaw's Warax (1H Battle Ax) POW: 16, CHA: 11 A bronze axe, inlaid with obsidian runes, with considerable heft and power. It contains the soul of a once-great troll shaman named Gromm Stonejaw.
Spells: Strength (1pts), Bladesharp (3pts), Spirit Binding (0pts), Binding Enchantment (0pts)
Equipment
Equipment
Open helmet (4pts)
Heavy scale hauberk (5pts)
Cuirboilli greaves & vambraces (3pts)
Artifacts & regalia of diety
Noble clothing worth 60 L
Cultural weapons
Giant Boar
160 L in coin
450 L in jewelry, vessels and luxury goods