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Donald
Full Character
Stat Block
--- Donald --- Runes: Air Truth Death Type: Player Character Homeland: Durulz (Ducks) Occupation: Bountyhunter Initiate of Cult: Humakt Standard of Living: Free Income: 70 L Ransom: 300 L Description: Donald is a brave and intimidating warrior, devoted to Humakti and has a special hate for the Lunar Empire. Descended from a long line of mighty warrior ducks. He fought along side the White Bull Society when Argrath was driven from Dragon Pass to Pavis. Donald fought in the Siege of Nochet (1623) with distinction, killing numerous trollkin. In 1624 he was nearly killed by Lunar magic at the Battle of Pennel Ford developing a dislike for the Lunar Empire. During the Liberation of Pavis (1625) Donald was nearly killed in battle. He has a deep scar on his lower right arm from an encounter with a Lunar Dwarf mercenary (who he killed with a single axe blow.) Stats: Strength: 11 (55%) Constitution: 16 (80%) Size: 6 (30%) Dexterity: 14 (70%) Intelligence: 17 (85%) Power: 18 (90%) Charisma: 10 (50%) Derived Stats: Damage Bonus: 0 Hit Points: 16 Healing Rate: 3 Magic Points: 18 Spirit Damage: 1D6+1 DEX Strike Rank: 2 SIZ Strike Rank: 3 Movement: Ground: 5 Water: 8 Passions & Reputations: Devotion (Humakti) 60% Reputation 13% Hate (Dwarves) 60% Loyalty (Clan) 60% Loyalty (Prax) 60% Loyalty (Tribe) 60% Honor 70% Hate (Lunar) 60% Love (Family) 60% Loyalty (White Bull Society) 60% **Cults: Humakt - Initiate - Rune Points: 3 Elemental Runes: Darkness 30% Fire/Sky 60% Air 90% Power Runes: Movement 50% Disorder 50% Death 75% Harmony 50% Illusion 25% Man 50% Stasis 50% Beast 50% Truth 75% Fertility 25% Condition Runes: Skills: **Agility (+10%)** Boat 40% Climb 50% Dodge 48% Drive (Chariot) 15% Jump 52% Ride (Horse) 25% Swim 90% **Communication (+10%)** Act 15% Art 15% Bargain 15% Charm 25% Dance 25% Disguise 15% Fast Talk 35% Intimidate 80% Intrigue 15% Orate 20% Sing 30% **Knowledge (+15%)** Animal Lore 20% Battle 45% Celestial Lore 20% Cult Lore (Humakt) 30% Customs (Heortling) 25% Customs (Heortling) 25% Elder Race Lore (Elves) 20% Evaluate 25% Farm 45% First Aid 25% Game 30% Herd 30% Homeland Lore (Local) 45% Lore (Homeland) 25% Manage Household 25% Mineral Lore 20% Peaceful Cut 25% Plant Lore 20% Survival 40% Treat Disease 20% Treat Poison 20% **Magic (+10%)** Meditate 30% Prepare Corpse 20% Sense Assassin 20% Spirit Combat 85% Worship (Humakt) 30% **Manipulation (+20%)** Conceal 25% Craft (Arms) 30% Devise 25% Play Instrument 25% Sleight 30% **Perception (+15%)** Insight (Species) 45% Listen 50% Scan 50% Search 50% Track 40% **Stealth (+15%)** Hide 25% Move Quietly 35% **Melee (+20%)** 1H Axe 100% 1H Hammer 30% 1H Mace 35% 1H Spear 35% 2H Axe 25% 2H Hammer 25% 2H Mace 30% 2H Spear 35% Battle Axe 40% Broadsword 45% Dagger 45% Fist 45% Grapple 45% Greatsword 25% Kick 35% Kopis 30% Lance 25% Pike 35% Quarterstaff 35% Rapier 25% Shortsword 30% Whip 25% **Ranged (+20%)** Arbalest 30% Axe, Throwing 30% Composite Bow 95% Crossbows 45% Dagger, Throwing 25% Elf Bow 25% Javelin 40% Pole Lasso 25% Rock 35% Self Bow 25% Sling 25% Staff Sling 30% Throwing Dagger 30% Thrown Axe 30% **Shield (+20%)** Large Shield 45% Medium Shield 75% Small Shield 60% Melee Attacks: Small Axe 100% 1D6+1 SR 9 6/6 HP Broadsword 45% 1D8+1 SR 7 12/12 HP 2H Battle Axe 40% 1D8+2 SR 8 8/8 HP Medium Shield 75% 1D4 SR 8 12/12 HP Ranged Attacks: Thrown Axe 30% 1D6 SR 2 6/6 HP Rng 20 Thrown Rock 35% 1D4 SR 2 20/20 HP Rng 20 Composite Bow 95% 1D8+1 SR 2 7/7 HP Rng 100 Thrown Javelin 40% 1D10 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 4 6/6 HP (16-18) - L Arm Armor: 3 5/5 HP (13-15) - R Arm Armor: 3 5/5 HP (12) - Chest Armor: 3 7/7 HP (9-11) - Abdomen Armor: 3 6/6 HP (5-8) - L Leg Armor: 3 6/6 HP (1-4) - R Leg Armor: 3 6/6 HP Equipment: Linothorax (3 pts) Cuirboilli graves and vambraces (3 pts) Open helm (4 pts) 1 distinctive scar Appropiate weapons sleeping roll Booty 200 L Normal clothing
** Donald ** Runes: Air Truth Death Homeland: Durulz (Ducks), Occupation: Bountyhunter, Initiate of Cult: Humakt STR: 11, CON: 16, SIZ: 6, DEX: 14, INT: 17, POW: 18, CHA: 10, Derived Stats: Damage Bonus: 0, Hit Points: 16, Magic Points: 18, Movement- Ground: 5, Water: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 Passions: Honor 70%, Hate (Lunar) 60%, Love (Family) 60%, Loyalty (White Bull Society) 60%, Loyalty (Tribe) 60%, Devotion (Humakti) 60%, Reputation 13%, Hate (Dwarves) 60%, Loyalty (Clan) 60%, Loyalty (Prax) 60%, Cults: Humakt - Initiate - Rune Points: 3 Runes: Air 90%, Darkness 30%, Fire/Sky 60%, Truth 75%, Fertility 25%, Disorder 50%, Movement 50%, Man 50%, Death 75%, Harmony 50%, Illusion 25%, Beast 50%, Stasis 50%, Skills: 1H Axe 100%, Composite Bow 95%, Swim 90%, Spirit Combat 85%, Intimidate 80%, Medium Shield 75%, Small Shield 60%, Jump 52%, Listen 50%, Climb 50%, Scan 50%, Search 50%, Dodge 48%, Farm 45% Attacks: 2H Battle Axe 40% 1D8+2 SR 8 8/8 HP Medium Shield 75% 1D4 SR 8 12/12 HP Small Axe 100% 1D6+1 SR 9 6/6 HP Broadsword 45% 1D8+1 SR 7 12/12 HP Thrown Rock 35% 1D4 SR 2 20/20 HP Rng 20 Composite Bow 95% 1D8+1 SR 2 7/7 HP Rng 100 Thrown Javelin 40% 1D10 SR 2 8/8 HP Rng 20 Thrown Axe 30% 1D6 SR 2 6/6 HP Rng 20 Hit Locations: (19-20) - Head Armor: 4 6/6 HP (16-18) - L Arm Armor: 3 5/5 HP (13-15) - R Arm Armor: 3 5/5 HP (12) - Chest Armor: 3 7/7 HP (9-11) - Abdomen Armor: 3 6/6 HP (5-8) - L Leg Armor: 3 6/6 HP (1-4) - R Leg Armor: 3 6/6 HP Equipment: Linothorax (3 pts), Cuirboilli graves and vambraces (3 pts) , Open helm (4 pts), 1 distinctive scar, Appropiate weapons, sleeping roll, Booty 200 L, Normal clothing,