Nero

Movement Death Moon

Light Cavalry of Prax: Sable Riders, Initiate of Crimson Bat

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Created at 2025/03/21 by Ludmila Eloy


Description


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Characteristics
Strength 16 80%
Constitution 13 65%
Size 16 80%
Dexterity 14 70%
Intelligence 14 70%
Power 19 95%
Charisma 17 85%
Attributes
Rune Points (Crimson Bat) 3
Damage Bonus +1D4
DEX Strike Rank 2
Hit Points 15
Healing Rate 3
Magic Points 19
Spirit Damage 1D6+3
SIZ Strike Rank 1
Runes
Air Air 40%
Fire/Sky Fire/Sky 20%
Moon Moon 70%
Chaos Chaos 50%
Death Death 75%
Movement Movement 75%
Rune Spells
Absorption Earth Darkness 1
Chaos Gift Moon Chaos 2
Discorporation Magic 1
Mindblast Moon 2
MultiSpell Magic 1
Movement
Ground 8
Passions & Reputation
Hate (Chaos) 60%
Honor 60%
Love (Family) 60%
Loyalty (Tribe) 60%
Reputation 10%
Details
Standard of Living Free
Income 60 L
Ransom 500 L

Skills [Gameplay] [Main]

Agility (+10%)
Dodge (28) 48%
Ride (Sable Antelope) (5) 85%
Ride (Sable) (5) 50%
Communication (+15%)
Sing (10) 35%
Speak (Tradetalk) (0) 25%
Manipulation (+15%)

Knowledge (+10%)
Battle (10) 50%
Cult Lore (Crimson Bat) (0) 40%
First Aid (10) 30%
Herd (5) 45%
Peaceful Cut (10) 35%
Read/Write (Old Tarsh) (0) 20%
Survival (15) 35%

Magic (+15%)
Meditate (0) 65%
Spirit Combat (20) 55%
Worship (Crimson Bat) (0) 35%
Perception (+10%)
Listen (25) 70%
Scan (25) 45%
Ranged (+15%)
Composite Bow (5) 90%
Crossbows (25) 50%

Melee (+15%)
1H Spear (5) 70%
Dagger (15) 40%
Fist (25) 50%
Kopis (10) 60%
Shield (+15%)
Medium Shield (15) 75%
Stealth (+0%)

Agility (+10%)
Boat (5) 15%
Climb (40) 50%
Dodge (28) 48%
Drive (Chariot) (5) 15%
Jump (42) 52%
Ride (Horse) (5) 15%
Ride (Sable Antelope) (5) 85%
Ride (Sable) (5) 50%
Swim (15) 25%
Communication (+15%)
Act (5) 20%
Art (5) 20%
Bargain (5) 20%
Charm (15) 30%
Dance (10) 25%
Disguise (5) 20%
Fast Talk (5) 20%
Intimidate (15) 30%
Intrigue (5) 20%
Orate (10) 25%
Sing (10) 35%
Speak (Heortling) (0) 0%
Speak (Praxian) (50) 65%
Speak (Tradetalk) (0) 25%
Manipulation (+15%)
Conceal (5) 20%
Craft (Arms) (10) 25%
Devise (5) 20%
Play Instrument (5) 20%
Sleight (10) 25%

Knowledge (+10%)
Alchemy (0) 0%
Animal Lore (5) 15%
Battle (10) 50%
Bureacracy (0) 0%
Celestial Lore (5) 15%
Cult Lore (Orlanth) (0) 0%
Cult Lore (Crimson Bat) (0) 40%
Customs (Heortling) (0) 0%
Customs (Sable Tribe) (25) 35%
Elder Race Lore (Elves) (5) 15%
Evaluate (10) 20%
Farm (10) 20%
First Aid (10) 30%
Game (15) 25%
Herd (5) 45%
Homeland Lore (Local) (30) 40%
Library Use (0) 0%
Lore (Local) (0) 0%
Manage Household (10) 20%
Mineral Lore (5) 15%
Peaceful Cut (10) 35%
Plant Lore (5) 15%
Read/Write (Old Tarsh) (0) 20%
Shiphandling (0) 0%
Survival (15) 35%
Treat Disease (5) 15%
Treat Poison (5) 15%

Magic (+15%)
Meditate (0) 65%
Prepare Corpse (10) 25%
Sense Assassin (0) 0%
Sense Chaos (0) 0%
Sorcery (Spell) (0) 0%
Spirit Combat (20) 55%
Spirit Dance (0) 0%
Spirit Lore (0) 0%
Spirit Travel (0) 0%
Understand Herd Beast (0) 0%
Worship (Orlanth) (0) 0%
Worship (Crimson Bat) (0) 35%
Perception (+10%)
Insight (Species) (20) 30%
Listen (25) 70%
Scan (25) 45%
Search (25) 35%
Track (5) 15%
Ranged (+15%)
Arbalest (10) 25%
Axe, Throwing (10) 25%
Composite Bow (5) 90%
Crossbows (25) 50%
Dagger, Throwing (5) 20%
Elf Bow (5) 20%
Javelin (10) 25%
Pole Lasso (5) 20%
Rock (15) 30%
Self Bow (5) 20%
Sling (5) 20%
Staff Sling (10) 25%
Throwing Dagger (10) 25%
Thrown Axe (10) 25%

Melee (+15%)
1H Axe (10) 25%
1H Hammer (10) 25%
1H Mace (15) 30%
1H Spear (5) 70%
2H Axe (5) 20%
2H Hammer (5) 20%
2H Mace (10) 25%
2H Spear (15) 30%
Battle Axe (10) 25%
Broadsword (10) 25%
Dagger (15) 40%
Fist (25) 50%
Grapple (25) 40%
Greatsword (5) 20%
Kick (15) 30%
Kopis (10) 60%
Lance (5) 20%
Pike (15) 30%
Quarterstaff (15) 30%
Rapier (5) 20%
Shortsword (10) 25%
Whip (5) 20%
Shield (+15%)
Large Shield (15) 30%
Medium Shield (15) 75%
Small Shield (15) 30%
Stealth (+0%)
Hide (10) 10%
Move Quietly (10) 10%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
1H Short Spear 70% 1D6+1+1D4 5
/10
Medium Shield 75% 1D4+1D4 6
/12
Ranged Attacks
Attack Skill Damage SR Range Special
Composite Bow 90% 1D8+1 2 100m

Hit Locations
Hit Location Armor HP Max
19-20 Head 3 5 /5
16-18 L Arm 3 4 /4
13-15 R Arm 3 4 /4
12 Chest 3 6 /6
9-11 Abdomen 3 5 /5
5-8 L Leg 3 5 /5
1-4 R Leg 3 5 /5
Equipment
Equipment
Linothorax (3 pts)
Cuirboilli greaves & vambraces (3 pts)
Open helm (4 pts)
Riding Animal
Appropriate weapons
1D3 distinctive scars
Sleeping roll
Good clothing
War booty worth 2x1D100 L