NPC

Man Harmony Darkness

Chariot Driver of Prax: Sable Riders, Initiate of Kyger Litor

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Created at 2025/02/13 by David Browne


Description

NPC is Direct and Precise. He is a Common adventurer. (He/Him)


Add to my Roster Text Notes (0)
Characteristics
Strength 13 65%
Constitution 13 65%
Size 18 90%
Dexterity 14 70%
Intelligence 17 85%
Power 6 30%
Charisma 17 85%
Attributes
Rune Points (Kyger Litor) 1
Damage Bonus +1D4
DEX Strike Rank 2
Hit Points 15
Healing Rate 3
Magic Points 6
Spirit Damage 1D6
SIZ Strike Rank 1
Runes
Darkness Darkness 60%
Fire/Sky Fire/Sky 20%
Moon Moon 50%
Harmony Harmony 75%
Man Man 75%
Rune Spells
Summon Darkness Elemental Darkness 1
Movement
Ground 8
Passions & Reputation
Hate (Chaos) 60%
Love (Family) 60%
Loyalty (Leader) 60%
Loyalty (Tribe) 60%
Loyalty (high priestess) 60%
Reputation 10%
Spirit Magic
Demoralize 2
Dullblade 3
Details
Standard of Living Free
Income 60 L
Ransom 500 L

Skills [Gameplay] [Main]

Agility (+0%)
Ride (Sable Antelope) (5) 40%
Communication (+15%)
Dance (10) 40%
Intrigue (5) 30%
Sing (10) 65%
Speak (Darktongue) (0) 30%
Speak (Tradetalk) (0) 25%
Manipulation (+15%)

Knowledge (+10%)
Battle (10) 40%
Cult Lore (Kyger Litor) (0) 25%
First Aid (10) 30%
Herd (5) 45%
Peaceful Cut (10) 35%
Survival (15) 35%

Magic (+0%)
Meditate (0) 5%
Spirit Combat (20) 70%
Worship (Kyger Litor) (0) 35%
Perception (+10%)
Scan (25) 60%
Ranged (+15%)
Composite Bow (5) 60%

Melee (+15%)
1H Axe (10) 40%
Dagger (15) 70%
Lance (5) 30%
Whip (5) 45%
Shield (+15%)
Medium Shield (15) 40%
Stealth (+5%)

Agility (+0%)
Boat (5) 5%
Climb (40) 40%
Dodge (28) 28%
Drive (Chariot) (5) 5%
Jump (42) 42%
Ride (Horse) (5) 5%
Ride (Sable Antelope) (5) 40%
Swim (15) 15%
Communication (+15%)
Act (5) 20%
Art (5) 20%
Bargain (5) 20%
Charm (15) 30%
Dance (10) 40%
Disguise (5) 20%
Fast Talk (5) 20%
Intimidate (15) 30%
Intrigue (5) 30%
Orate (10) 25%
Sing (10) 65%
Speak (Darktongue) (0) 30%
Speak (Heortling) (0) 0%
Speak (Praxian) (50) 65%
Speak (Tradetalk) (0) 25%
Manipulation (+15%)
Conceal (5) 20%
Craft (Arms) (10) 25%
Devise (5) 20%
Play Instrument (5) 20%
Sleight (10) 25%

Knowledge (+10%)
Alchemy (0) 0%
Animal Lore (5) 15%
Battle (10) 40%
Bureacracy (0) 0%
Celestial Lore (5) 15%
Cult Lore (Kyger Litor) (0) 25%
Cult Lore (Orlanth) (0) 0%
Customs (Heortling) (0) 0%
Customs (Sable Tribe) (25) 35%
Elder Race Lore (Elves) (5) 15%
Evaluate (10) 20%
Farm (10) 20%
First Aid (10) 30%
Game (15) 25%
Herd (5) 45%
Homeland Lore (Local) (30) 40%
Library Use (0) 0%
Lore (Local) (0) 0%
Manage Household (10) 20%
Mineral Lore (5) 15%
Peaceful Cut (10) 35%
Plant Lore (5) 15%
Read/Write (Old Tarsh) (0) 0%
Shiphandling (0) 0%
Survival (15) 35%
Treat Disease (5) 15%
Treat Poison (5) 15%

Magic (+0%)
Meditate (0) 5%
Prepare Corpse (10) 10%
Sense Assassin (0) 0%
Sense Chaos (0) 0%
Sorcery (Spell) (0) 0%
Spirit Combat (20) 70%
Spirit Dance (0) 0%
Spirit Lore (0) 0%
Spirit Travel (0) 0%
Understand Herd Beast (0) 0%
Worship (Kyger Litor) (0) 35%
Worship (Orlanth) (0) 0%
Perception (+10%)
Insight (Species) (20) 30%
Listen (25) 35%
Scan (25) 60%
Search (25) 35%
Track (5) 15%
Ranged (+15%)
Arbalest (10) 25%
Axe, Throwing (10) 25%
Composite Bow (5) 60%
Crossbows (25) 40%
Dagger, Throwing (5) 20%
Elf Bow (5) 20%
Javelin (10) 25%
Pole Lasso (5) 20%
Rock (15) 30%
Self Bow (5) 20%
Sling (5) 20%
Staff Sling (10) 25%
Throwing Dagger (10) 25%
Thrown Axe (10) 25%

Melee (+15%)
1H Axe (10) 40%
1H Hammer (10) 25%
1H Mace (15) 30%
1H Spear (5) 20%
2H Axe (5) 20%
2H Hammer (5) 20%
2H Mace (10) 25%
2H Spear (15) 30%
Battle Axe (10) 25%
Broadsword (10) 25%
Dagger (15) 70%
Fist (25) 40%
Grapple (25) 40%
Greatsword (5) 20%
Kick (15) 30%
Kopis (10) 25%
Lance (5) 30%
Pike (15) 30%
Quarterstaff (15) 30%
Rapier (5) 20%
Shortsword (10) 25%
Whip (5) 45%
Shield (+15%)
Large Shield (15) 30%
Medium Shield (15) 40%
Small Shield (15) 30%
Stealth (+5%)
Hide (10) 15%
Move Quietly (10) 15%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
Dagger 70% 1D4+2+1D4 7
/6
Medium Shield 40% 1D4+1D4 6
/12
Ranged Attacks
Attack Skill Damage SR Range Special
Composite Bow 60% 1D8+1 2 100m

Hit Locations
Hit Location Armor HP Max
19-20 Head 0 5 /5
16-18 L Arm 0 4 /4
13-15 R Arm 0 4 /4
12 Chest 0 6 /6
9-11 Abdomen 0 5 /5
5-8 L Leg 0 5 /5
1-4 R Leg 0 5 /5
Equipment
Equipment
Cultural Weapons
Whip
Linothorax (3pts)
Leather greaves & vambraces (1pt)
Composite helm (2pts)
1D6 Distinctive Scars
Wineskin
Largesse from leader worth 150 l
Chariot belongs to leader or temple