NPC_1

Movement Fertility Air

Farmer of Pelanda: Doblian (Urban), Initiate of Orlanth

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Created at 2024/12/08 by William LARP


Description

NPC is Uncommitted and Self-Centered. They is a Common adventurer. (They/Them)


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Characteristics
Strength 6 30%
Constitution 9 45%
Size 12 60%
Dexterity 11 55%
Intelligence 11 55%
Power 10 50%
Charisma 7 35%
Attributes
Rune Points (Orlanth) 1
Damage Bonus 0
DEX Strike Rank 3
Hit Points 9
Healing Rate 2
Magic Points 10
Spirit Damage 1D6
SIZ Strike Rank 2
Runes
Air Air 60%
Earth Earth 20%
Fire/Sky Fire/Sky 40%
Moon Moon 10%
Fertility Fertility 75%
Movement Movement 75%
Rune Spells
Increase/Decrease Wind Air 1
Movement
Ground 8
Passions & Reputation
Devotion (Citygod) 60%
Devotion (Orlanth) 60%
Loyalty (Satrap) 60%
Loyalty (Temple) 60%
Loyalty (Tribe) 60%
Reputation 10%
Spirit Magic
Detect Enemies 1
Heal 2
Mobility 1
Details
Standard of Living Free
Income 80 L
Ransom 500 L

Skills [Gameplay] [Main]

Agility (+0%)
Climb (40) 50%
Jump (33) 53%
Ride (Horse) (5) 15%
Communication (-5%)
Dance (10) 15%
Orate (10) 20%
Sing (10) 15%
Speak (Stormspeech) (0) 30%
Manipulation (+0%)
Play Instrument (5) 25%

Knowledge (+0%)
Cult Lore (Citygods) (5) 15%
Evaluate (10) 20%
First Aid (10) 20%
Game (15) 20%
Herd (5) 20%
Manage Household (10) 50%
Read/Write (New Pelorian) (0) 10%
Streetwise (5) 15%

Magic (+0%)
Meditate (0) 25%
Perception (+0%)
Insight (Human) (20) 30%
Scan (25) 35%
Ranged (+0%)

Melee (+0%)
1H Mace (10) 30%
2H Hammer (5) 15%
2H Spear (15) 25%
Kopis (10) 20%
Shield (+0%)
Large Shield (15) 30%
Stealth (+0%)

Agility (+0%)
Boat (5) 5%
Climb (40) 50%
Dodge (22) 22%
Drive (Chariot) (5) 5%
Jump (33) 53%
Ride (Horse) (5) 15%
Swim (15) 15%
Communication (-5%)
Act (5) 0%
Art (5) 0%
Bargain (5) 0%
Charm (15) 10%
Dance (10) 15%
Disguise (5) 0%
Fast Talk (5) 0%
Intimidate (15) 10%
Intrigue (5) 0%
Orate (10) 20%
Sing (10) 15%
Speak (Heortling) (0) 0%
Speak (New Pelorian) (50) 45%
Speak (Stormspeech) (0) 30%
Manipulation (+0%)
Conceal (5) 5%
Craft (Arms) (10) 10%
Devise (5) 5%
Play Instrument (5) 25%
Sleight (10) 10%

Knowledge (+0%)
Alchemy (0) 0%
Animal Lore (5) 5%
Battle (10) 10%
Bureacracy (0) 0%
Celestial Lore (5) 5%
Cult Lore (Citygods) (5) 15%
Cult Lore (Orlanth) (0) 0%
Customs (Heortling) (0) 0%
Customs (Lunar Way) (25) 25%
Elder Race Lore (Elves) (5) 5%
Evaluate (10) 20%
Farm (10) 10%
First Aid (10) 20%
Game (15) 20%
Herd (5) 20%
Homeland Lore (Doblian) (30) 30%
Homeland Lore (Local) (30) 30%
Library Use (0) 0%
Lore (Local) (0) 0%
Manage Household (10) 50%
Mineral Lore (5) 5%
Peaceful Cut (10) 10%
Plant Lore (5) 5%
Read/Write (New Pelorian) (0) 10%
Read/Write (Old Tarsh) (0) 0%
Shiphandling (0) 0%
Streetwise (5) 15%
Survival (15) 15%
Treat Disease (5) 5%
Treat Poison (5) 5%

Magic (+0%)
Meditate (0) 25%
Prepare Corpse (10) 10%
Sense Assassin (0) 0%
Sense Chaos (0) 0%
Sorcery (Spell) (0) 0%
Spirit Combat (20) 20%
Spirit Dance (0) 0%
Spirit Lore (0) 0%
Spirit Travel (0) 0%
Understand Herd Beast (0) 0%
Worship (Orlanth) (0) 0%
Perception (+0%)
Insight (Human) (20) 30%
Insight (Species) (20) 20%
Listen (25) 25%
Scan (25) 35%
Search (25) 25%
Track (5) 5%
Ranged (+0%)
Arbalest (10) 10%
Axe, Throwing (10) 10%
Composite Bow (5) 5%
Crossbows (25) 25%
Dagger, Throwing (5) 5%
Elf Bow (5) 5%
Javelin (10) 10%
Pole Lasso (5) 5%
Rock (15) 15%
Self Bow (5) 5%
Sling (5) 5%
Staff Sling (10) 10%
Throwing Dagger (10) 10%
Thrown Axe (10) 10%

Melee (+0%)
1H Axe (10) 10%
1H Hammer (10) 10%
1H Mace (10) 30%
1H Spear (5) 5%
2H Axe (5) 5%
2H Hammer (5) 15%
2H Mace (10) 10%
2H Spear (15) 25%
Battle Axe (10) 10%
Broadsword (10) 10%
Dagger (15) 15%
Fist (25) 25%
Grapple (25) 25%
Greatsword (5) 5%
Kick (15) 15%
Kopis (10) 20%
Lance (5) 5%
Pike (15) 15%
Quarterstaff (15) 15%
Rapier (5) 5%
Shortsword (10) 10%
Whip (5) 5%
Shield (+0%)
Large Shield (15) 30%
Medium Shield (15) 15%
Small Shield (15) 15%
Stealth (+0%)
Hide (10) 10%
Move Quietly (10) 10%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
Heavy Mace 30% 1D8+2 8
/10
Large Shield 30% 1D6 8
/16
Ranged Attacks
Attack Skill Damage SR Range Special
Light Crossbow 25% 2D4+2 3 100m

Hit Locations
Hit Location Armor HP Max
19-20 Head 0 3 /3
16-18 L Arm 0 2 /2
13-15 R Arm 0 2 /2
12 Chest 0 4 /4
9-11 Abdomen 0 3 /3
5-8 L Leg 0 3 /3
1-4 R Leg 0 3 /3
Equipment
Equipment
Foodstuffs and livestock worth 120 L
Cultural Weapons
Sickle
Hammer
Two draft oxen
composite helm (3pts)