Barserian Son or Orlarl

Air Movement Man

Light Infantry of Sartar, Initiate of Orlanth

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Created at 2025/05/29 by Duncan Henderson


Description

Barserian is Enthusiastic and Unfriendly. Air - Violent Man - Rational Movement - Restless


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Characteristics
Strength 15 75%
Constitution 16 80%
Size 16 80%
Dexterity 12 60%
Intelligence 16 80%
Power 11 55%
Charisma 14 70%
Attributes
Rune Points (Orlanth) 3
Damage Bonus +1D4
DEX Strike Rank 3
Hit Points 17
Healing Rate 3
Magic Points 11
Spirit Damage 1D6+1
SIZ Strike Rank 1
Runes
Air Air 90%
Earth Earth 40%
Man Man 85%
Movement Movement 85%
Rune Spells
Command Cult Spirit Magic 2
Dismiss Air Elemental (any) Air 1
Summon Air Elemental Air 1
Movement
Ground 8
Passions & Reputation
Hate (Chaos) 60%
Love (Family) 60%
Loyalty (Clan) 60%
Loyalty (Tribe) 60%
Loyalty (Unit) 60%
Reputation 18%
Spirit Magic
Bladesharp 1
Disruption 1
Mobility 1
Protection 3
Strength 2
Details
Standard of Living Free
Income 60 L
Ransom 500 L

Skills [Gameplay] [Main]

Agility (+0%)
Climb (40) 50%
Communication (+5%)
Dance (10) 20%
Orate (10) 30%
Sing (10) 80%
Speak (Stormspeech) (0) 25%
Speak (Tradetalk) (0) 15%
Manipulation (+5%)

Knowledge (+5%)
Battle (10) 55%
Farm (10) 35%
First Aid (10) 30%
Herd (5) 20%
Survival (15) 30%

Magic (+0%)
Meditate (0) 5%
Spirit Combat (20) 35%
Worship (Orlanth) (0) 35%
Perception (+5%)
Listen (25) 50%
Scan (25) 50%
Ranged (+5%)
Composite Bow (5) 45%
Javelin (10) 75%

Melee (+5%)
1H Spear (5) 45%
Battle Axe (10) 25%
Broadsword (10) 30%
Dagger (15) 30%
Shield (+5%)
Large Shield (15) 40%
Medium Shield (15) 85%
Stealth (+0%)
Hide (10) 20%
Move Quietly (10) 20%

Agility (+0%)
Boat (5) 5%
Climb (40) 50%
Dodge (24) 24%
Drive (Chariot) (5) 5%
Jump (36) 36%
Ride (Horse) (5) 5%
Swim (15) 15%
Communication (+5%)
Act (5) 10%
Art (5) 10%
Bargain (5) 10%
Charm (15) 20%
Dance (10) 20%
Disguise (5) 10%
Fast Talk (5) 10%
Intimidate (15) 20%
Intrigue (5) 10%
Orate (10) 30%
Sing (10) 80%
Speak (Heortling) (50) 55%
Speak (Stormspeech) (0) 25%
Speak (Tradetalk) (0) 15%
Manipulation (+5%)
Conceal (5) 10%
Craft (Arms) (10) 15%
Devise (5) 10%
Play Instrument (5) 10%
Sleight (10) 15%

Knowledge (+5%)
Animal Lore (5) 10%
Battle (10) 55%
Celestial Lore (5) 10%
Customs (Heortling) (25) 30%
Elder Race Lore (Elves) (5) 10%
Evaluate (10) 15%
Farm (10) 35%
First Aid (10) 30%
Game (15) 20%
Herd (5) 20%
Homeland Lore (Local) (30) 35%
Manage Household (10) 15%
Mineral Lore (5) 10%
Peaceful Cut (10) 15%
Plant Lore (5) 10%
Survival (15) 30%
Treat Disease (5) 10%
Treat Poison (5) 10%

Magic (+0%)
Meditate (0) 5%
Prepare Corpse (10) 10%
Spirit Combat (20) 35%
Worship (Orlanth) (0) 35%
Perception (+5%)
Insight (Species) (20) 25%
Listen (25) 50%
Scan (25) 50%
Search (25) 30%
Track (5) 10%
Ranged (+5%)
Arbalest (10) 15%
Axe, Throwing (10) 15%
Composite Bow (5) 45%
Crossbows (25) 30%
Dagger, Throwing (5) 10%
Elf Bow (5) 10%
Javelin (10) 75%
Pole Lasso (5) 10%
Rock (15) 20%
Self Bow (5) 10%
Sling (5) 10%
Staff Sling (10) 15%
Throwing Dagger (10) 15%
Thrown Axe (10) 15%

Melee (+5%)
1H Axe (10) 15%
1H Hammer (10) 15%
1H Mace (15) 20%
1H Spear (5) 45%
2H Axe (5) 10%
2H Hammer (5) 10%
2H Mace (10) 15%
2H Spear (15) 20%
Battle Axe (10) 25%
Broadsword (10) 30%
Dagger (15) 30%
Fist (25) 30%
Grapple (25) 30%
Greatsword (5) 10%
Kick (15) 20%
Kopis (10) 15%
Lance (5) 10%
Pike (15) 20%
Quarterstaff (15) 20%
Rapier (5) 10%
Shortsword (10) 15%
Whip (5) 10%
Shield (+5%)
Large Shield (15) 40%
Medium Shield (15) 85%
Small Shield (15) 20%
Stealth (+0%)
Hide (10) 20%
Move Quietly (10) 20%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
1H Short Spear 45% 1D6+1+1D4 6
/10
Broadsword 30% 1D8+1+1D4 6
/12
Medium Shield 85% 1D4+1D4 7
/12
Ranged Attacks
Attack Skill Damage SR Range Special
Thrown Javelin 75% 1D10+1D2 3 20m

Hit Locations
Hit Location Armor HP Max
19-20 Head 5 6 /6
16-18 L Arm 5 5 /5
13-15 R Arm 5 5 /5
12 Chest 5 7 /7
9-11 Abdomen 5 6 /6
5-8 L Leg 5 6 /6
1-4 R Leg 5 6 /6
Equipment
Equipment
Linothorax (3 pts)
Cuirboilli greaves & vambraces (3 pts)
Composite helm (3 pts)
1H Short Spear, Broadsword, Medium Shield
1D3 distinctive scars
Sleeping roll
Good clothing