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--- NPC --- Runes: Man Harmony Darkness Type: Player Character Homeland: Prax: Sable Riders Occupation: Chariot Driver Initiate of Cult: Kyger Litor Standard of Living: Free Income: 60 L Ransom: 500 L Description: NPC is Direct and Precise. He is a Common adventurer. (He/Him) Stats: Strength: 13 (65%) Constitution: 13 (65%) Size: 18 (90%) Dexterity: 14 (70%) Intelligence: 17 (85%) Power: 6 (30%) Charisma: 17 (85%) Derived Stats: Damage Bonus: +1D4 Hit Points: 15 Healing Rate: 3 Magic Points: 6 Spirit Damage: 1D6 DEX Strike Rank: 2 SIZ Strike Rank: 1 Movement: Ground: 8 Passions & Reputations: Loyalty (Tribe) 60% Loyalty (Leader) 60% Loyalty (high priestess) 60% Reputation 10% Hate (Chaos) 60% Love (Family) 60% **Cults: Kyger Litor - Initiate - Rune Points: 1 Elemental Runes: Moon 50% Darkness 60% Fire/Sky 20% Power Runes: Man 75% Harmony 75% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 40% Dodge 28% Drive (Chariot) 5% Jump 42% Ride (Horse) 5% Ride (Sable Antelope) 40% Swim 15% **Communication (+15%)** Act 20% Art 20% Bargain 20% Charm 30% Dance 40% Disguise 20% Fast Talk 20% Intimidate 30% Intrigue 30% Orate 25% Sing 65% Speak (Darktongue) 30% Speak (Heortling) 0% Speak (Praxian) 65% Speak (Tradetalk) 25% **Knowledge (+10%)** Alchemy 0% Animal Lore 15% Battle 40% Bureacracy 0% Celestial Lore 15% Cult Lore (Kyger Litor) 25% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Customs (Sable Tribe) 35% Elder Race Lore (Elves) 15% Evaluate 20% Farm 20% First Aid 30% Game 25% Herd 45% Homeland Lore (Local) 40% Library Use 0% Lore (Local) 0% Manage Household 20% Mineral Lore 15% Peaceful Cut 35% Plant Lore 15% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 35% Treat Disease 15% Treat Poison 15% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 70% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Kyger Litor) 35% Worship (Orlanth) 0% **Manipulation (+15%)** Conceal 20% Craft (Arms) 25% Devise 20% Play Instrument 20% Sleight 25% **Perception (+10%)** Insight (Species) 30% Listen 35% Scan 60% Search 35% Track 15% **Stealth (+5%)** Hide 15% Move Quietly 15% **Melee (+15%)** 1H Axe 40% 1H Hammer 25% 1H Mace 30% 1H Spear 20% 2H Axe 20% 2H Hammer 20% 2H Mace 25% 2H Spear 30% Battle Axe 25% Broadsword 25% Dagger 70% Fist 40% Grapple 40% Greatsword 20% Kick 30% Kopis 25% Lance 30% Pike 30% Quarterstaff 30% Rapier 20% Shortsword 25% Whip 45% **Ranged (+15%)** Arbalest 25% Axe, Throwing 25% Composite Bow 60% Crossbows 40% Dagger, Throwing 20% Elf Bow 20% Javelin 25% Pole Lasso 20% Rock 30% Self Bow 20% Sling 20% Staff Sling 25% Throwing Dagger 25% Thrown Axe 25% **Shield (+15%)** Large Shield 30% Medium Shield 40% Small Shield 30% Spirit Magic: Dullblade (3pts) Demoralize (2pts) Rune Spells: Summon Darkness Elemental (1pts) Melee Attacks: Medium Shield 40% 1D4+1D4 SR 6 12/12 HP Dagger 70% 1D4+2+1D4 SR 7 6/6 HP Ranged Attacks: Composite Bow 60% 1D8+1 SR 2 7/7 HP Rng 100 Hit Locations: (19-20) - Head 5/5 HP (16-18) - L Arm 4/4 HP (13-15) - R Arm 4/4 HP (12) - Chest 6/6 HP (9-11) - Abdomen 5/5 HP (5-8) - L Leg 5/5 HP (1-4) - R Leg 5/5 HP Equipment: Cultural Weapons Whip Linothorax (3pts) Leather greaves & vambraces (1pt) Composite helm (2pts) 1D6 Distinctive Scars Wineskin Largesse from leader worth 150 l Chariot belongs to leader or temple
** NPC ** Runes: Man Harmony Darkness Homeland: Prax: Sable Riders, Occupation: Chariot Driver, Initiate of Cult: Kyger Litor STR: 13, CON: 13, SIZ: 18, DEX: 14, INT: 17, POW: 6, CHA: 17, Derived Stats: Damage Bonus: +1D4, Hit Points: 15, Magic Points: 6, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Passions: Loyalty (Leader) 60%, Loyalty (high priestess) 60%, Reputation 10%, Hate (Chaos) 60%, Love (Family) 60%, Loyalty (Tribe) 60%, Cults: Kyger Litor - Initiate - Rune Points: 1 Runes: Moon 50%, Darkness 60%, Fire/Sky 20%, Harmony 75%, Man 75%, Skills: Spirit Combat 70%, Dagger 70%, Speak (Praxian) 65%, Sing 65%, Composite Bow 60%, Scan 60%, Herd 45%, Whip 45%, Jump 42%, Fist 40%, Dance 40%, Ride (Sable Antelope) 40%, Climb 40%, Medium Shield 40% Spirit Magic: Dullblade (3pts), Demoralize (2pts) Rune Spells: Summon Darkness Elemental (1pts) Attacks: Dagger 70% 1D4+2+1D4 SR 7 6/6 HP Medium Shield 40% 1D4+1D4 SR 6 12/12 HP Composite Bow 60% 1D8+1 SR 2 7/7 HP Rng 100 Hit Locations: (19-20) - Head 5/5 HP (16-18) - L Arm 4/4 HP (13-15) - R Arm 4/4 HP (12) - Chest 6/6 HP (9-11) - Abdomen 5/5 HP (5-8) - L Leg 5/5 HP (1-4) - R Leg 5/5 HP Equipment: Cultural Weapons, Whip, Linothorax (3pts), Leather greaves & vambraces (1pt), Composite helm (2pts), 1D6 Distinctive Scars, Wineskin, Largesse from leader worth 150 l, Chariot belongs to leader or temple,