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Mozur "il Batticarne"
Full Character
Stat Block
--- Mozur "il Batticarne" --- Runes: Air Beast Earth Type: Player Character Homeland: Sartar Occupation: Light Infantry Initiate of Cult: Storm Bull Standard of Living: Free Income: 60 L Ransom: 500 L Description: Mio padre è in stato vegetativo legato ad una sorta di maledizione/malattia caotica che ti manda in coma. Se l'era beccata il capoclan ed il padre di mozur si era offerto di beccarsela al suo posto, perché si tratta di una cosa non curabile. Al momento mozur fa ricerche per sapere come curarla. In futuro si scoprirà che è legata ad un fiend che vive a dorastor e che forse, uccidendo il fiend... Stats: Strength: 15 (75%) Constitution: 14 (70%) Size: 18 (90%) Dexterity: 11 (55%) Intelligence: 11 (55%) Power: 15 (75%) Charisma: 11 (55%) Derived Stats: Healing Rate: 3 Magic Points: 15 Spirit Damage: 1D6+1 DEX Strike Rank: 3 SIZ Strike Rank: 1 Damage Bonus: +1D6 Hit Points: 16 Movement: Ground: 8 Passions & Reputations: Honor 60% Reputation 13% Love (Family) 60% Loyalty (Clan) 60% Loyalty (Tribe) 60% Devotion (Storm Bull) 60% **Cults: Storm Bull - Initiate - Rune Points: 4 Elemental Runes: Air 85% Earth 75% Fire/Sky 20% Power Runes: Stasis 50% Disorder 50% Fertility 75% Illusion 50% Man 15% Death 25% Beast 85% Truth 50% Harmony 50% Movement 50% Condition Runes: Skills: **Agility (-5%)** Climb 35% Dodge 23% Jump 37% Ride (Zebra/Horse) 30% Swim 10% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 15% Disguise 5% Fast Talk 5% Intimidate 35% Intrigue 5% Orate 10% Sing 20% Speak (Tradetalk) 35% **Knowledge (+0%)** Animal Lore 5% Battle 50% Celestial Lore 5% Cult Lore (Storm Bull) 15% Elder Race Lore (Elves) 5% Evaluate 10% Farm 30% First Aid 50% Game 15% Herd 15% Homeland Lore (Local) 30% Manage Household 10% Mineral Lore 5% Peaceful Cut 10% Plant Lore 5% Survival 25% Treat Disease 5% Treat Poison 5% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Sense Chaos 45% Spirit Combat 50% Worship (Storm Bull) 40% **Manipulation (+0%)** Conceal 5% Craft (Arms) 10% Devise 5% Play Instrument 5% Sleight 10% **Perception (+0%)** Insight (Species) 20% Listen 45% Scan 45% Search 25% Track 5% **Stealth (-10%)** Hide 10% Move Quietly 10% **Melee (+0%)** 1H Axe 10% 1H Hammer 10% 1H Mace 15% 1H Spear 15% 2H Axe 5% 2H Hammer 70% 2H Mace 10% 2H Spear 15% Battle Axe 20% Broadsword 25% Dagger 25% Fist 25% Grapple 25% Greatsword 30% Kick 15% Kopis 10% Lance 5% Pike 15% Quarterstaff 15% Rapier 5% Shortsword 10% Whip 5% **Ranged (+0%)** Arbalest 10% Axe, Throwing 10% Composite Bow 15% Crossbows 25% Dagger, Throwing 5% Elf Bow 5% Javelin 20% Pole Lasso 5% Rock 15% Self Bow 5% Sling 5% Staff Sling 10% Throwing Dagger 10% Thrown Axe 10% **Shield (+0%)** Large Shield 50% Medium Shield 30% Small Shield 15% Spirit Magic: Heal (3pts) Strength (2pts) Protection (3pts) Bladesharp (Bludgeon) (3pts) Rune Spells: Berserker (2pts) Face Chaos (1pts) Impede Chaos (1pts) Powers: Oggettino Di Famiglia: Protection 3 Bludgeon 3 Melee Attacks: Dagger 25% 1D4+2+1D6 SR 8 6/6 HP Greatsword 30% 2D8+1D6 SR 5 12/12 HP Great Hammer 70% 2D6+2+1D6 SR 5 5/5 HP Large Shield 50% 1D6+1D6 SR 7 16/16 HP Ranged Attacks: Heavy Crossbow 25% 2D6+2 SR 3 10/10 HP Rng 120 Light Crossbow 25% 2D4+2 SR 3 6/6 HP Rng 100 Thrown Javelin 20% 1D10+1D3 SR 3 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 3 6/6 HP (16-18) - L Arm Armor: 3 5/5 HP (13-15) - R Arm Armor: 3 5/5 HP (12) - Chest Armor: 3 7/7 HP (9-11) - Abdomen Armor: 3 6/6 HP (5-8) - L Leg Armor: 3 6/6 HP (1-4) - R Leg Armor: 3 6/6 HP Equipment: History: 50 Lunars Linothorax (3 pts) Cuirboilli greaves & vambraces (3 pts) Composite helm (3 pts) Weapons 1D3 distinctive scars Sleeping roll Good clothing War booty worth 2xD100 L
** Mozur "il Batticarne" ** Runes: Air Beast Earth Homeland: Sartar, Occupation: Light Infantry, Initiate of Cult: Storm Bull STR: 15, CON: 14, SIZ: 18, DEX: 11, INT: 11, POW: 15, CHA: 11, Derived Stats: Magic Points: 15, Damage Bonus: +1D6, Hit Points: 16, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 Passions: Devotion (Storm Bull) 60%, Honor 60%, Reputation 13%, Love (Family) 60%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Cults: Storm Bull - Initiate - Rune Points: 4 Runes: Earth 75%, Fire/Sky 20%, Air 85%, Movement 50%, Truth 50%, Harmony 50%, Stasis 50%, Disorder 50%, Fertility 75%, Illusion 50%, Man 15%, Death 25%, Beast 85%, Skills: 2H Hammer 70%, First Aid 50%, Large Shield 50%, Spirit Combat 50%, Battle 50%, Listen 45%, Scan 45%, Sense Chaos 45%, Worship (Storm Bull) 40%, Jump 37%, Climb 35%, Speak (Tradetalk) 35%, Intimidate 35%, Farm 30% Spirit Magic: Heal (3pts), Strength (2pts), Protection (3pts), Bladesharp (Bludgeon) (3pts) Rune Spells: Impede Chaos (1pts), Berserker (2pts), Face Chaos (1pts) Powers: Oggettino Di Famiglia: Protection 3 Bludgeon 3 Attacks: Dagger 25% 1D4+2+1D6 SR 8 6/6 HP Greatsword 30% 2D8+1D6 SR 5 12/12 HP Great Hammer 70% 2D6+2+1D6 SR 5 5/5 HP Large Shield 50% 1D6+1D6 SR 7 16/16 HP Heavy Crossbow 25% 2D6+2 SR 3 10/10 HP Rng 120 Light Crossbow 25% 2D4+2 SR 3 6/6 HP Rng 100 Thrown Javelin 20% 1D10+1D3 SR 3 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 3 6/6 HP (16-18) - L Arm Armor: 3 5/5 HP (13-15) - R Arm Armor: 3 5/5 HP (12) - Chest Armor: 3 7/7 HP (9-11) - Abdomen Armor: 3 6/6 HP (5-8) - L Leg Armor: 3 6/6 HP (1-4) - R Leg Armor: 3 6/6 HP Equipment: History: 50 Lunars, Linothorax (3 pts), Cuirboilli greaves & vambraces (3 pts), Composite helm (3 pts), Weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, War booty worth 2xD100 L,