Caransson

Truth Fertility Water

Chariot Driver of Lunar Tarsh, Initiate of Yelm

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Created at 2019/09/07 by christopherallison


Description

Caransson (Male) is Responsible and Deceiving. He is a Common adventurer.


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Characteristics
Strength 10 50%
Constitution 15 75%
Size 14 70%
Dexterity 18 90%
Intelligence 11 55%
Power 6 30%
Charisma 17 85%
Attributes
Rune Points (Yelm) 1
Damage Bonus 0
DEX Strike Rank 1
Hit Points 16
Healing Rate 3
Magic Points 6
Spirit Damage 1D6
SIZ Strike Rank 2
Runes
Air Air 40%
Earth Earth 20%
Fire/Sky Fire/Sky 40%
Moon Moon 10%
Water Water 70%
Fertility Fertility 75%
Truth Truth 75%
Rune Spells
Dismiss Fire Elemental Fire/Sky 1
Movement
Ground 8
Passions & Reputation
Honor 60%
Love (Family) 60%
Loyalty (Clan) 60%
Loyalty (Leader) 60%
Loyalty (Shaker Temple) 60%
Reputation 0%
Spirit Magic
Detect Enemies 1
Fireblade 4
Light 1
Speedart 1
Details
Standard of Living Free
Income 60 L
Ransom 500 L

Skills [Gameplay] [Main]

Agility (+10%)
Drive (Chariot) (5) 55%
Metal Lore (0) 40%
Ride (High Llama) (5) 70%
Ride (Horse) (5) 70%
Communication (+10%)
Dance (10) 70%
Intimidate (15) 35%
Intrigue (5) 20%
Sing (10) 30%
Speak (Earthtongue) (0) 40%
Speak (Firespeech) (0) 30%
Speak (Tarshite) (0) 30%
Speak (Tradetalk) (0) 20%
Manipulation (+10%)
Craft (Redsmith) (10) 45%
Devise (5) 45%

Knowledge (+0%)
Battle (10) 30%
Celestial Lore (5) 10%
Cult Lore (Maran Gor) (0) 15%
Cult Lore (Yelm) (0) 15%
Customs (High Llama Tribe) (25) 35%
Elder Race Lore (Dwarf) (5) 15%
Evaluate (10) 40%
Farm (10) 35%
First Aid (10) 20%
Herd (5) 45%
Manage Household (10) 20%
Mineral Lore (5) 15%
Peaceful Cut (10) 25%
Read/Write (Mostali) (0) 30%
Survival (15) 25%

Magic (+0%)
Meditate (0) 5%
Sorcery (Melt/Freeze Metal) (0) 15%
Sorcery (Separate Heat) (0) 25%
Sorcery (Shape Heat) (0) 20%
Spirit Combat (20) 35%
Worship (Maran Gor) (0) 20%
Worship (Yelm) (0) 20%
Perception (+0%)
Scan (25) 60%
Ranged (+10%)
Axe, Throwing (10) 30%
Javelin (10) 30%
Pole Lasso (5) 25%
Sling (5) 25%
Staff Sling (10) 40%

Melee (+10%)
1H Mace (15) 80%
2H Axe (5) 25%
2H Spear (15) 50%
Dagger (15) 35%
Kopis (10) 30%
Lance (5) 30%
Shortsword (10) 40%
Whip (5) 40%
Shield (+10%)
Large Shield (15) 40%
Medium Shield (15) 35%
Stealth (+5%)

Agility (+10%)
Boat (5) 15%
Climb (40) 50%
Dodge (36) 46%
Drive (Chariot) (5) 15%
Drive (Chariot) (5) 55%
Jump (54) 64%
Metal Lore (0) 40%
Ride (Horse) (5) 15%
Ride (High Llama) (5) 70%
Ride (Horse) (5) 70%
Swim (15) 25%
Communication (+10%)
Act (5) 15%
Art (5) 15%
Bargain (5) 15%
Charm (15) 25%
Dance (10) 70%
Disguise (5) 15%
Fast Talk (5) 15%
Intimidate (15) 35%
Intrigue (5) 20%
Orate (10) 20%
Sing (10) 30%
Speak (Heortling) (0) 0%
Speak (Earthtongue) (0) 40%
Speak (Firespeech) (0) 30%
Speak (New Pelorian) (50) 60%
Speak (Praxian) (50) 60%
Speak (Tarshite) (0) 30%
Speak (Tradetalk) (0) 20%
Manipulation (+10%)
Conceal (5) 15%
Craft (Arms) (10) 20%
Craft (Redsmith) (10) 45%
Devise (5) 45%
Play Instrument (5) 15%
Sleight (10) 20%

Knowledge (+0%)
Alchemy (0) 0%
Animal Lore (5) 5%
Battle (10) 30%
Bureacracy (0) 0%
Celestial Lore (5) 10%
Cult Lore (Orlanth) (0) 0%
Cult Lore (Maran Gor) (0) 15%
Cult Lore (Yelm) (0) 15%
Customs (Heortling) (0) 0%
Customs (High Llama Tribe) (25) 35%
Customs (Lunar Provincial) (25) 25%
Elder Race Lore (Elves) (5) 5%
Elder Race Lore (Dwarf) (5) 15%
Evaluate (10) 40%
Farm (10) 35%
First Aid (10) 20%
Game (15) 15%
Herd (5) 45%
Homeland Lore (Local) (30) 30%
Library Use (0) 0%
Lore (Local) (0) 0%
Manage Household (10) 20%
Mineral Lore (5) 15%
Peaceful Cut (10) 25%
Plant Lore (5) 5%
Read/Write (Old Tarsh) (0) 0%
Read/Write (Mostali) (0) 30%
Shiphandling (0) 0%
Survival (15) 25%
Treat Disease (5) 5%
Treat Poison (5) 5%

Magic (+0%)
Meditate (0) 5%
Prepare Corpse (10) 10%
Sense Assassin (0) 0%
Sense Chaos (0) 0%
Sorcery (Spell) (0) 0%
Sorcery (Melt/Freeze Metal) (0) 15%
Sorcery (Separate Heat) (0) 25%
Sorcery (Shape Heat) (0) 20%
Spirit Combat (20) 35%
Spirit Dance (0) 0%
Spirit Lore (0) 0%
Spirit Travel (0) 0%
Understand Herd Beast (0) 0%
Worship (Orlanth) (0) 0%
Worship (Maran Gor) (0) 20%
Worship (Yelm) (0) 20%
Perception (+0%)
Insight (Species) (20) 20%
Listen (25) 25%
Scan (25) 60%
Search (25) 25%
Track (5) 5%
Ranged (+10%)
Arbalest (10) 20%
Axe, Throwing (10) 30%
Composite Bow (5) 15%
Crossbows (25) 35%
Dagger, Throwing (5) 15%
Elf Bow (5) 15%
Javelin (10) 30%
Pole Lasso (5) 25%
Rock (15) 25%
Self Bow (5) 15%
Sling (5) 25%
Staff Sling (10) 40%
Throwing Dagger (10) 20%
Thrown Axe (10) 20%

Melee (+10%)
1H Axe (10) 20%
1H Hammer (10) 20%
1H Mace (15) 80%
1H Spear (5) 15%
2H Axe (5) 25%
2H Hammer (5) 15%
2H Mace (10) 20%
2H Spear (15) 50%
Battle Axe (10) 20%
Broadsword (10) 20%
Dagger (15) 35%
Fist (25) 35%
Grapple (25) 35%
Greatsword (5) 15%
Kick (15) 25%
Kopis (10) 30%
Lance (5) 30%
Pike (15) 25%
Quarterstaff (15) 25%
Rapier (5) 15%
Shortsword (10) 40%
Whip (5) 40%
Shield (+10%)
Large Shield (15) 40%
Medium Shield (15) 35%
Small Shield (15) 25%
Stealth (+5%)
Hide (10) 15%
Move Quietly (10) 15%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
Heavy Mace 80% 1D8+2 6
/10
Large Shield 40% 1D6 6
/16
Ranged Attacks
Attack Skill Damage SR Range Special
Staff Sling 40% 1D10 1 100m

Hit Locations
Hit Location Armor HP Max
19-20 Head 0 6 /6
16-18 L Arm 0 5 /5
13-15 R Arm 0 5 /5
12 Chest 0 7 /7
9-11 Abdomen 0 6 /6
5-8 L Leg 0 6 /6
1-4 R Leg 0 6 /6
Equipment
Equipment
Cultural Weapons
Whip
Linothorax (3pts)
Leather greaves & vambraces (1pt)
Composite helm (2pts)
1D6 Distinctive Scars
Wineskin
Largesse from leader worth 150 l
Chariot belongs to leader or temple