The Cradle of Heroes
Open Content
All Heroes
Crafted Heroes
Random Heroes
Factions
Encounters
Backgrounds
Homelands
Occupations
Cults
About
Login
Login
Register
Login with Google
Search
Mormeros
Full Character
Stat Block
--- Mormeros --- Runes: Movement Air Man Type: Player Character Homeland: Sartar Occupation: Chariot Driver Initiate of Cult: Orlanth Adventurous Standard of Living: Free Income: 60 L Ransom: 500 L Description: Stats: Strength: 20 (100%) Constitution: 20 (100%) Size: 16 (80%) Dexterity: 12 (60%) Intelligence: 12 (60%) Power: 12 (60%) Charisma: 13 (65%) Derived Stats: Damage Bonus: +1D6 Hit Points: 21 Healing Rate: 0 Magic Points: 12 Spirit Damage: 1D6+1 DEX Strike Rank: 3 SIZ Strike Rank: 1 Movement: Ground: 8 Passions & Reputations: Loyalty (Clan) 70% Loyalty (Tribe) 60% Devotion (Orlanth) 60% Loyalty (Hoyvan Morr) 60% Honor 60% Reputation 15% Love (Family) 60% **Cults: Orlanth Adventurous - Initiate - Rune Points: 3 Elemental Runes: Earth 50% Fire/Sky 20% Air 90% Power Runes: Beast 25% Movement 95% Death 50% Truth 50% Stasis 5% Harmony 50% Disorder 50% Fertility 50% Man 75% Illusion 50% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 45% Dodge 29% Drive (Chariot) 10% Drive (Chariot) 75% Jump 41% Ride (Horse) 10% Ride (Horse) 15% Swim 20% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 35% Disguise 10% Fast Talk 10% Intimidate 20% Intrigue 10% Orate 30% Sing 35% Speak (Heortling) 0% Speak (Heortling) 55% Speak (Stormspeech) 35% Speak (Tradetalk) 15% **Knowledge (+0%)** Alchemy 0% Animal Lore 5% Battle 75% Bureacracy 0% Celestial Lore 5% Cult Lore (Orlanth) 0% Cult Lore (Orlanth) 40% Customs (Heortling) 0% Customs (Heortling) 25% Elder Race Lore (Elves) 5% Evaluate 10% Farm 30% First Aid 20% Game 15% Herd 15% Homeland Lore (Local) 30% Library Use 0% Lore (Local) 0% Manage Household 10% Mineral Lore 5% Peaceful Cut 10% Plant Lore 5% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 15% Treat Disease 5% Treat Poison 5% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 35% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Orlanth) 50% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Devise 10% Play Instrument 10% Sleight 15% **Perception (+0%)** Insight (Species) 20% Listen 25% Scan 65% Search 25% Track 5% **Stealth (-5%)** Hide 5% Move Quietly 5% **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 20% 1H Spear 20% 2H Axe 10% 2H Hammer 10% 2H Mace 15% 2H Spear 20% Battle Axe 25% Broadsword 70% Dagger 30% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 15% Lance 10% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 35% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 50% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 25% Pole Lasso 10% Rock 20% Self Bow 10% Sling 10% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 30% Medium Shield 60% Small Shield 20% Spirit Magic: Repair (3pts) Mobility (1pts) Disruption (1pts) Rune Spells: Flight (1pts) Mist Cloud (1pts) Wind Words (1pts) Melee Attacks: Broadsword 70% 1D8+1+1D6 SR 6 12/12 HP Medium Shield 60% 1D4+1D6 SR 7 12/12 HP Ranged Attacks: Composite Bow 50% 1D8+1 SR 3 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 2 7/7 HP (16-18) - L Arm Armor: 1 6/6 HP (13-15) - R Arm Armor: 1 6/6 HP (12) - Chest Armor: 2 8/8 HP (9-11) - Abdomen Armor: 2 7/7 HP (5-8) - L Leg Armor: 1 7/7 HP (1-4) - R Leg Armor: 1 7/7 HP Equipment: History: 700 Lunars Cultural Weapons Whip Linothorax (3pts) Leather greaves & vambraces (1pt) Composite helm (2pts) 1D6 Distinctive Scars Wineskin Largesse from leader worth 150 l Chariot belongs to leader or temple
** Mormeros ** Runes: Movement Air Man Homeland: Sartar, Occupation: Chariot Driver, Initiate of Cult: Orlanth Adventurous STR: 20, CON: 20, SIZ: 16, DEX: 12, INT: 12, POW: 12, CHA: 13, Derived Stats: Damage Bonus: +1D6, Hit Points: 21, Magic Points: 12, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 Passions: Honor 60%, Reputation 15%, Love (Family) 60%, Loyalty (Clan) 70%, Loyalty (Tribe) 60%, Devotion (Orlanth) 60%, Loyalty (Hoyvan Morr) 60%, Cults: Orlanth Adventurous - Initiate - Rune Points: 3 Runes: Earth 50%, Fire/Sky 20%, Air 90%, Disorder 50%, Fertility 50%, Man 75%, Illusion 50%, Beast 25%, Movement 95%, Death 50%, Truth 50%, Stasis 5%, Harmony 50%, Skills: Battle 75%, Drive (Chariot) 75%, Broadsword 70%, Scan 65%, Medium Shield 60%, Speak (Heortling) 55%, Composite Bow 50%, Worship (Orlanth) 50%, Climb 45%, Jump 41%, Cult Lore (Orlanth) 40%, Dance 35%, Spirit Combat 35%, Sing 35% Spirit Magic: Repair (3pts), Mobility (1pts), Disruption (1pts) Rune Spells: Flight (1pts), Mist Cloud (1pts), Wind Words (1pts) Attacks: Broadsword 70% 1D8+1+1D6 SR 6 12/12 HP Medium Shield 60% 1D4+1D6 SR 7 12/12 HP Composite Bow 50% 1D8+1 SR 3 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 2 7/7 HP (16-18) - L Arm Armor: 1 6/6 HP (13-15) - R Arm Armor: 1 6/6 HP (12) - Chest Armor: 2 8/8 HP (9-11) - Abdomen Armor: 2 7/7 HP (5-8) - L Leg Armor: 1 7/7 HP (1-4) - R Leg Armor: 1 7/7 HP Equipment: History: 700 Lunars, Cultural Weapons, Whip, Linothorax (3pts), Leather greaves & vambraces (1pt), Composite helm (2pts), 1D6 Distinctive Scars, Wineskin, Largesse from leader worth 150 l, Chariot belongs to leader or temple,