Hiller

Earth Harmony Death

Hunter of Prax: Sable Riders, Initiate of Foundchild

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Created at 2025/03/17 by brandubh


Description


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Characteristics
Strength 15 75%
Constitution 16 80%
Size 14 70%
Dexterity 16 80%
Intelligence 12 60%
Power 13 65%
Charisma 11 55%
Attributes
Rune Points (Foundchild) 3
Damage Bonus +1D4
DEX Strike Rank 1
Hit Points 17
Healing Rate 3
Magic Points 13
Spirit Damage 1D6
SIZ Strike Rank 2
Runes
Air Air 20%
Earth Earth 80%
Moon Moon 10%
Water Water 40%
Beast Beast 70%
Death Death 80%
Harmony Harmony 80%
Rune Spells
Beastmaster Beast 2
Draw Beast Beast 1
Sureshot Fire/Sky Death Harmony 1
Movement
Ground 8
Passions & Reputation
Hate (Chaos) 60%
Hate (Lunar Empire) 60%
Love (Family) 80%
Loyalty (Argrath) 60%
Loyalty (Clan) 60%
Loyalty (Tribe) 60%
Reputation 8%
Spirit Magic
Detect Life 0
Heal 0
Mobility 0
Speedart 0
Strength 0
Details
Standard of Living Poor
Income 40 L
Ransom 250 L

Skills [Gameplay] [Main]

Agility (+5%)
Ride (Sable Antelope) (5) 70%
Communication (+0%)
Sing (10) 20%
Speak (Tradetalk) (0) 10%
Manipulation (+5%)
Conceal (5) 20%

Knowledge (+0%)
Animal Lore (5) 45%
Battle (10) 20%
Cult Lore (Foundchild) (0) 15%
Herd (5) 35%
Peaceful Cut (10) 55%
Survival (15) 50%

Magic (+5%)
Meditate (0) 25%
Spirit Combat (20) 55%
Worship (Foundchild) (0) 25%
Perception (+0%)
Listen (25) 45%
Scan (25) 45%
Track (5) 70%
Ranged (+5%)
Composite Bow (5) 75%

Melee (+5%)
1H Axe (10) 55%
Dagger (15) 30%
Lance (5) 20%
Shield (+5%)
Medium Shield (15) 40%
Stealth (+0%)
Hide (10) 20%

Agility (+5%)
Boat (5) 10%
Climb (40) 45%
Dodge (32) 37%
Drive (Chariot) (5) 10%
Jump (48) 53%
Ride (Horse) (5) 10%
Ride (Sable Antelope) (5) 70%
Swim (15) 20%
Communication (+0%)
Act (5) 5%
Art (5) 5%
Bargain (5) 5%
Charm (15) 15%
Dance (10) 10%
Disguise (5) 5%
Fast Talk (5) 5%
Intimidate (15) 15%
Intrigue (5) 5%
Orate (10) 10%
Sing (10) 20%
Speak (Praxian) (50) 50%
Speak (Tradetalk) (0) 10%
Manipulation (+5%)
Conceal (5) 20%
Craft (Arms) (10) 15%
Devise (5) 10%
Play Instrument (5) 10%
Sleight (10) 15%

Knowledge (+0%)
Animal Lore (5) 45%
Battle (10) 20%
Celestial Lore (5) 5%
Cult Lore (Foundchild) (0) 15%
Customs (Sable Tribe) (25) 25%
Elder Race Lore (Elves) (5) 5%
Evaluate (10) 10%
Farm (10) 10%
First Aid (10) 10%
Game (15) 15%
Herd (5) 35%
Homeland Lore (Local) (30) 30%
Manage Household (10) 10%
Mineral Lore (5) 5%
Peaceful Cut (10) 55%
Plant Lore (5) 5%
Survival (15) 50%
Treat Disease (5) 5%
Treat Poison (5) 5%

Magic (+5%)
Meditate (0) 25%
Prepare Corpse (10) 15%
Spirit Combat (20) 55%
Worship (Foundchild) (0) 25%
Perception (+0%)
Insight (Species) (20) 20%
Listen (25) 45%
Scan (25) 45%
Search (25) 25%
Track (5) 70%
Ranged (+5%)
Arbalest (10) 15%
Axe, Throwing (10) 15%
Composite Bow (5) 75%
Crossbows (25) 30%
Dagger, Throwing (5) 10%
Elf Bow (5) 10%
Javelin (10) 15%
Pole Lasso (5) 10%
Rock (15) 20%
Self Bow (5) 10%
Sling (5) 10%
Staff Sling (10) 15%
Throwing Dagger (10) 15%
Thrown Axe (10) 15%

Melee (+5%)
1H Axe (10) 55%
1H Hammer (10) 15%
1H Mace (15) 20%
1H Spear (5) 10%
2H Axe (5) 10%
2H Hammer (5) 10%
2H Mace (10) 15%
2H Spear (15) 20%
Battle Axe (10) 15%
Broadsword (10) 15%
Dagger (15) 30%
Fist (25) 30%
Grapple (25) 30%
Greatsword (5) 10%
Kick (15) 20%
Kopis (10) 15%
Lance (5) 20%
Pike (15) 20%
Quarterstaff (15) 20%
Rapier (5) 10%
Shortsword (10) 15%
Whip (5) 10%
Shield (+5%)
Large Shield (15) 20%
Medium Shield (15) 40%
Small Shield (15) 20%
Stealth (+0%)
Hide (10) 20%
Move Quietly (10) 10%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
1H Battle Axe 55% 1D8+2+1D4 6
/8
Dagger 30% 1D4+2+1D4 7
/6
Lance 20% 1D10+1+1D4 3
/10
Medium Shield 40% 1D4+1D4 6
/12
Ranged Attacks
Attack Skill Damage SR Range Special
Composite Bow 75% 1D8+1 1 100m

Hit Locations
Hit Location Armor HP Max
19-20 Head 6 6 /6
16-18 L Arm 5 5 /5
13-15 R Arm 5 5 /5
12 Chest 7 7 /7
9-11 Abdomen 6 6 /6
5-8 L Leg 6 6 /6
1-4 R Leg 6 6 /6
Equipment
Equipment
History: 600 Lunars war booty
Cultural Weapons
Hunting animal
Snares
Furs worth 120 L