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Hiller
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Stat Block
--- Hiller --- Runes: Earth Harmony Death Type: Player Character Homeland: Prax: Sable Riders Occupation: Hunter Initiate of Cult: Foundchild Standard of Living: Poor Income: 40 L Ransom: 250 L Description: Stats: Strength: 15 (75%) Constitution: 16 (80%) Size: 14 (70%) Dexterity: 16 (80%) Intelligence: 12 (60%) Power: 13 (65%) Charisma: 11 (55%) Derived Stats: DEX Strike Rank: 1 SIZ Strike Rank: 2 Damage Bonus: +1D4 Hit Points: 17 Healing Rate: 3 Magic Points: 13 Spirit Damage: 1D6 Movement: Ground: 8 Passions & Reputations: Love (Family) 80% Loyalty (Clan) 60% Loyalty (Tribe) 60% Loyalty (Argrath) 60% Hate (Lunar Empire) 60% Reputation 8% Hate (Chaos) 60% **Cults: Foundchild - Initiate - Rune Points: 3 Elemental Runes: Water 40% Air 20% Moon 10% Earth 80% Power Runes: Man 30% Death 80% Harmony 80% Beast 70% Truth 50% Disorder 20% Illusion 50% Movement 50% Fertility 20% Stasis 50% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 45% Dodge 37% Drive (Chariot) 10% Jump 53% Ride (Horse) 10% Ride (Sable Antelope) 70% Swim 20% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 10% Disguise 5% Fast Talk 5% Intimidate 15% Intrigue 5% Orate 10% Sing 20% Speak (Praxian) 50% Speak (Tradetalk) 10% **Knowledge (+0%)** Animal Lore 45% Battle 20% Celestial Lore 5% Cult Lore (Foundchild) 15% Customs (Sable Tribe) 25% Elder Race Lore (Elves) 5% Evaluate 10% Farm 10% First Aid 10% Game 15% Herd 35% Homeland Lore (Local) 30% Manage Household 10% Mineral Lore 5% Peaceful Cut 55% Plant Lore 5% Survival 50% Treat Disease 5% Treat Poison 5% **Magic (+5%)** Meditate 25% Prepare Corpse 15% Spirit Combat 55% Worship (Foundchild) 25% **Manipulation (+5%)** Conceal 20% Craft (Arms) 15% Devise 10% Play Instrument 10% Sleight 15% **Perception (+0%)** Insight (Species) 20% Listen 45% Scan 45% Search 25% Track 70% **Stealth (+0%)** Hide 20% Move Quietly 10% **Melee (+5%)** 1H Axe 55% 1H Hammer 15% 1H Mace 20% 1H Spear 10% 2H Axe 10% 2H Hammer 10% 2H Mace 15% 2H Spear 20% Battle Axe 15% Broadsword 15% Dagger 30% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 15% Lance 20% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 75% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 15% Pole Lasso 10% Rock 20% Self Bow 10% Sling 10% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 20% Medium Shield 40% Small Shield 20% Spirit Magic: Heal (0pts) Mobility (0pts) Speedart (0pts) Strength (0pts) Detect Life (0pts) Rune Spells: Sureshot (1pts) Draw Beast (1pts) Beastmaster (2pts) Melee Attacks: Medium Shield 40% 1D4+1D4 SR 6 12/12 HP Lance 20% 1D10+1+1D4 SR 3 10/10 HP Dagger 30% 1D4+2+1D4 SR 7 6/6 HP 1H Battle Axe 55% 1D8+2+1D4 SR 6 8/8 HP Ranged Attacks: Composite Bow 75% 1D8+1 SR 1 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 6 6/6 HP (16-18) - L Arm Armor: 5 5/5 HP (13-15) - R Arm Armor: 5 5/5 HP (12) - Chest Armor: 7 7/7 HP (9-11) - Abdomen Armor: 6 6/6 HP (5-8) - L Leg Armor: 6 6/6 HP (1-4) - R Leg Armor: 6 6/6 HP Equipment: History: 600 Lunars war booty Cultural Weapons Hunting animal Snares Furs worth 120 L
** Hiller ** Runes: Earth Harmony Death Homeland: Prax: Sable Riders, Occupation: Hunter, Initiate of Cult: Foundchild STR: 15, CON: 16, SIZ: 14, DEX: 16, INT: 12, POW: 13, CHA: 11, Derived Stats: Magic Points: 13, Damage Bonus: +1D4, Hit Points: 17, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 Passions: Hate (Chaos) 60%, Love (Family) 80%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Loyalty (Argrath) 60%, Hate (Lunar Empire) 60%, Reputation 8%, Cults: Foundchild - Initiate - Rune Points: 3 Runes: Air 20%, Moon 10%, Earth 80%, Water 40%, Fertility 20%, Truth 50%, Disorder 20%, Illusion 50%, Movement 50%, Stasis 50%, Man 30%, Death 80%, Harmony 80%, Beast 70%, Skills: Composite Bow 75%, Track 70%, Ride (Sable Antelope) 70%, 1H Axe 55%, Peaceful Cut 55%, Spirit Combat 55%, Jump 53%, Survival 50%, Speak (Praxian) 50%, Listen 45%, Animal Lore 45%, Scan 45%, Climb 45%, Medium Shield 40% Spirit Magic: Heal (0pts), Mobility (0pts), Speedart (0pts), Strength (0pts), Detect Life (0pts) Rune Spells: Beastmaster (2pts), Sureshot (1pts), Draw Beast (1pts) Attacks: Medium Shield 40% 1D4+1D4 SR 6 12/12 HP Lance 20% 1D10+1+1D4 SR 3 10/10 HP Dagger 30% 1D4+2+1D4 SR 7 6/6 HP 1H Battle Axe 55% 1D8+2+1D4 SR 6 8/8 HP Composite Bow 75% 1D8+1 SR 1 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 6 6/6 HP (16-18) - L Arm Armor: 5 5/5 HP (13-15) - R Arm Armor: 5 5/5 HP (12) - Chest Armor: 7 7/7 HP (9-11) - Abdomen Armor: 6 6/6 HP (5-8) - L Leg Armor: 6 6/6 HP (1-4) - R Leg Armor: 6 6/6 HP Equipment: History: 600 Lunars war booty, Cultural Weapons, Hunting animal, Snares, Furs worth 120 L,