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Wee Smidge
Full Character
Stat Block
--- Wee Smidge --- Runes: Movement Fertility Water Type: Player Character Homeland: Sartar Occupation: Herder Initiate of Cult: Issaries Standard of Living: Poor Income: 60 L Ransom: 500 L Description: If a profit can be made, he'll find a way. Stats: Strength: 15 (75%) Constitution: 15 (75%) Size: 12 (60%) Dexterity: 16 (80%) Intelligence: 13 (65%) Power: 10 (50%) Charisma: 16 (80%) Derived Stats: Magic Points: 10 Spirit Damage: 1D6+1 DEX Strike Rank: 1 SIZ Strike Rank: 2 Damage Bonus: +1D4 Hit Points: 15 Healing Rate: 3 Movement: Ground: 8 Passions & Reputations: Reputation 13% Love (Family) 60% Loyalty (Clan) 70% Loyalty (Tribe) 60% Loyalty (Temple) 60% **Cults: Issaries - Initiate - Rune Points: 3 Elemental Runes: Air 70% Earth 40% Water 80% Power Runes: Fertility 85% Movement 85% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 55% Dodge 37% Drive (Chariot) 10% Jump 88% Ride (Horse) 15% Swim 20% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 20% Disguise 10% Fast Talk 10% Intimidate 20% Intrigue 10% Orate 15% Sing 35% Speak (Tradetalk) 15% **Knowledge (+5%)** Animal Lore 20% Battle 15% Celestial Lore 10% Cult Lore (Issaries) 20% Elder Race Lore (Elves) 10% Evaluate 15% Farm 35% First Aid 25% Game 20% Herd 75% Homeland Lore (Local) 35% Library Use 15% Lore (Local) 30% Manage Household 15% Mineral Lore 10% Peaceful Cut 70% Plant Lore 10% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Spirit Combat 35% Worship (Issaries) 35% Worship (Orlanth) 10% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Devise 15% Play Instrument 15% Sleight 20% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 40% Search 30% Track 20% **Stealth (+10%)** Hide 20% Move Quietly 20% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 25% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 30% Broadsword 45% Dagger 35% Fist 35% Grapple 35% Greatsword 15% Kick 35% Kopis 20% Lance 15% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 25% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 40% Pole Lasso 15% Rock 25% Self Bow 15% Sling 15% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 35% Medium Shield 75% Small Shield 25% Spirit Magic: Countermagic (3pts) Glue (2pts) Glamour (2pts) Mobility (1pts) Rune Spells: Passage (1pts) Path Watch (2pts) Spell Trading (2pts) Melee Attacks: Broadsword 45% 1D8+1+1D4 SR 5 12/12 HP Medium Shield 75% 1D4+1D4 SR 6 12/12 HP Ranged Attacks: Thrown Javelin 40% 1D10+1D2 SR 1 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 2 5/5 HP (16-18) - L Arm Armor: 2 4/4 HP (13-15) - R Arm Armor: 2 4/4 HP (12) - Chest Armor: 2 6/6 HP (9-11) - Abdomen Armor: 2 5/5 HP (5-8) - L Leg Armor: 2 5/5 HP (1-4) - R Leg Armor: 2 5/5 HP Equipment: Cultural Weapons Herd animals worth 120 L Staff Herding animal
** Wee Smidge ** Runes: Movement Fertility Water Homeland: Sartar, Occupation: Herder, Initiate of Cult: Issaries STR: 15, CON: 15, SIZ: 12, DEX: 16, INT: 13, POW: 10, CHA: 16, Derived Stats: Magic Points: 10, Damage Bonus: +1D4, Hit Points: 15, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Passions: Love (Family) 60%, Loyalty (Clan) 70%, Loyalty (Tribe) 60%, Loyalty (Temple) 60%, Reputation 13%, Cults: Issaries - Initiate - Rune Points: 3 Runes: Air 70%, Earth 40%, Water 80%, Movement 85%, Fertility 85%, Skills: Jump 88%, Medium Shield 75%, Herd 75%, Peaceful Cut 70%, Climb 55%, Broadsword 45%, Javelin 40%, Scan 40%, Dodge 37%, Fist 35%, Grapple 35%, Worship (Issaries) 35%, Spirit Combat 35%, Kick 35% Spirit Magic: Mobility (1pts), Countermagic (3pts), Glue (2pts), Glamour (2pts) Rune Spells: Passage (1pts), Path Watch (2pts), Spell Trading (2pts) Attacks: Broadsword 45% 1D8+1+1D4 SR 5 12/12 HP Medium Shield 75% 1D4+1D4 SR 6 12/12 HP Thrown Javelin 40% 1D10+1D2 SR 1 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 2 5/5 HP (16-18) - L Arm Armor: 2 4/4 HP (13-15) - R Arm Armor: 2 4/4 HP (12) - Chest Armor: 2 6/6 HP (9-11) - Abdomen Armor: 2 5/5 HP (5-8) - L Leg Armor: 2 5/5 HP (1-4) - R Leg Armor: 2 5/5 HP Equipment: Cultural Weapons, Herd animals worth 120 L, Staff, Herding animal,