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Nocturnal
Full Character
Stat Block
--- Nocturnal --- Runes: Movement Illusion Water Type: Player Character Homeland: Old Tarsh Occupation: Thief Initiate of Cult: Storm Bull Standard of Living: Poor Income: 30 L Ransom: 250 L Description: Stats: Strength: 11 (55%) Constitution: 12 (60%) Size: 12 (60%) Dexterity: 20 (100%) Intelligence: 17 (85%) Power: 9 (45%) Charisma: 9 (45%) Derived Stats: Magic Points: 9 Spirit Damage: 1D6 DEX Strike Rank: 0 SIZ Strike Rank: 2 Damage Bonus: 0 Hit Points: 12 Healing Rate: 2 Movement: Ground: 8 Passions & Reputations: Loyalty (Gang) 60% Hate (Beast Men) 60% Devotion (Storm Bull) 70% Loyalty (Shaker Temple) 60% Reputation 6% Love (Family) 60% Loyalty (Clan) 60% **Cults: Storm Bull - Initiate - Rune Points: 3 Elemental Runes: Air 50% Earth 30% Water 70% Power Runes: Death 70% Illusion 80% Movement 80% Fertility 30% Truth 20% Stasis 20% Disorder 50% Harmony 50% Man 50% Beast 50% Condition Runes: Skills: **Agility (+10%)** Boat 15% Climb 60% Dodge 75% Drive (Chariot) 15% Jump 70% Ride (Horse) 15% Ride (Horse) 20% Swim 25% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 20% Disguise 40% Fast Talk 40% Intimidate 30% Intrigue 10% Orate 15% Sing 25% Speak (Heortling) 0% Speak (Tarshite) 55% Speak (Tradetalk) 15% **Knowledge (+10%)** Alchemy 0% Animal Lore 15% Battle 35% Bureacracy 0% Celestial Lore 15% Cult Lore (Orlanth) 0% Cult Lore (Storm Bull) 25% Customs (Heortling) 0% Customs (Tarshite) 35% Elder Race Lore (Elves) 15% Evaluate 20% Farm 35% First Aid 20% Game 25% Herd 15% Homeland Lore (Local) 40% Library Use 0% Lore (Local) 0% Lore (Local) 20% Manage Household 20% Mineral Lore 15% Peaceful Cut 20% Plant Lore 15% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 30% Treat Disease 15% Treat Poison 15% **Magic (+0%)** Meditate 20% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 40% Sorcery (Spell) 0% Spirit Combat 35% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Storm Bull) 20% **Manipulation (+20%)** Conceal 60% Craft (Arms) 30% Devise 45% Play Instrument 25% Sleight 70% **Perception (+10%)** Insight (Species) 30% Listen 35% Scan 35% Search 35% Track 15% **Stealth (+20%)** Hide 50% Move Quietly 70% **Melee (+20%)** 1H Axe 30% 1H Hammer 30% 1H Mace 35% 1H Spear 35% 2H Axe 25% 2H Hammer 25% 2H Mace 30% 2H Spear 35% Battle Axe 45% Broadsword 40% Dagger 100% Fist 45% Grapple 45% Greatsword 25% Kick 35% Kopis 30% Lance 25% Pike 35% Quarterstaff 35% Rapier 25% Shortsword 30% Whip 25% **Ranged (+20%)** Arbalest 30% Axe, Throwing 30% Composite Bow 35% Crossbows 45% Dagger, Throwing 25% Elf Bow 25% Javelin 40% Pole Lasso 25% Rock 35% Self Bow 25% Sling 25% Staff Sling 30% Throwing Dagger 55% Thrown Axe 30% **Shield (+20%)** Large Shield 45% Medium Shield 50% Small Shield 35% Spirit Magic: Mobility (0pts) Speedart (0pts) Bladesharp (0pts) Protection (0pts) Heal (0pts) Rune Spells: Impede Chaos (1pts) Summon Air Elemental (1pts) Dismiss Air Elemental (1pts) Melee Attacks: Dagger 100% 1D4+2 SR 6 6/6 HP Medium Shield 50% 1D4 SR 5 12/12 HP Ranged Attacks: Thrown Dagger 55% 1D4 SR 0 6/6 HP Rng 20 Hit Locations: (19-20) - Head 4/4 HP (16-18) - L Arm 3/3 HP (13-15) - R Arm 3/3 HP (12) - Chest 5/5 HP (9-11) - Abdomen 4/4 HP (5-8) - L Leg 4/4 HP (1-4) - R Leg 4/4 HP Equipment: Lock picks Jimmy Other appropriate tools Light one-handed weapon Mask 20m rope w/ grapple Sack Hooded Lantern 30 L in coin Secret thieves mark
** Nocturnal ** Runes: Movement Illusion Water Homeland: Old Tarsh, Occupation: Thief, Initiate of Cult: Storm Bull STR: 11, CON: 12, SIZ: 12, DEX: 20, INT: 17, POW: 9, CHA: 9, Derived Stats: Magic Points: 9, Damage Bonus: 0, Hit Points: 12, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 Passions: Loyalty (Clan) 60%, Loyalty (Gang) 60%, Hate (Beast Men) 60%, Devotion (Storm Bull) 70%, Loyalty (Shaker Temple) 60%, Reputation 6%, Love (Family) 60%, Cults: Storm Bull - Initiate - Rune Points: 3 Runes: Air 50%, Earth 30%, Water 70%, Disorder 50%, Harmony 50%, Man 50%, Beast 50%, Death 70%, Illusion 80%, Movement 80%, Fertility 30%, Truth 20%, Stasis 20%, Skills: Dagger 100%, Dodge 75%, Sleight 70%, Jump 70%, Move Quietly 70%, Climb 60%, Conceal 60%, Speak (Tarshite) 55%, Throwing Dagger 55%, Hide 50%, Medium Shield 50%, Fist 45%, Large Shield 45%, Battle Axe 45% Spirit Magic: Heal (0pts), Mobility (0pts), Speedart (0pts), Bladesharp (0pts), Protection (0pts) Rune Spells: Summon Air Elemental (1pts), Dismiss Air Elemental (1pts), Impede Chaos (1pts) Attacks: Medium Shield 50% 1D4 SR 5 12/12 HP Dagger 100% 1D4+2 SR 6 6/6 HP Thrown Dagger 55% 1D4 SR 0 6/6 HP Rng 20 Hit Locations: (19-20) - Head 4/4 HP (16-18) - L Arm 3/3 HP (13-15) - R Arm 3/3 HP (12) - Chest 5/5 HP (9-11) - Abdomen 4/4 HP (5-8) - L Leg 4/4 HP (1-4) - R Leg 4/4 HP Equipment: Lock picks, Jimmy, Other appropriate tools, Light one-handed weapon, Mask, 20m rope w/ grapple, Sack, Hooded Lantern, 30 L in coin, Secret thieves mark,