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Jean-Marc Quapple
Full Character
Stat Block
--- Jean-Marc Quapple --- Runes: Death Air Movement Type: Player Character Homeland: Durulz (Ducks) Occupation: Military Officer Initiate of Cult: Goshawk War Society Standard of Living: Free Income: 120 L Ransom: 700 L Description: Stats: Strength: 13 (65%) Constitution: 11 (55%) Size: 5 (25%) Dexterity: 18 (90%) Intelligence: 18 (90%) Power: 16 (80%) Charisma: 12 (60%) Derived Stats: Hit Points: 10 Healing Rate: 2 Magic Points: 16 Spirit Damage: 1D6+1 DEX Strike Rank: 1 SIZ Strike Rank: 3 Damage Bonus: 0 Movement: Ground: 5 Water: 8 Passions & Reputations: Loyalty (Clan) 60% Loyalty (Tribe) 60% Hate 60% Honor 80% Reputation 10% Love (Family) 60% **Cults: Goshawk War Society - Initiate - Rune Points: 3 Elemental Runes: Air 90% Earth 40% Fire/Sky 20% Power Runes: Illusion 50% Movement 75% Death 100% Harmony 50% Disorder 50% Man 50% Truth 50% Beast 50% Stasis 25% Condition Runes: Skills: **Agility (+10%)** Boat 40% Climb 50% Dodge 46% Drive (Chariot) 15% Jump 64% Ride (Horse) 25% Swim 90% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 20% Disguise 10% Fast Talk 30% Intimidate 30% Intrigue 30% Orate 35% Sing 25% Speak (Heortling) 0% Speak (Heortling) 55% **Knowledge (+10%)** Alchemy 0% Animal Lore 15% Battle 50% Bureacracy 0% Celestial Lore 15% Cult Lore (Orlanth) 0% Cult Lore (Goshawk War Society) 25% Customs (Heortling) 0% Customs (Heortling) 35% Elder Race Lore (Elves) 15% Evaluate 20% Farm 40% First Aid 40% Game 25% Herd 25% Homeland Lore (Local) 50% Library Use 0% Lore (Local) 0% Manage Household 20% Mineral Lore 15% Peaceful Cut 20% Plant Lore 15% Read/Write (Old Tarsh) 0% Read/Write (Own Language) 20% Shiphandling 0% Survival 25% Treat Disease 15% Treat Poison 15% **Magic (+5%)** Meditate 40% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 50% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Goshawk War Society) 25% **Manipulation (+20%)** Conceal 25% Craft (Arms) 30% Devise 25% Play Instrument 25% Sleight 30% **Perception (+10%)** Insight (Species) 30% Listen 35% Scan 55% Search 35% Track 15% **Stealth (+25%)** Hide 35% Move Quietly 35% **Melee (+20%)** 1H Axe 30% 1H Hammer 30% 1H Mace 35% 1H Spear 35% 2H Axe 25% 2H Hammer 25% 2H Mace 30% 2H Spear 35% Battle Axe 40% Broadsword 65% Dagger 45% Fist 80% Grapple 55% Greatsword 25% Kick 45% Kopis 30% Lance 25% Pike 35% Quarterstaff 90% Rapier 25% Shortsword 30% Whip 80% **Ranged (+20%)** Arbalest 30% Axe, Throwing 30% Composite Bow 90% Crossbows 75% Dagger, Throwing 25% Elf Bow 25% Javelin 40% Pole Lasso 25% Rock 35% Self Bow 40% Sling 25% Staff Sling 30% Throwing Dagger 40% Thrown Axe 30% **Shield (+20%)** Large Shield 45% Medium Shield 50% Small Shield 65% Spirit Magic: Strength (0pts) Rune Spells: Warding (1pts) Heal Wound (1pts) Melee Attacks: Fist 80% 1D3 SR 8 0/0 HP Kick 45% 1D6 SR 8 0/0 HP Quarterstaff 90% 1D8 SR 4 8/8 HP Small Shield 65% 1D3 SR 7 8/8 HP Ranged Attacks: Staff Sling 30% 1D10 SR 1 8/8 HP Rng 100 Composite Bow 90% 1D8+1 SR 1 7/7 HP Rng 100 Thrown Dagger 40% 1D4 SR 1 6/6 HP Rng 20 Light Crossbow 75% 2D4+2 SR 1 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 5 4/4 HP (16-18) - L Arm Armor: 5 3/3 HP (13-15) - R Arm Armor: 5 3/3 HP (12) - Chest Armor: 5 5/5 HP (9-11) - Abdomen Armor: 5 4/4 HP (5-8) - L Leg Armor: 5 4/4 HP (1-4) - R Leg Armor: 5 4/4 HP Equipment: Armor: as unit Weapory: as unit In fact, pretty much everything as unit, I guess.
** Jean-Marc Quapple ** Runes: Death Air Movement Homeland: Durulz (Ducks), Occupation: Military Officer, Initiate of Cult: Goshawk War Society STR: 13, CON: 11, SIZ: 5, DEX: 18, INT: 18, POW: 16, CHA: 12, Derived Stats: Damage Bonus: 0, Hit Points: 10, Magic Points: 16, Movement- Ground: 5, Water: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 Passions: Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Hate 60%, Honor 80%, Reputation 10%, Love (Family) 60%, Cults: Goshawk War Society - Initiate - Rune Points: 3 Runes: Earth 40%, Fire/Sky 20%, Air 90%, Death 100%, Harmony 50%, Illusion 50%, Movement 75%, Man 50%, Truth 50%, Disorder 50%, Beast 50%, Stasis 25%, Skills: Swim 90%, Composite Bow 90%, Quarterstaff 90%, Fist 80%, Whip 80%, Crossbows 75%, Broadsword 65%, Small Shield 65%, Jump 64%, Grapple 55%, Scan 55%, Speak (Heortling) 55%, Battle 50%, Spirit Combat 50% Spirit Magic: Strength (0pts) Rune Spells: Heal Wound (1pts), Warding (1pts) Attacks: Fist 80% 1D3 SR 8 0/0 HP Kick 45% 1D6 SR 8 0/0 HP Quarterstaff 90% 1D8 SR 4 8/8 HP Small Shield 65% 1D3 SR 7 8/8 HP Thrown Dagger 40% 1D4 SR 1 6/6 HP Rng 20 Light Crossbow 75% 2D4+2 SR 1 6/6 HP Rng 100 Staff Sling 30% 1D10 SR 1 8/8 HP Rng 100 Composite Bow 90% 1D8+1 SR 1 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 5 4/4 HP (16-18) - L Arm Armor: 5 3/3 HP (13-15) - R Arm Armor: 5 3/3 HP (12) - Chest Armor: 5 5/5 HP (9-11) - Abdomen Armor: 5 4/4 HP (5-8) - L Leg Armor: 5 4/4 HP (1-4) - R Leg Armor: 5 4/4 HP Equipment: Armor: as unit, Weapory: as unit, In fact, pretty much everything as unit, I guess.,