Nero Savage

Disorder Fertility Moon

Priest of Prax: Sable Riders, Initiate of Seven Mothers

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Created at 2025/03/19 by Ludmila Eloy


Description


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Characteristics
Strength 12 60%
Constitution 14 70%
Size 15 75%
Dexterity 14 70%
Intelligence 14 70%
Power 18 90%
Charisma 16 80%
Attributes
Rune Points (Seven Mothers) 3
Damage Bonus +1D4
DEX Strike Rank 2
Hit Points 16
Healing Rate 3
Magic Points 18
Spirit Damage 1D6+3
SIZ Strike Rank 1
Runes
Air Air 50%
Moon Moon 80%
Water Water 30%
Disorder Disorder 85%
Fertility Fertility 85%
Rune Spells
Dismiss Moon Elemental Moon 1
Mindblast Moon 2
Regrow Limb Fertility Movement Moon 2
Summon Darkness Elemental Darkness 1
Summon Moon Elemental Moon 1
Movement
Ground 8
Passions & Reputation
Devotion (any) 60%
Hate (Chaos) 60%
Love (Family) 60%
Loyalty (Temple) 60%
Loyalty (Tribe) 60%
Reputation 15%
Spirit Magic
Countermagic 0
Darkwall 0
Demoralize 0
Firearrow 0
Sleep 0
Details
Standard of Living Noble
Income 200 L
Ransom 1000 L

Skills [Gameplay] [Main]

Agility (+10%)
Ride (Sable Antelope) (5) 60%
Communication (+10%)
Dance (10) 30%
Orate (10) 30%
Sing (10) 60%
Speak (New Pelorian) (0) 30%
Speak (Tradetalk) (0) 20%
Manipulation (+15%)

Knowledge (+10%)
Cult Lore (Sdfd) (0) 40%
Cult Lore (Seven Mothers) (0) 35%
Herd (5) 45%
Manage Household (10) 30%
Peaceful Cut (10) 45%
Read/Write (Fsdf) (0) 20%
Read/Write (New Pelorian) (0) 35%
Survival (15) 35%

Magic (+10%)
Meditate (0) 40%
Spirit Combat (20) 75%
Worship (Fsdf) (0) 40%
Worship (Seven Mothers) (0) 50%
Perception (+10%)
Ranged (+15%)
Composite Bow (5) 90%

Melee (+15%)
Dagger (15) 40%
Kopis (10) 40%
Lance (5) 55%
Shield (+15%)
Medium Shield (15) 40%
Stealth (+0%)

Agility (+10%)
Boat (5) 15%
Climb (40) 50%
Dodge (28) 38%
Drive (Chariot) (5) 15%
Jump (42) 52%
Ride (Horse) (5) 15%
Ride (Sable Antelope) (5) 60%
Swim (15) 25%
Communication (+10%)
Act (5) 15%
Art (5) 15%
Bargain (5) 15%
Charm (15) 25%
Dance (10) 30%
Disguise (5) 15%
Fast Talk (5) 15%
Intimidate (15) 25%
Intrigue (5) 15%
Orate (10) 30%
Sing (10) 60%
Speak (Heortling) (0) 0%
Speak (New Pelorian) (0) 30%
Speak (Praxian) (50) 60%
Speak (Tradetalk) (0) 20%
Manipulation (+15%)
Conceal (5) 20%
Craft (Arms) (10) 25%
Devise (5) 20%
Play Instrument (5) 20%
Sleight (10) 25%

Knowledge (+10%)
Alchemy (0) 0%
Animal Lore (5) 15%
Battle (10) 20%
Bureacracy (0) 0%
Celestial Lore (5) 15%
Cult Lore (Orlanth) (0) 0%
Cult Lore (Sdfd) (0) 40%
Cult Lore (Seven Mothers) (0) 35%
Customs (Heortling) (0) 0%
Customs (Sable Tribe) (25) 35%
Elder Race Lore (Elves) (5) 15%
Evaluate (10) 20%
Farm (10) 20%
First Aid (10) 20%
Game (15) 25%
Herd (5) 45%
Homeland Lore (Local) (30) 40%
Library Use (0) 0%
Lore (Local) (0) 0%
Manage Household (10) 30%
Mineral Lore (5) 15%
Peaceful Cut (10) 45%
Plant Lore (5) 15%
Read/Write (Old Tarsh) (0) 0%
Read/Write (Fsdf) (0) 20%
Read/Write (New Pelorian) (0) 35%
Shiphandling (0) 0%
Survival (15) 35%
Treat Disease (5) 15%
Treat Poison (5) 15%

Magic (+10%)
Meditate (0) 40%
Prepare Corpse (10) 20%
Sense Assassin (0) 0%
Sense Chaos (0) 0%
Sorcery (Spell) (0) 0%
Spirit Combat (20) 75%
Spirit Dance (0) 0%
Spirit Lore (0) 0%
Spirit Travel (0) 0%
Understand Herd Beast (0) 0%
Worship (Orlanth) (0) 0%
Worship (Fsdf) (0) 40%
Worship (Seven Mothers) (0) 50%
Perception (+10%)
Insight (Species) (20) 30%
Listen (25) 35%
Scan (25) 35%
Search (25) 35%
Track (5) 15%
Ranged (+15%)
Arbalest (10) 25%
Axe, Throwing (10) 25%
Composite Bow (5) 90%
Crossbows (25) 40%
Dagger, Throwing (5) 20%
Elf Bow (5) 20%
Javelin (10) 25%
Pole Lasso (5) 20%
Rock (15) 30%
Self Bow (5) 20%
Sling (5) 20%
Staff Sling (10) 25%
Throwing Dagger (10) 25%
Thrown Axe (10) 25%

Melee (+15%)
1H Axe (10) 25%
1H Hammer (10) 25%
1H Mace (15) 30%
1H Spear (5) 20%
2H Axe (5) 20%
2H Hammer (5) 20%
2H Mace (10) 25%
2H Spear (15) 30%
Battle Axe (10) 25%
Broadsword (10) 25%
Dagger (15) 40%
Fist (25) 40%
Grapple (25) 40%
Greatsword (5) 20%
Kick (15) 30%
Kopis (10) 40%
Lance (5) 55%
Pike (15) 30%
Quarterstaff (15) 30%
Rapier (5) 20%
Shortsword (10) 25%
Whip (5) 20%
Shield (+15%)
Large Shield (15) 30%
Medium Shield (15) 40%
Small Shield (15) 30%
Stealth (+0%)
Hide (10) 10%
Move Quietly (10) 10%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
Lance 55% 1D10+1+1D4 3
/10
Medium Shield 40% 1D4+1D4 6
/12
Ranged Attacks
Attack Skill Damage SR Range Special
Composite Bow 90% 1D8+1 2 100m

Hit Locations
Hit Location Armor HP Max
19-20 Head 4 6 /6
16-18 L Arm 4 5 /5
13-15 R Arm 4 5 /5
12 Chest 4 7 /7
9-11 Abdomen 4 6 /6
5-8 L Leg 4 6 /6
1-4 R Leg 4 6 /6
Equipment
Equipment
Open helmet (4pts)
Heavy scale hauberk (5pts)
Cuirboilli greaves & vambraces (3pts)
Artifacts & regalia of diety
Noble clothing worth 60 L
Cultural weapons
One riding animal
160 L in coin
450 L in jewelry, vessels and luxury goods