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Darkar
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Stat Block
--- Darkar --- Runes: Moon Death Man Type: Player Character Homeland: Lunar Tarsh Occupation: Heavy Infantry Rune Lord of Cult: Seven Mothers Standard of Living: Free Income: 60 L Ransom: 500 L Description: Darkar is Abrupt and Mature. He is a Epic adventurer. (He/Him) Stats: Strength: 17 (85%) Constitution: 12 (60%) Size: 12 (60%) Dexterity: 11 (55%) Intelligence: 16 (80%) Power: 16 (80%) Charisma: 12 (60%) Derived Stats: Damage Bonus: +1D4 Hit Points: 12 Healing Rate: 2 Magic Points: 16 Spirit Damage: 1D6+1 DEX Strike Rank: 3 SIZ Strike Rank: 2 Movement: Ground: 8 Passions & Reputations: Loyalty (Shaker Temple) 60% Honor 60% Reputation 10% Love (Family) 60% Loyalty (Clan) 60% Loyalty (Temple) 60% **Cults: Seven Mothers - Rune Lord - Rune Points: 8 Elemental Runes: Air 70% Moon 100% Darkness 60% Power Runes: Man 95% Death 95% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 85% Dodge 27% Drive (Chariot) 10% Jump 63% Ride (Horse) 10% Swim 20% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 15% Disguise 5% Fast Talk 5% Intimidate 15% Intrigue 10% Orate 10% Sing 40% Speak (Heortling) 0% Speak (New Pelorian) 85% Speak (Tarshite) 20% Speak (Tradetalk) 10% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 45% Bureacracy 45% Celestial Lore 15% Cult Lore (Orlanth) 0% Cult Lore (Seven Mothers) 20% Customs (Heortling) 0% Customs (Lunar Provincial) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 65% First Aid 40% Game 20% Herd 10% Homeland Lore (Local) 60% Library Use 0% Lore (Local) 0% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (New Pelorian) 50% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 50% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 40% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Seven Mothers) 25% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Devise 15% Play Instrument 15% Sleight 20% **Perception (+5%)** Insight (Species) 65% Listen 65% Scan 40% Search 40% Track 10% **Stealth (+5%)** Hide 15% Move Quietly 15% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 15% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 40% Battle Axe 20% Broadsword 20% Dagger 60% Fist 60% Grapple 45% Greatsword 15% Kick 25% Kopis 85% Lance 15% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 45% Whip 15% **Ranged (+10%)** Arbalest 60% Axe, Throwing 20% Composite Bow 25% Crossbows 45% Dagger, Throwing 15% Elf Bow 15% Javelin 40% Pole Lasso 15% Rock 25% Self Bow 15% Sling 15% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 105% Medium Shield 100% Small Shield 25% Spirit Magic: Coordination (3pts) Slow (1pts) Shimmer (1pts) Ironhand (2pts) Speedart (1pts) Visibility (2pts) Rune Spells: Summon Moon Elemental (1pts) Summon Earth Elemental (1pts) Dismiss Earth Elemental (1pts) Dismiss Darkness Elemental (1pts) Reflection (1pts) Regrow Limb (2pts) Dismiss Air Elemental (1pts) Summon Fire Elemental (1pts) Melee Attacks: Dagger 60% 1D4+2+1D4 SR 9 6/6 HP Medium Shield 100% 1D4+1D4 SR 8 12/12 HP Ranged Attacks: Light Crossbow 45% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 9 4/4 HP (16-18) - L Arm Armor: 9 3/3 HP (13-15) - R Arm Armor: 9 3/3 HP (12) - Chest Armor: 9 5/5 HP (9-11) - Abdomen Armor: 9 4/4 HP (5-8) - L Leg Armor: 9 4/4 HP (1-4) - R Leg Armor: 9 4/4 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts) Studded leather skirt (3pts) Plate greaves & vambraces (6pts) Closed helmet (5pts) Appropriate weapons 1D3 distinctive scars Sleeping roll Good clothing 20 L in coins War booty worth 2xD100 L
** Darkar ** Runes: Moon Death Man Homeland: Lunar Tarsh, Occupation: Heavy Infantry, Rune Lord of Cult: Seven Mothers STR: 17, CON: 12, SIZ: 12, DEX: 11, INT: 16, POW: 16, CHA: 12, Derived Stats: Damage Bonus: +1D4, Hit Points: 12, Magic Points: 16, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 Passions: Loyalty (Temple) 60%, Loyalty (Shaker Temple) 60%, Honor 60%, Reputation 10%, Love (Family) 60%, Loyalty (Clan) 60%, Cults: Seven Mothers - Rune Lord - Rune Points: 8 Runes: Darkness 60%, Air 70%, Moon 100%, Man 95%, Death 95%, Skills: Large Shield 105%, Medium Shield 100%, Speak (New Pelorian) 85%, Climb 85%, Kopis 85%, Listen 65%, Insight (Species) 65%, Farm 65%, Jump 63%, Fist 60%, Arbalest 60%, Homeland Lore (Local) 60%, Dagger 60%, Read/Write (New Pelorian) 50% Spirit Magic: Ironhand (2pts), Speedart (1pts), Visibility (2pts), Coordination (3pts), Slow (1pts), Shimmer (1pts) Rune Spells: Summon Earth Elemental (1pts), Dismiss Earth Elemental (1pts), Dismiss Darkness Elemental (1pts), Reflection (1pts), Regrow Limb (2pts), Dismiss Air Elemental (1pts), Summon Fire Elemental (1pts), Summon Moon Elemental (1pts) Attacks: Dagger 60% 1D4+2+1D4 SR 9 6/6 HP Medium Shield 100% 1D4+1D4 SR 8 12/12 HP Light Crossbow 45% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 9 4/4 HP (16-18) - L Arm Armor: 9 3/3 HP (13-15) - R Arm Armor: 9 3/3 HP (12) - Chest Armor: 9 5/5 HP (9-11) - Abdomen Armor: 9 4/4 HP (5-8) - L Leg Armor: 9 4/4 HP (1-4) - R Leg Armor: 9 4/4 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts), Studded leather skirt (3pts), Plate greaves & vambraces (6pts), Closed helmet (5pts), Appropriate weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, 20 L in coins, War booty worth 2xD100 L,