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figuring out how this works
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--- figuring out how this works --- Runes: Man Death Type: Player Character Homeland: (Tiers) Apex Occupation: Heavy Infantry Initiate of Cult: Humakt Standard of Living: Free Income: 60 L Ransom: 500 L Description: ignore should ye wish Stats: Strength: 17 (85%) Constitution: 17 (85%) Size: 17 (85%) Dexterity: 14 (70%) Intelligence: 11 (55%) Power: 10 (50%) Charisma: 10 (50%) Derived Stats: SIZ Strike Rank: 1 Damage Bonus: +1D6 Hit Points: 19 Healing Rate: 3 Magic Points: 10 Spirit Damage: 1D6 DEX Strike Rank: 2 Movement: Ground: 8 Passions & Reputations: Devotion 60% Reputation 10% Honor (Tiersman) 60% Hate (Disfavored) 60% Fear 60% Hate 60% Loyalty 60% Honor 80% Loyalty (Vendrien'S Well) 60% **Cults: Humakt - Initiate - Rune Points: 3 Elemental Runes: Earth 40% Water 10% Fire/Sky 20% Power Runes: Beast 25% Stasis 50% Truth 50% Harmony 50% Illusion 50% Movement 50% Man 75% Death 75% Fertility 25% Disorder 50% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 45% Dodge 33% Drive (Chariot) 10% Jump 47% Ride (Horse) 10% Swim 20% **Communication (+0%)** Act 5% Art 5% Bargain 25% Charm 15% Dance 10% Disguise 5% Fast Talk 5% Intimidate 50% Intrigue 5% Orate 10% Sing 20% Speak (Heortling) 0% **Knowledge (+0%)** Alchemy 0% Animal Lore 5% Battle 60% Bureacracy 0% Celestial Lore 5% Cult Lore (Orlanth) 0% Cult Lore (Humakt) 15% Customs (Heortling) 0% Customs ((Tiersman)) 35% Elder Race Lore (Elves) 5% Evaluate 10% Farm 10% First Aid 25% Game 15% Herd 5% Homeland Lore (Local) 30% Library Use 0% Lore (Local) 0% Manage Household 30% Mineral Lore 5% Peaceful Cut 10% Plant Lore 5% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 15% Treat Disease 5% Treat Poison 5% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 20% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Humakt) 35% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Devise 15% Play Instrument 15% Sleight 20% **Perception (+0%)** Insight (Species) 20% Listen 35% Scan 35% Search 25% Track 5% **Stealth (-5%)** Hide 5% Move Quietly 5% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 20% 1H Spear 55% 2H Axe 60% 2H Hammer 15% 2H Mace 20% 2H Spear 20% Battle Axe 20% Broadsword 20% Dagger 25% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 20% Lance 15% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 15% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 45% Pole Lasso 15% Rock 25% Self Bow 15% Sling 15% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 25% Medium Shield 50% Small Shield 25% Hit Locations: (19-20) - Head 7/7 HP (16-18) - L Arm 6/6 HP (13-15) - R Arm 6/6 HP (12) - Chest 8/8 HP (9-11) - Abdomen 7/7 HP (5-8) - L Leg 7/7 HP (1-4) - R Leg 7/7 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts) Studded leather skirt (3pts) Plate greaves & vambraces (6pts) Closed helmet (5pts) Appropriate weapons 1D3 distinctive scars Sleeping roll Good clothing 20 L in coins War booty worth 2xD100 L
** figuring out how this works ** Runes: Man Death Homeland: (Tiers) Apex, Occupation: Heavy Infantry, Initiate of Cult: Humakt STR: 17, CON: 17, SIZ: 17, DEX: 14, INT: 11, POW: 10, CHA: 10, Derived Stats: Magic Points: 10, Damage Bonus: +1D6, Hit Points: 19, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 Passions: Honor 80%, Loyalty (Vendrien'S Well) 60%, Hate (Disfavored) 60%, Fear 60%, Hate 60%, Loyalty 60%, Devotion 60%, Reputation 10%, Honor (Tiersman) 60%, Cults: Humakt - Initiate - Rune Points: 3 Runes: Fire/Sky 20%, Earth 40%, Water 10%, Fertility 25%, Man 75%, Death 75%, Disorder 50%, Beast 25%, Stasis 50%, Illusion 50%, Movement 50%, Truth 50%, Harmony 50%, Skills: 2H Axe 60%, Battle 60%, 1H Spear 55%, Medium Shield 50%, Intimidate 50%, Jump 47%, Climb 45%, Javelin 45%, Fist 35%, Worship (Humakt) 35%, Crossbows 35%, Grapple 35%, Customs ((Tiersman)) 35%, Scan 35% Hit Locations: (19-20) - Head 7/7 HP (16-18) - L Arm 6/6 HP (13-15) - R Arm 6/6 HP (12) - Chest 8/8 HP (9-11) - Abdomen 7/7 HP (5-8) - L Leg 7/7 HP (1-4) - R Leg 7/7 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts), Studded leather skirt (3pts), Plate greaves & vambraces (6pts), Closed helmet (5pts), Appropriate weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, 20 L in coins, War booty worth 2xD100 L,