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Caransson
Full Character
Stat Block
--- Caransson --- Runes: Truth Fertility Water Type: Player Character Homeland: Lunar Tarsh Occupation: Chariot Driver Initiate of Cult: Yelm Standard of Living: Free Income: 60 L Ransom: 500 L Description: Caransson (Male) is Responsible and Deceiving. He is a Common adventurer. Stats: Strength: 10 (50%) Constitution: 15 (75%) Size: 14 (70%) Dexterity: 18 (90%) Intelligence: 11 (55%) Power: 6 (30%) Charisma: 17 (85%) Derived Stats: Damage Bonus: 0 Hit Points: 16 Healing Rate: 3 Magic Points: 6 Spirit Damage: 1D6 DEX Strike Rank: 1 SIZ Strike Rank: 2 Movement: Ground: 8 Passions & Reputations: Honor 60% Reputation 5% Love (Family) 60% Loyalty (Clan) 60% Loyalty (Leader) 60% Loyalty (Shaker Temple) 60% **Cults: Yelm - Initiate - Rune Points: 1 Elemental Runes: Air 40% Moon 10% Earth 20% Water 70% Fire/Sky 40% Power Runes: Movement 50% Man 50% Truth 75% Illusion 50% Beast 50% Disorder 50% Death 25% Harmony 50% Fertility 75% Condition Runes: Skills: **Agility (+10%)** Boat 15% Climb 50% Dodge 46% Drive (Chariot) 15% Drive (Chariot) 55% Jump 64% Metal Lore 40% Ride (Horse) 15% Ride (High Llama) 70% Ride (Horse) 70% Swim 25% **Communication (+10%)** Act 15% Art 15% Bargain 15% Charm 25% Dance 70% Disguise 15% Fast Talk 15% Intimidate 35% Intrigue 20% Orate 20% Sing 30% Speak (Heortling) 0% Speak (Earthtongue) 40% Speak (Firespeech) 30% Speak (New Pelorian) 60% Speak (Praxian) 60% Speak (Tarshite) 30% Speak (Tradetalk) 20% **Knowledge (+0%)** Alchemy 0% Animal Lore 5% Battle 30% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 0% Cult Lore (Maran Gor) 15% Cult Lore (Yelm) 15% Customs (Heortling) 0% Customs (High Llama Tribe) 35% Customs (Lunar Provincial) 25% Elder Race Lore (Elves) 5% Elder Race Lore (Dwarf) 15% Evaluate 40% Farm 35% First Aid 20% Game 15% Herd 45% Homeland Lore (Local) 30% Library Use 0% Lore (Local) 0% Manage Household 20% Mineral Lore 15% Peaceful Cut 25% Plant Lore 5% Read/Write (Old Tarsh) 0% Read/Write (Mostali) 30% Shiphandling 0% Survival 25% Treat Disease 5% Treat Poison 5% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Sorcery (Melt/Freeze Metal) 15% Sorcery (Separate Heat) 25% Sorcery (Shape Heat) 20% Spirit Combat 35% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Maran Gor) 20% Worship (Yelm) 20% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Craft (Redsmith) 45% Devise 45% Play Instrument 15% Sleight 20% **Perception (+0%)** Insight (Species) 20% Listen 25% Scan 60% Search 25% Track 5% **Stealth (+5%)** Hide 15% Move Quietly 15% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 80% 1H Spear 15% 2H Axe 25% 2H Hammer 15% 2H Mace 20% 2H Spear 50% Battle Axe 20% Broadsword 20% Dagger 35% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 30% Lance 30% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 40% Whip 40% **Ranged (+10%)** Arbalest 20% Axe, Throwing 30% Composite Bow 15% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 30% Pole Lasso 25% Rock 25% Self Bow 15% Sling 25% Staff Sling 40% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 40% Medium Shield 35% Small Shield 25% Spirit Magic: Detect Enemies (1pts) Light (1pts) Speedart (1pts) Fireblade (4pts) Rune Spells: Dismiss Fire Elemental (1pts) Melee Attacks: Heavy Mace 80% 1D8+2 SR 6 10/10 HP Large Shield 40% 1D6 SR 6 16/16 HP Ranged Attacks: Staff Sling 40% 1D10 SR 1 8/8 HP Rng 100 Hit Locations: (19-20) - Head 6/6 HP (16-18) - L Arm 5/5 HP (13-15) - R Arm 5/5 HP (12) - Chest 7/7 HP (9-11) - Abdomen 6/6 HP (5-8) - L Leg 6/6 HP (1-4) - R Leg 6/6 HP Equipment: Cultural Weapons Whip Linothorax (3pts) Leather greaves & vambraces (1pt) Composite helm (2pts) 1D6 Distinctive Scars Wineskin Largesse from leader worth 150 l Chariot belongs to leader or temple
** Caransson ** Runes: Truth Fertility Water Homeland: Lunar Tarsh, Occupation: Chariot Driver, Initiate of Cult: Yelm STR: 10, CON: 15, SIZ: 14, DEX: 18, INT: 11, POW: 6, CHA: 17, Derived Stats: Damage Bonus: 0, Hit Points: 16, Magic Points: 6, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 Passions: Loyalty (Shaker Temple) 60%, Honor 60%, Reputation 5%, Love (Family) 60%, Loyalty (Clan) 60%, Loyalty (Leader) 60%, Cults: Yelm - Initiate - Rune Points: 1 Runes: Water 70%, Fire/Sky 40%, Air 40%, Moon 10%, Earth 20%, Beast 50%, Disorder 50%, Death 25%, Harmony 50%, Fertility 75%, Illusion 50%, Movement 50%, Man 50%, Truth 75%, Skills: 1H Mace 80%, Dance 70%, Ride (High Llama) 70%, Ride (Horse) 70%, Jump 64%, Speak (New Pelorian) 60%, Scan 60%, Speak (Praxian) 60%, Drive (Chariot) 55%, 2H Spear 50%, Climb 50%, Dodge 46%, Herd 45%, Devise 45% Spirit Magic: Light (1pts), Speedart (1pts), Fireblade (4pts), Detect Enemies (1pts) Rune Spells: Dismiss Fire Elemental (1pts) Attacks: Heavy Mace 80% 1D8+2 SR 6 10/10 HP Large Shield 40% 1D6 SR 6 16/16 HP Staff Sling 40% 1D10 SR 1 8/8 HP Rng 100 Hit Locations: (19-20) - Head 6/6 HP (16-18) - L Arm 5/5 HP (13-15) - R Arm 5/5 HP (12) - Chest 7/7 HP (9-11) - Abdomen 6/6 HP (5-8) - L Leg 6/6 HP (1-4) - R Leg 6/6 HP Equipment: Cultural Weapons, Whip, Linothorax (3pts), Leather greaves & vambraces (1pt), Composite helm (2pts), 1D6 Distinctive Scars, Wineskin, Largesse from leader worth 150 l, Chariot belongs to leader or temple,