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Tiskia
Full Character
Stat Block
--- Tiskia --- Runes: Death Truth Fire/Sky Type: Player Character Homeland: Sun County (Prax) Occupation: Noble Initiate of Cult: Yelmalio Standard of Living: Noble Income: 200 L Ransom: 1000 L Description: Destined for a Templar role at the Sundome Tiskia has found herself disgraced and sent to the backwater of Sandheart to lead a file of rag tag locals and outsiders in the militia Stats: Strength: 13 (65%) Constitution: 12 (60%) Size: 14 (70%) Dexterity: 17 (85%) Intelligence: 14 (70%) Power: 11 (55%) Charisma: 14 (70%) Derived Stats: Spirit Damage: 1D6+1 DEX Strike Rank: 1 SIZ Strike Rank: 2 Damage Bonus: +1D4 Hit Points: 13 Healing Rate: 2 Magic Points: 11 Movement: Ground: 8 Passions & Reputations: Loyalty (Sun County) 60% Hate (Darkness Creatures) 60% Honor 90% Reputation 15% Hate (Sartarites) 60% Devotion (Yelmalio) 60% **Cults: Yelmalio - Initiate - Rune Points: 3 Elemental Runes: Fire/Sky 70% Air 40% Water 20% Power Runes: Beast 50% Truth 75% Disorder 50% Man 50% Harmony 50% Illusion 25% Movement 50% Death 75% Stasis 50% Fertility 25% Condition Runes: Skills: **Agility (+10%)** Boat 15% Climb 50% Dodge 44% Drive (Chariot) 15% Jump 61% Ride (Horse) 20% Ride (Horse) 20% Swim 25% **Communication (+5%)** Act 10% Art 10% Bargain 40% Charm 20% Dance 20% Disguise 10% Fast Talk 10% Intimidate 30% Intrigue 20% Orate 40% Sing 35% Speak (Flamespeech) 25% Speak (New Praxian) 55% Speak (Tradetalk) 25% **Knowledge (+5%)** Animal Lore 10% Battle 45% Bureacracy 20% Celestial Lore 25% Cult Lore (Yelmalio) 45% Customs (Pavis) 15% Customs (Sun County) 35% Elder Race Lore (Elves) 10% Evaluate 15% Farm 45% First Aid 15% Game 20% Herd 10% Homeland Lore (Local) 35% Homeland Lore (Sun County) 60% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Pavic) 15% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+0%)** Prepare Corpse 10% Spirit Combat 60% Worship (Yelmalio) 25% **Manipulation (+15%)** Conceal 20% Craft (Arms) 25% Devise 20% Play Instrument 20% Sleight 25% **Perception (+5%)** Insight (Species) 45% Listen 65% Scan 50% Search 40% Track 10% **Stealth (+10%)** Hide 20% Move Quietly 30% **Melee (+15%)** 1H Axe 25% 1H Hammer 25% 1H Mace 30% 1H Spear 60% 2H Axe 20% 2H Hammer 20% 2H Mace 25% 2H Spear 30% Battle Axe 25% Broadsword 25% Dagger 55% Fist 40% Grapple 40% Greatsword 20% Kick 30% Kopis 25% Lance 20% Pike 40% Quarterstaff 30% Rapier 20% Shortsword 90% Whip 20% **Ranged (+15%)** Arbalest 25% Axe, Throwing 25% Composite Bow 20% Crossbows 40% Dagger, Throwing 20% Elf Bow 20% Javelin 25% Pole Lasso 20% Rock 30% Self Bow 55% Sling 20% Staff Sling 25% Throwing Dagger 25% Thrown Axe 25% **Shield (+15%)** Large Shield 45% Medium Shield 90% Small Shield 30% Melee Attacks: Sickle 90% 1D6+1+1D4 SR 6 6/6 HP Medium Shield 90% 1D4+1D4 SR 6 12/12 HP Ranged Attacks: Self Bow 55% 1D6+1 SR 1 5/5 HP Rng 80 Hit Locations: (19-20) - Head Armor: 5 5/5 HP (16-18) - L Arm Armor: 4 4/4 HP (13-15) - R Arm Armor: 4 4/4 HP (12) - Chest Armor: 6 6/6 HP (9-11) - Abdomen Armor: 4 5/5 HP (5-8) - L Leg Armor: 4 5/5 HP (1-4) - R Leg Armor: 4 5/5 HP Equipment: History: 158 Lunars Bronze cuirass (6pts) Bronze greaves (6pts) Closed helmet (5pts) cultural weapons two riding animals noble clothing (60L) 200 L in coing 450 L in jewelry, vessels and luxury goods
** Tiskia ** Runes: Death Truth Fire/Sky Homeland: Sun County (Prax), Occupation: Noble, Initiate of Cult: Yelmalio STR: 13, CON: 12, SIZ: 14, DEX: 17, INT: 14, POW: 11, CHA: 14, Derived Stats: Magic Points: 11, Damage Bonus: +1D4, Hit Points: 13, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 Passions: Honor 90%, Reputation 15%, Hate (Sartarites) 60%, Devotion (Yelmalio) 60%, Loyalty (Sun County) 60%, Hate (Darkness Creatures) 60%, Cults: Yelmalio - Initiate - Rune Points: 3 Runes: Fire/Sky 70%, Air 40%, Water 20%, Disorder 50%, Beast 50%, Truth 75%, Harmony 50%, Illusion 25%, Movement 50%, Man 50%, Death 75%, Stasis 50%, Fertility 25%, Skills: Shortsword 90%, Medium Shield 90%, Listen 65%, Jump 61%, 1H Spear 60%, Homeland Lore (Sun County) 60%, Spirit Combat 60%, Dagger 55%, Speak (New Praxian) 55%, Self Bow 55%, Scan 50%, Climb 50%, Battle 45%, Cult Lore (Yelmalio) 45% Attacks: Sickle 90% 1D6+1+1D4 SR 6 6/6 HP Medium Shield 90% 1D4+1D4 SR 6 12/12 HP Self Bow 55% 1D6+1 SR 1 5/5 HP Rng 80 Hit Locations: (19-20) - Head Armor: 5 5/5 HP (16-18) - L Arm Armor: 4 4/4 HP (13-15) - R Arm Armor: 4 4/4 HP (12) - Chest Armor: 6 6/6 HP (9-11) - Abdomen Armor: 4 5/5 HP (5-8) - L Leg Armor: 4 5/5 HP (1-4) - R Leg Armor: 4 5/5 HP Equipment: History: 158 Lunars, Bronze cuirass (6pts), Bronze greaves (6pts), Closed helmet (5pts), cultural weapons, two riding animals, noble clothing (60L), 200 L in coing, 450 L in jewelry, vessels and luxury goods,