figuring out how this works

Man Death

Heavy Infantry of (Tiers) Apex, Initiate of Humakt

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Created at 2025/01/27 by Dihnin


Description

ignore should ye wish


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Characteristics
Strength 17 85%
Constitution 17 85%
Size 17 85%
Dexterity 14 70%
Intelligence 11 55%
Power 10 50%
Charisma 10 50%
Attributes
Rune Points (Humakt) 3
Damage Bonus +1D6
DEX Strike Rank 2
Hit Points 19
Healing Rate 3
Magic Points 10
Spirit Damage 1D6
SIZ Strike Rank 1
Runes
Earth Earth 40%
Fire/Sky Fire/Sky 20%
Water Water 10%
Death Death 75%
Man Man 75%
Movement
Ground 8
Passions & Reputation
Devotion 60%
Fear 60%
Hate 60%
Hate (Disfavored) 60%
Honor 80%
Honor (Tiersman) 60%
Loyalty 60%
Loyalty (Vendrien'S Well) 60%
Reputation 10%
Details
Standard of Living Free
Income 60 L
Ransom 500 L

Skills [Gameplay] [Main]

Agility (+5%)
Swim (0) 20%
Communication (+0%)
Bargain (0) 25%
Intimidate (15) 50%
Sing (10) 20%
Manipulation (+10%)

Knowledge (+0%)
Battle (10) 60%
Cult Lore (Humakt) (0) 15%
Customs ((Tiersman)) (0) 35%
First Aid (10) 25%
Manage Household (0) 30%

Magic (+0%)
Meditate (0) 5%
Worship (Humakt) (0) 35%
Perception (+0%)
Listen (25) 35%
Scan (25) 35%
Ranged (+10%)
Javelin (10) 45%

Melee (+10%)
1H Axe (0) 20%
1H Mace (0) 20%
1H Spear (5) 55%
2H Axe (5) 60%
2H Spear (0) 20%
Shortsword (0) 20%
Shield (+10%)
Medium Shield (15) 50%
Stealth (-5%)

Agility (+5%)
Boat (5) 10%
Climb (40) 45%
Dodge (28) 33%
Drive (Chariot) (5) 10%
Jump (42) 47%
Ride (Horse) (5) 10%
Swim (0) 20%
Communication (+0%)
Act (5) 5%
Art (5) 5%
Bargain (0) 25%
Charm (15) 15%
Dance (10) 10%
Disguise (5) 5%
Fast Talk (5) 5%
Intimidate (15) 50%
Intrigue (5) 5%
Orate (10) 10%
Sing (10) 20%
Speak (Heortling) (0) 0%
Manipulation (+10%)
Conceal (5) 15%
Craft (Arms) (10) 20%
Devise (5) 15%
Play Instrument (5) 15%
Sleight (10) 20%

Knowledge (+0%)
Alchemy (0) 0%
Animal Lore (5) 5%
Battle (10) 60%
Bureacracy (0) 0%
Celestial Lore (5) 5%
Cult Lore (Orlanth) (0) 0%
Cult Lore (Humakt) (0) 15%
Customs (Heortling) (0) 0%
Customs ((Tiersman)) (0) 35%
Elder Race Lore (Elves) (5) 5%
Evaluate (10) 10%
Farm (10) 10%
First Aid (10) 25%
Game (15) 15%
Herd (5) 5%
Homeland Lore (Local) (30) 30%
Library Use (0) 0%
Lore (Local) (0) 0%
Manage Household (0) 30%
Mineral Lore (5) 5%
Peaceful Cut (10) 10%
Plant Lore (5) 5%
Read/Write (Old Tarsh) (0) 0%
Shiphandling (0) 0%
Survival (15) 15%
Treat Disease (5) 5%
Treat Poison (5) 5%

Magic (+0%)
Meditate (0) 5%
Prepare Corpse (10) 10%
Sense Assassin (0) 0%
Sense Chaos (0) 0%
Sorcery (Spell) (0) 0%
Spirit Combat (20) 20%
Spirit Dance (0) 0%
Spirit Lore (0) 0%
Spirit Travel (0) 0%
Understand Herd Beast (0) 0%
Worship (Orlanth) (0) 0%
Worship (Humakt) (0) 35%
Perception (+0%)
Insight (Species) (20) 20%
Listen (25) 35%
Scan (25) 35%
Search (25) 25%
Track (5) 5%
Ranged (+10%)
Arbalest (10) 20%
Axe, Throwing (10) 20%
Composite Bow (5) 15%
Crossbows (25) 35%
Dagger, Throwing (5) 15%
Elf Bow (5) 15%
Javelin (10) 45%
Pole Lasso (5) 15%
Rock (15) 25%
Self Bow (5) 15%
Sling (5) 15%
Staff Sling (10) 20%
Throwing Dagger (10) 20%
Thrown Axe (10) 20%

Melee (+10%)
1H Axe (0) 20%
1H Hammer (10) 20%
1H Mace (0) 20%
1H Spear (5) 55%
2H Axe (5) 60%
2H Hammer (5) 15%
2H Mace (10) 20%
2H Spear (0) 20%
Battle Axe (10) 20%
Broadsword (10) 20%
Dagger (15) 25%
Fist (25) 35%
Grapple (25) 35%
Greatsword (5) 15%
Kick (15) 25%
Kopis (10) 20%
Lance (5) 15%
Pike (15) 25%
Quarterstaff (15) 25%
Rapier (5) 15%
Shortsword (0) 20%
Whip (5) 15%
Shield (+10%)
Large Shield (15) 25%
Medium Shield (15) 50%
Small Shield (15) 25%
Stealth (-5%)
Hide (10) 5%
Move Quietly (10) 5%
Hit Locations
Hit Location Armor HP Max
19-20 Head 0 7 /7
16-18 L Arm 0 6 /6
13-15 R Arm 0 6 /6
12 Chest 0 8 /8
9-11 Abdomen 0 7 /7
5-8 L Leg 0 7 /7
1-4 R Leg 0 7 /7
Equipment
Equipment
Heavy scale hauberk or disk plate cuirass (5pts)
Studded leather skirt (3pts)
Plate greaves & vambraces (6pts)
Closed helmet (5pts)
Appropriate weapons
1D3 distinctive scars
Sleeping roll
Good clothing
20 L in coins
War booty worth 2xD100 L