Darkar

Moon Death Man

Heavy Infantry of Lunar Tarsh, Rune Lord of Seven Mothers

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Created at 2019/09/09 by David Cake


Description

Darkar is Abrupt and Mature. He is a Epic adventurer. (He/Him)


Text Notes (0)
Characteristics
Strength 17 85%
Constitution 12 60%
Size 12 60%
Dexterity 11 55%
Intelligence 16 80%
Power 16 80%
Charisma 12 60%
Attributes
Rune Points (Seven Mothers) 8
Damage Bonus +1D4
DEX Strike Rank 3
Hit Points 12
Healing Rate 2
Magic Points 16
Spirit Damage 1D6+1
SIZ Strike Rank 2
Runes
Air Air 70%
Darkness Darkness 60%
Moon Moon 100%
Death Death 95%
Man Man 95%
Rune Spells
Dismiss Air Elemental Air 1
Dismiss Darkness Elemental Darkness 1
Dismiss Earth Elemental Earth 1
Reflection Illusion Moon 1
Regrow Limb Fertility Movement Moon 2
Summon Earth Elemental Earth 1
Summon Fire Elemental Fire/Sky 1
Summon Moon Elemental Moon 1
Movement
Ground 8
Passions & Reputation
Honor 60%
Love (Family) 60%
Loyalty (Clan) 60%
Loyalty (Shaker Temple) 60%
Loyalty (Temple) 60%
0%
Spirit Magic
Coordination 3
Ironhand 2
Shimmer 1
Slow 1
Speedart 1
Visibility 2
Details
Standard of Living Free
Income 60 L
Ransom 500 L

Skills [Gameplay] [Main]

Agility (+5%)
Climb (40) 85%
Jump (33) 63%
Communication (+0%)
Dance (10) 15%
Intrigue (5) 10%
Sing (10) 40%
Speak (New Pelorian) (50) 85%
Speak (Tarshite) (0) 20%
Speak (Tradetalk) (0) 10%
Manipulation (+10%)

Knowledge (+5%)
Battle (10) 45%
Bureacracy (0) 45%
Celestial Lore (5) 15%
Cult Lore (Seven Mothers) (0) 20%
Farm (10) 65%
First Aid (10) 40%
Homeland Lore (Local) (30) 60%
Read/Write (New Pelorian) (0) 50%
Treat Poison (5) 50%

Magic (+5%)
Meditate (0) 10%
Spirit Combat (20) 40%
Worship (Seven Mothers) (0) 25%
Perception (+5%)
Insight (Species) (20) 65%
Listen (25) 65%
Scan (25) 40%
Search (25) 40%
Ranged (+10%)
Arbalest (10) 60%
Composite Bow (5) 25%
Crossbows (25) 45%
Javelin (10) 40%

Melee (+10%)
2H Spear (15) 40%
Dagger (15) 60%
Fist (25) 60%
Grapple (25) 45%
Kopis (10) 85%
Shortsword (10) 45%
Shield (+10%)
Large Shield (15) 105%
Medium Shield (15) 100%
Stealth (+5%)

Agility (+5%)
Boat (5) 10%
Climb (40) 85%
Dodge (22) 27%
Drive (Chariot) (5) 10%
Jump (33) 63%
Ride (Horse) (5) 10%
Swim (15) 20%
Communication (+0%)
Act (5) 5%
Art (5) 5%
Bargain (5) 5%
Charm (15) 15%
Dance (10) 15%
Disguise (5) 5%
Fast Talk (5) 5%
Intimidate (15) 15%
Intrigue (5) 10%
Orate (10) 10%
Sing (10) 40%
Speak (Heortling) (0) 0%
Speak (New Pelorian) (50) 85%
Speak (Tarshite) (0) 20%
Speak (Tradetalk) (0) 10%
Manipulation (+10%)
Conceal (5) 15%
Craft (Arms) (10) 20%
Devise (5) 15%
Play Instrument (5) 15%
Sleight (10) 20%

Knowledge (+5%)
Alchemy (0) 0%
Animal Lore (5) 10%
Battle (10) 45%
Bureacracy (0) 45%
Celestial Lore (5) 15%
Cult Lore (Orlanth) (0) 0%
Cult Lore (Seven Mothers) (0) 20%
Customs (Heortling) (0) 0%
Customs (Lunar Provincial) (25) 30%
Elder Race Lore (Elves) (5) 10%
Evaluate (10) 15%
Farm (10) 65%
First Aid (10) 40%
Game (15) 20%
Herd (5) 10%
Homeland Lore (Local) (30) 60%
Library Use (0) 0%
Lore (Local) (0) 0%
Manage Household (10) 15%
Mineral Lore (5) 10%
Peaceful Cut (10) 15%
Plant Lore (5) 10%
Read/Write (New Pelorian) (0) 50%
Read/Write (Old Tarsh) (0) 0%
Shiphandling (0) 0%
Survival (15) 20%
Treat Disease (5) 10%
Treat Poison (5) 50%

Magic (+5%)
Meditate (0) 10%
Prepare Corpse (10) 15%
Sense Assassin (0) 0%
Sense Chaos (0) 0%
Sorcery (Spell) (0) 0%
Spirit Combat (20) 40%
Spirit Dance (0) 0%
Spirit Lore (0) 0%
Spirit Travel (0) 0%
Understand Herd Beast (0) 0%
Worship (Orlanth) (0) 0%
Worship (Seven Mothers) (0) 25%
Perception (+5%)
Insight (Species) (20) 65%
Listen (25) 65%
Scan (25) 40%
Search (25) 40%
Track (5) 10%
Ranged (+10%)
Arbalest (10) 60%
Axe, Throwing (10) 20%
Composite Bow (5) 25%
Crossbows (25) 45%
Dagger, Throwing (5) 15%
Elf Bow (5) 15%
Javelin (10) 40%
Pole Lasso (5) 15%
Rock (15) 25%
Self Bow (5) 15%
Sling (5) 15%
Staff Sling (10) 20%
Throwing Dagger (10) 20%
Thrown Axe (10) 20%

Melee (+10%)
1H Axe (10) 20%
1H Hammer (10) 20%
1H Mace (15) 25%
1H Spear (5) 15%
2H Axe (5) 15%
2H Hammer (5) 15%
2H Mace (10) 20%
2H Spear (15) 40%
Battle Axe (10) 20%
Broadsword (10) 20%
Dagger (15) 60%
Fist (25) 60%
Grapple (25) 45%
Greatsword (5) 15%
Kick (15) 25%
Kopis (10) 85%
Lance (5) 15%
Pike (15) 25%
Quarterstaff (15) 25%
Rapier (5) 15%
Shortsword (10) 45%
Whip (5) 15%
Shield (+10%)
Large Shield (15) 105%
Medium Shield (15) 100%
Small Shield (15) 25%
Stealth (+5%)
Hide (10) 15%
Move Quietly (10) 15%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
Dagger 60% 1D4+2+1D4 9
/6
Medium Shield 100% 1D4+1D4 8
/12
Ranged Attacks
Attack Skill Damage SR Range Special
Light Crossbow 45% 2D4+2 3 100m

Hit Locations
Hit Location Armor HP Max
19-20 Head 9 4 /4
16-18 L Arm 9 3 /3
13-15 R Arm 9 3 /3
12 Chest 9 5 /5
9-11 Abdomen 9 4 /4
5-8 L Leg 9 4 /4
1-4 R Leg 9 4 /4
Equipment
Equipment
Heavy scale hauberk or disk plate cuirass (5pts)
Studded leather skirt (3pts)
Plate greaves & vambraces (6pts)
Closed helmet (5pts)
Appropriate weapons
1D3 distinctive scars
Sleeping roll
Good clothing
20 L in coins
War booty worth 2xD100 L