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Orl bis roder
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--- Orl bis roder --- Runes: Air Movement Type: Player Character Homeland: Prax: Bison Riders Occupation: Herder Initiate of Cult: Orlanth Adventurous Standard of Living: Poor Income: 60 L Ransom: 500 L Description: One man and his bison vs a cruel and evil world this is their story.... Stats: Strength: 17 (85%) Constitution: 14 (70%) Size: 19 (95%) Dexterity: 11 (55%) Intelligence: 15 (75%) Power: 9 (45%) Charisma: 14 (70%) Derived Stats: DEX Strike Rank: 3 SIZ Strike Rank: 1 Damage Bonus: +1D6 Hit Points: 16 Healing Rate: 3 Magic Points: 9 Spirit Damage: 1D6 Movement: Ground: 8 Passions & Reputations: Devotion (Orlanth) 70% Love (Bison Steed) 60% Reputation 7% Honor (Own) 59% Hate (Chaos) 70% Love (Family) 70% Loyalty (Tribe) 60% Loyalty (Family) 60% **Cults: Orlanth Adventurous - Initiate - Rune Points: 3 Elemental Runes: Air 80% Earth 50% Fire/Sky 40% Power Runes: Disorder 50% Beast 40% Stasis 25% Fertility 50% Man 25% Illusion 50% Movement 75% Death 50% Truth 50% Harmony 50% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 40% Dodge 22% Drive (Chariot) 5% Jump 43% Ride (Horse) 5% Ride (Bison) 65% Swim 15% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 15% Disguise 10% Fast Talk 10% Intimidate 20% Intrigue 10% Orate 45% Sing 25% Speak (Praxian) 55% Speak (Stormspeech) 25% Speak (Tradetalk) 40% **Knowledge (+5%)** Animal Lore 20% Battle 15% Celestial Lore 10% Customs (Bison Tribe) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 15% First Aid 50% Game 20% Herd 70% Homeland Lore (Local) 35% Manage Household 15% Mineral Lore 10% Peaceful Cut 60% Plant Lore 10% Survival 40% Treat Disease 10% Treat Poison 10% **Magic (+0%)** Meditate 15% Prepare Corpse 10% Spirit Combat 50% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Devise 15% Play Instrument 15% Sleight 20% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 65% Search 30% Track 20% **Stealth (-5%)** Hide 5% Move Quietly 5% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 45% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 20% Broadsword 30% Dagger 35% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 20% Lance 30% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 15% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 60% Pole Lasso 15% Rock 25% Self Bow 15% Sling 15% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 25% Medium Shield 45% Small Shield 25% Spirit Magic: Mobility (1pts) Bladesharp (1pts) Disruption (1pts) Heal (1pts) Farsee (1pts) Rune Spells: Shield (1pts) Lightning (1pts) Mist Cloud (1pts) Melee Attacks: Dagger 35% 1D4+2+1D6 SR 8 6/6 HP Broadsword 30% 1D8+1+1D6 SR 6 12/12 HP Medium Shield 45% 1D4+1D6 SR 7 12/12 HP 1H Short Spear 45% 1D6+1+1D6 SR 6 10/10 HP Ranged Attacks: Thrown Javelin 60% 1D10+1D3 SR 3 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 4 6/6 HP (16-18) - L Arm Armor: 3 5/5 HP (13-15) - R Arm Armor: 3 5/5 HP (12) - Chest Armor: 4 7/7 HP (9-11) - Abdomen Armor: 4 6/6 HP (5-8) - L Leg Armor: 3 6/6 HP (1-4) - R Leg Armor: 3 6/6 HP Equipment: History: 15 Lunars Cultural Weapons Herd animals worth 120 L Staff Herding animal
** Orl bis roder ** Runes: Air Movement Homeland: Prax: Bison Riders, Occupation: Herder, Initiate of Cult: Orlanth Adventurous STR: 17, CON: 14, SIZ: 19, DEX: 11, INT: 15, POW: 9, CHA: 14, Derived Stats: Damage Bonus: +1D6, Hit Points: 16, Magic Points: 9, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 Passions: Devotion (Orlanth) 70%, Love (Bison Steed) 60%, Reputation 7%, Honor (Own) 59%, Hate (Chaos) 70%, Love (Family) 70%, Loyalty (Tribe) 60%, Loyalty (Family) 60%, Cults: Orlanth Adventurous - Initiate - Rune Points: 3 Runes: Earth 50%, Fire/Sky 40%, Air 80%, Beast 40%, Stasis 25%, Man 25%, Illusion 50%, Fertility 50%, Death 50%, Truth 50%, Harmony 50%, Movement 75%, Disorder 50%, Skills: Herd 70%, Scan 65%, Ride (Bison) 65%, Peaceful Cut 60%, Javelin 60%, Speak (Praxian) 55%, Spirit Combat 50%, First Aid 50%, Medium Shield 45%, Orate 45%, 1H Spear 45%, Jump 43%, Survival 40%, Speak (Tradetalk) 40% Spirit Magic: Heal (1pts), Farsee (1pts), Mobility (1pts), Bladesharp (1pts), Disruption (1pts) Rune Spells: Shield (1pts), Lightning (1pts), Mist Cloud (1pts) Attacks: Medium Shield 45% 1D4+1D6 SR 7 12/12 HP 1H Short Spear 45% 1D6+1+1D6 SR 6 10/10 HP Dagger 35% 1D4+2+1D6 SR 8 6/6 HP Broadsword 30% 1D8+1+1D6 SR 6 12/12 HP Thrown Javelin 60% 1D10+1D3 SR 3 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 4 6/6 HP (16-18) - L Arm Armor: 3 5/5 HP (13-15) - R Arm Armor: 3 5/5 HP (12) - Chest Armor: 4 7/7 HP (9-11) - Abdomen Armor: 4 6/6 HP (5-8) - L Leg Armor: 3 6/6 HP (1-4) - R Leg Armor: 3 6/6 HP Equipment: History: 15 Lunars, Cultural Weapons, Herd animals worth 120 L, Staff, Herding animal,