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Aslandar
Full Character
Stat Block
--- Aslandar --- Runes: Air Movement Beast Type: Player Character Homeland: Prax: Pol-Joni Occupation: Heavy Cavalry Initiate of Cult: Orlanth Adventurous Standard of Living: Free Income: 60 L Ransom: 500 L Description: Stats: Strength: 17 (85%) Constitution: 16 (80%) Size: 11 (55%) Dexterity: 14 (70%) Intelligence: 13 (65%) Power: 11 (55%) Charisma: 16 (80%) Derived Stats: SIZ Strike Rank: 2 Damage Bonus: +1D4 Hit Points: 16 Healing Rate: 3 Magic Points: 11 Spirit Damage: 1D6+1 DEX Strike Rank: 2 Movement: Ground: 8 Passions & Reputations: Reputation 10% Hate (Chaos) 80% Love (Family) 80% Loyalty (Tribe) 60% Loyalty (Leader) 60% Devotion (Orlanth) 60% Hate (Lunar Empire) 90% Loyalty 60% **Cults: Orlanth Adventurous - Initiate - Rune Points: 3 Elemental Runes: Air 90% Earth 60% Darkness 20% Power Runes: Stasis 15% Illusion 50% Movement 85% Man 25% Truth 50% Harmony 50% Fertility 50% Beast 75% Death 50% Disorder 50% Condition Runes: Skills: **Agility (+10%)** Boat 15% Climb 50% Dodge 63% Drive (Chariot) 15% Jump 52% Ride (Horse) 15% Ride (Horse) 15% Swim 25% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 15% Disguise 10% Fast Talk 10% Intimidate 20% Intrigue 10% Orate 55% Sing 35% Speak (Praxian) 55% Speak (Stormspeech) 25% Speak (Tradetalk) 25% **Knowledge (+5%)** Animal Lore 10% Battle 65% Celestial Lore 10% Customs (Pol-Joni) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 15% First Aid 35% Game 20% Herd 40% Homeland Lore (Local) 35% Manage Household 15% Mineral Lore 10% Peaceful Cut 30% Plant Lore 10% Survival 30% Treat Disease 10% Treat Poison 10% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Spirit Combat 50% **Manipulation (+15%)** Conceal 20% Craft (Arms) 25% Devise 20% Play Instrument 20% Sleight 25% **Perception (+5%)** Insight (Species) 25% Listen 40% Scan 50% Search 30% Track 10% **Stealth (+10%)** Hide 20% Move Quietly 20% **Melee (+15%)** 1H Axe 25% 1H Hammer 25% 1H Mace 30% 1H Spear 20% 2H Axe 20% 2H Hammer 20% 2H Mace 25% 2H Spear 30% Battle Axe 25% Broadsword 100% Dagger 40% Fist 40% Grapple 40% Greatsword 20% Kick 30% Kopis 25% Lance 55% Pike 30% Quarterstaff 30% Rapier 20% Shortsword 25% Whip 20% **Ranged (+15%)** Arbalest 25% Axe, Throwing 25% Composite Bow 80% Crossbows 40% Dagger, Throwing 20% Elf Bow 20% Javelin 25% Pole Lasso 20% Rock 30% Self Bow 20% Sling 20% Staff Sling 25% Throwing Dagger 25% Thrown Axe 25% **Shield (+15%)** Large Shield 75% Medium Shield 45% Small Shield 30% Spirit Magic: Heal (2pts) Befuddle (0pts) Mobility (0pts) Rune Spells: Dark Walk (1pts) Flight (1pts) Shield (1pts) Melee Attacks: Large Shield 75% 1D6+1D4 SR 7 16/16 HP Broadsword 100% 1D8+1+1D4 SR 6 12/12 HP Ranged Attacks: Composite Bow 80% 1D8+1 SR 2 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 5 6/6 HP (16-18) - L Arm Armor: 5 5/5 HP (13-15) - R Arm Armor: 5 5/5 HP (12) - Chest Armor: 5 7/7 HP (9-11) - Abdomen Armor: 5 6/6 HP (5-8) - L Leg Armor: 5 6/6 HP (1-4) - R Leg Armor: 5 6/6 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts) Studded leather skirt (3pts) Plate greaves & vambraces (6pts) Closed helmet (5pts) Weapons Riding animal 1D3 distinctive scars Sleeping roll Good clothing 20 L in coin War booty worth 2xD100 L
** Aslandar ** Runes: Air Movement Beast Homeland: Prax: Pol-Joni, Occupation: Heavy Cavalry, Initiate of Cult: Orlanth Adventurous STR: 17, CON: 16, SIZ: 11, DEX: 14, INT: 13, POW: 11, CHA: 16, Derived Stats: Damage Bonus: +1D4, Hit Points: 16, Magic Points: 11, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 Passions: Loyalty 60%, Reputation 10%, Hate (Chaos) 80%, Love (Family) 80%, Loyalty (Tribe) 60%, Loyalty (Leader) 60%, Devotion (Orlanth) 60%, Hate (Lunar Empire) 90%, Cults: Orlanth Adventurous - Initiate - Rune Points: 3 Runes: Darkness 20%, Air 90%, Earth 60%, Harmony 50%, Fertility 50%, Beast 75%, Death 50%, Disorder 50%, Stasis 15%, Illusion 50%, Movement 85%, Man 25%, Truth 50%, Skills: Broadsword 100%, Composite Bow 80%, Large Shield 75%, Battle 65%, Dodge 63%, Lance 55%, Speak (Praxian) 55%, Orate 55%, Jump 52%, Spirit Combat 50%, Scan 50%, Climb 50%, Medium Shield 45%, Fist 40% Spirit Magic: Heal (2pts), Befuddle (0pts), Mobility (0pts) Rune Spells: Dark Walk (1pts), Flight (1pts), Shield (1pts) Attacks: Broadsword 100% 1D8+1+1D4 SR 6 12/12 HP Large Shield 75% 1D6+1D4 SR 7 16/16 HP Composite Bow 80% 1D8+1 SR 2 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 5 6/6 HP (16-18) - L Arm Armor: 5 5/5 HP (13-15) - R Arm Armor: 5 5/5 HP (12) - Chest Armor: 5 7/7 HP (9-11) - Abdomen Armor: 5 6/6 HP (5-8) - L Leg Armor: 5 6/6 HP (1-4) - R Leg Armor: 5 6/6 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts), Studded leather skirt (3pts), Plate greaves & vambraces (6pts), Closed helmet (5pts), Weapons, Riding animal, 1D3 distinctive scars, Sleeping roll, Good clothing, 20 L in coin, War booty worth 2xD100 L,