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Darlinda Sorro
Full Character
Stat Block
--- Darlinda Sorro --- Runes: Death Fire/Sky Truth Type: Player Character Homeland: Longhome Occupation: Light Infantry Initiate of Cult: Babeester Gor Standard of Living: Free Income: 60 L Ransom: 500 L Description: Stats: Strength: 15 (75%) Constitution: 14 (70%) Size: 13 (65%) Dexterity: 13 (65%) Intelligence: 19 (95%) Power: 13 (65%) Charisma: 10 (50%) Derived Stats: SIZ Strike Rank: 2 Damage Bonus: +1D4 Hit Points: 15 Healing Rate: 3 Magic Points: 13 Spirit Damage: 1D6 DEX Strike Rank: 2 Movement: Ground: 8 Passions & Reputations: Honor 60% Reputation 22% Fear (Chaos) 65% Love (Family) 60% Hate (Alandar) 60% Loyalty (Long Home) 60% Honor (Combat) 77% Loyalty (The Tribe) 80% Devotion (Babeester Gor) 70% **Cults: Babeester Gor - Initiate - Rune Points: 3 Elemental Runes: Fire/Sky 80% Earth 50% Water 20% Power Runes: Disorder 50% Man 50% Harmony 50% Beast 50% Movement 50% Death 100% Truth 75% Stasis 50% Illusion 25% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 45% Dodge 31% Drive (Chariot) 10% Jump 44% Ride (Horse) 10% Swim 20% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 15% Disguise 10% Fast Talk 10% Intimidate 55% Intrigue 10% Orate 15% Sing 15% Speak (Heortling) 0% Speak (Earthtongue) 15% Speak 47% Speak (Own Language: Tarshite) 55% Speak (Tradetalk) 20% **Knowledge (+10%)** Alchemy 0% Animal Lore 15% Battle 60% Bureacracy 0% Celestial Lore 15% Cult Lore (Orlanth) 0% Cult Lore (Babeester Gor) 35% Customs (Heortling) 0% Customs (Long Home) 55% Customs (Tarshite) 25% Elder Race Lore (Elves) 15% Evaluate 20% Farm 35% First Aid 45% Game 25% Herd 25% Homeland Lore (Local) 40% Library Use 0% Lore (Local) 0% Manage Household 20% Mineral Lore 15% Peaceful Cut 20% Plant Lore 15% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 70% Treat Disease 15% Treat Poison 15% **Magic (+5%)** Meditate 25% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 15% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Babeester Gor) 45% **Manipulation (+15%)** Conceal 20% Craft (Arms) 25% Devise 20% Play Instrument 20% Sleight 25% **Perception (+10%)** Insight (Species) 30% Listen 70% Scan 45% Search 35% Track 15% **Stealth (+10%)** Hide 55% Move Quietly 30% **Melee (+15%)** 1H Axe 40% 1H Hammer 25% 1H Mace 30% 1H Spear 25% 2H Axe 55% 2H Hammer 20% 2H Mace 25% 2H Spear 30% Battle Axe 25% Broadsword 30% Dagger 55% Fist 40% Grapple 40% Greatsword 20% Kick 30% Kopis 118% Lance 20% Pike 30% Quarterstaff 30% Rapier 20% Shortsword 60% Whip 20% **Ranged (+15%)** Arbalest 25% Axe, Throwing 25% Composite Bow 20% Crossbows 40% Dagger, Throwing 20% Elf Bow 20% Javelin 30% Pole Lasso 20% Rock 30% Self Bow 30% Sling 35% Staff Sling 25% Throwing Dagger 25% Thrown Axe 25% **Shield (+15%)** Large Shield 30% Medium Shield 109% Small Shield 30% Spirit Magic: Strength (0pts) Detect Enemies (0pts) Rune Spells: Shield (1pts) Berserker (2pts) Summon Earth Elemental (1pts) Melee Attacks: Medium Shield 109% 1D4+1D4 SR 7 12/12 HP Kopis 118% 1D8+1+1D4 SR 6 12/12 HP Dagger 55% 1D4+2+1D4 SR 8 6/6 HP Shortsword 60% 1D6+1+1D4 SR 7 12/12 HP Ranged Attacks: Thrown Dagger 25% 1D4+1D2 SR 2 6/6 HP Rng 20 Light Crossbow 40% 2D4+2 SR 2 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 3 5/5 HP (16-18) - L Arm Armor: 3 4/4 HP (13-15) - R Arm Armor: 3 4/4 HP (12) - Chest Armor: 3 6/6 HP (9-11) - Abdomen Armor: 3 5/5 HP (5-8) - L Leg Armor: 3 5/5 HP (1-4) - R Leg Armor: 3 5/5 HP Equipment: History: 600 Lunars Linothorax (3 pts) Cuirboilli greaves & vambraces (3 pts) Composite helm (3 pts) Weapons 1D3 distinctive scars Sleeping roll Good clothing War booty worth 2xD100 L
** Darlinda Sorro ** Runes: Death Fire/Sky Truth Homeland: Longhome, Occupation: Light Infantry, Initiate of Cult: Babeester Gor STR: 15, CON: 14, SIZ: 13, DEX: 13, INT: 19, POW: 13, CHA: 10, Derived Stats: Damage Bonus: +1D4, Hit Points: 15, Magic Points: 13, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Passions: Devotion (Babeester Gor) 70%, Honor (Combat) 77%, Loyalty (The Tribe) 80%, Fear (Chaos) 65%, Love (Family) 60%, Hate (Alandar) 60%, Loyalty (Long Home) 60%, Honor 60%, Reputation 22%, Cults: Babeester Gor - Initiate - Rune Points: 3 Runes: Water 20%, Fire/Sky 80%, Earth 50%, Death 100%, Truth 75%, Stasis 50%, Illusion 25%, Disorder 50%, Man 50%, Harmony 50%, Beast 50%, Movement 50%, Skills: Kopis 118%, Medium Shield 109%, Survival 70%, Listen 70%, Battle 60%, Shortsword 60%, Hide 55%, 2H Axe 55%, Speak (Own Language: Tarshite) 55%, Customs (Long Home) 55%, Intimidate 55%, Dagger 55%, Speak 47%, First Aid 45% Spirit Magic: Strength (0pts), Detect Enemies (0pts) Rune Spells: Shield (1pts), Berserker (2pts), Summon Earth Elemental (1pts) Attacks: Kopis 118% 1D8+1+1D4 SR 6 12/12 HP Dagger 55% 1D4+2+1D4 SR 8 6/6 HP Shortsword 60% 1D6+1+1D4 SR 7 12/12 HP Medium Shield 109% 1D4+1D4 SR 7 12/12 HP Light Crossbow 40% 2D4+2 SR 2 6/6 HP Rng 100 Thrown Dagger 25% 1D4+1D2 SR 2 6/6 HP Rng 20 Hit Locations: (19-20) - Head Armor: 3 5/5 HP (16-18) - L Arm Armor: 3 4/4 HP (13-15) - R Arm Armor: 3 4/4 HP (12) - Chest Armor: 3 6/6 HP (9-11) - Abdomen Armor: 3 5/5 HP (5-8) - L Leg Armor: 3 5/5 HP (1-4) - R Leg Armor: 3 5/5 HP Equipment: History: 600 Lunars, Linothorax (3 pts), Cuirboilli greaves & vambraces (3 pts), Composite helm (3 pts), Weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, War booty worth 2xD100 L,