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Harala
Full Character
Stat Block
--- Harala --- Runes: Moon Truth Death Type: Player Character Homeland: Lunar Tarsh Occupation: Hunter Initiate of Cult: Seven Mothers Standard of Living: Poor Income: 40 L Ransom: 250 L Description: Harala is Quixotic and Patient. She is a Heroic adventurer. (She/Her) Stats: Strength: 9 (45%) Constitution: 9 (45%) Size: 13 (65%) Dexterity: 15 (75%) Intelligence: 15 (75%) Power: 11 (55%) Charisma: 15 (75%) Derived Stats: Damage Bonus: 0 Hit Points: 10 Healing Rate: 2 Magic Points: 11 Spirit Damage: 1D6+1 DEX Strike Rank: 2 SIZ Strike Rank: 2 Movement: Ground: 8 Passions & Reputations: Reputation 11% Love (Family) 70% Loyalty (Clan) 60% Loyalty (Red Emperor) 60% Loyalty (Shaker Temple) 60% **Cults: Seven Mothers - Initiate - Rune Points: 3 Elemental Runes: Moon 90% Earth 40% Fire/Sky 60% Power Runes: Death 85% Truth 85% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 70% Dodge 35% Drive (Chariot) 10% Jump 75% Ride (Horse) 35% Swim 20% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 20% Disguise 10% Fast Talk 10% Intimidate 20% Intrigue 15% Orate 15% Sing 25% Speak (Heortling) 0% Speak (New Pelorian) 90% Speak (Tarshite) 25% Speak (Tradetalk) 15% **Knowledge (+5%)** Alchemy 0% Animal Lore 40% Battle 15% Bureacracy 0% Celestial Lore 15% Cult Lore (Orlanth) 0% Cult Lore (Seven Mothers) 20% Customs (Heortling) 0% Customs (Lunar Provincial) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 40% First Aid 15% Game 20% Herd 10% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (New Pelorian) 20% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+0%)** Meditate 25% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 35% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Seven Mothers) 20% **Manipulation (+10%)** Conceal 25% Craft (Arms) 20% Devise 15% Play Instrument 15% Sleight 20% **Perception (+5%)** Insight (Species) 25% Listen 40% Scan 40% Search 30% Track 40% **Stealth (+5%)** Hide 25% Move Quietly 15% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 15% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 40% Battle Axe 20% Broadsword 20% Dagger 35% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 30% Lance 15% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 75% Composite Bow 25% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 30% Pole Lasso 15% Rock 25% Self Bow 15% Sling 15% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 40% Medium Shield 35% Small Shield 25% Spirit Magic: Glamour (2pts) Bludgeon (1pts) Ironhand (1pts) Disruption (1pts) Protection (2pts) Detect Life (1pts) Light (1pts) Rune Spells: Dismiss Air Elemental (1pts) Summon Earth Elemental (1pts) Summon Water Elemental (1pts) Melee Attacks: Long Spear 40% 1D10+1 SR 4 10/10 HP Large Shield 40% 1D6 SR 7 16/16 HP Ranged Attacks: 75% SR 2 0/0 HP Hit Locations: (19-20) - Head Armor: 2 4/4 HP (16-18) - L Arm Armor: 2 3/3 HP (13-15) - R Arm Armor: 2 3/3 HP (12) - Chest Armor: 2 5/5 HP (9-11) - Abdomen Armor: 2 4/4 HP (5-8) - L Leg Armor: 2 4/4 HP (1-4) - R Leg Armor: 2 4/4 HP Equipment: Cultural Weapons Hunting animal Snares Furs worth 120 L
** Harala ** Runes: Moon Truth Death Homeland: Lunar Tarsh, Occupation: Hunter, Initiate of Cult: Seven Mothers STR: 9, CON: 9, SIZ: 13, DEX: 15, INT: 15, POW: 11, CHA: 15, Derived Stats: Damage Bonus: 0, Hit Points: 10, Magic Points: 11, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 Passions: Loyalty (Clan) 60%, Loyalty (Red Emperor) 60%, Loyalty (Shaker Temple) 60%, Reputation 11%, Love (Family) 70%, Cults: Seven Mothers - Initiate - Rune Points: 3 Runes: Moon 90%, Earth 40%, Fire/Sky 60%, Death 85%, Truth 85%, Skills: Speak (New Pelorian) 90%, Jump 75%, Axe, Throwing 75%, Climb 70%, 2H Spear 40%, Track 40%, Scan 40%, Listen 40%, Large Shield 40%, Farm 40%, Animal Lore 40%, Dodge 35%, Fist 35%, Dagger 35% Spirit Magic: Detect Life (1pts), Light (1pts), Glamour (2pts), Bludgeon (1pts), Ironhand (1pts), Disruption (1pts), Protection (2pts) Rune Spells: Dismiss Air Elemental (1pts), Summon Earth Elemental (1pts), Summon Water Elemental (1pts) Attacks: Long Spear 40% 1D10+1 SR 4 10/10 HP Large Shield 40% 1D6 SR 7 16/16 HP 75% SR 2 0/0 HP Hit Locations: (19-20) - Head Armor: 2 4/4 HP (16-18) - L Arm Armor: 2 3/3 HP (13-15) - R Arm Armor: 2 3/3 HP (12) - Chest Armor: 2 5/5 HP (9-11) - Abdomen Armor: 2 4/4 HP (5-8) - L Leg Armor: 2 4/4 HP (1-4) - R Leg Armor: 2 4/4 HP Equipment: Cultural Weapons, Hunting animal, Snares, Furs worth 120 L,