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Caran Storm-Boy
Full Character
Stat Block
--- Caran Storm-Boy --- Runes: Disorder Man Darkness Type: Player Character Homeland: Longhome Occupation: Elf Crafter Initiate of Cult: Kyger Litor Standard of Living: Free Income: 0 L Ransom: 0 L Description: Caran Storm-Boy is Frustrated and High Self Esteem. He is a Common adventurer. (He/Him) Stats: Strength: 9 (45%) Constitution: 9 (45%) Size: 13 (65%) Dexterity: 10 (50%) Intelligence: 13 (65%) Power: 11 (55%) Charisma: 10 (50%) Derived Stats: DEX Strike Rank: 3 SIZ Strike Rank: 2 Damage Bonus: 0 Hit Points: 10 Healing Rate: 2 Magic Points: 11 Spirit Damage: 1D6 Movement: Ground: 8 Passions & Reputations: Love (Family) 60% Loyalty (Long Home) 60% Loyalty (high priestess) 60% Reputation 10% **Cults: Kyger Litor - Initiate - Rune Points: 1 Elemental Runes: Darkness 60% Fire/Sky 20% Earth 50% Power Runes: Disorder 75% Man 75% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 50% Dodge 20% Drive (Chariot) 5% Jump 30% Ride (Horse) 5% Swim 15% **Communication (+0%)** Act 5% Art 5% Bargain 15% Charm 15% Dance 10% Disguise 5% Fast Talk 5% Intimidate 15% Intrigue 5% Orate 10% Sing 20% Speak (Darktongue) 30% Speak (Heortling) 0% Speak (Other Languaje) 10% Speak (Own Language: Tarshite) 50% Speak (Tradetalk) 15% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Kyger Litor) 20% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Customs (Long Home) 50% Customs (Tarshite) 20% Elder Race Lore (Elves) 10% Evaluate 15% Farm 30% First Aid 15% Game 20% Herd 20% Homeland Lore (Local) 35% Library Use 0% Lore (Any) 15% Lore (Local) 0% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 50% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 60% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Kyger Litor) 20% Worship (Orlanth) 0% **Manipulation (+5%)** Conceal 30% Craft (Arms) 15% Craft (Primary) 55% Craft (Secondary) 25% Devise 10% Play Instrument 10% Sleight 15% **Perception (+5%)** Elfsense 15% Insight (Species) 25% Listen 30% Scan 40% Search 30% Track 10% **Stealth (+0%)** Hide 10% Move Quietly 10% **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 20% 1H Spear 15% 2H Axe 25% 2H Hammer 10% 2H Mace 15% 2H Spear 20% Battle Axe 15% Broadsword 20% Dagger 20% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 15% Lance 10% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 10% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 20% Pole Lasso 10% Rock 20% Self Bow 20% Sling 25% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 20% Medium Shield 20% Small Shield 20% Spirit Magic: Second Sight (3pts) Disruption (1pts) Extinguish (1pts) Rune Spells: Healing Trance (1pts) Melee Attacks: Fist 30% 1D3 SR 9 0/0 HP Large Shield 20% 1D6 SR 8 16/16 HP Ranged Attacks: Light Crossbow 30% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head 4/4 HP (16-18) - L Arm 3/3 HP (13-15) - R Arm 3/3 HP (12) - Chest 5/5 HP (9-11) - Abdomen 4/4 HP (5-8) - L Leg 4/4 HP (1-4) - R Leg 4/4 HP Equipment: Tools for the specific craft, either grown or magically-shaped Crafted goods worth 150 L
** Caran Storm-Boy ** Runes: Disorder Man Darkness Homeland: Longhome, Occupation: Elf Crafter, Initiate of Cult: Kyger Litor STR: 9, CON: 9, SIZ: 13, DEX: 10, INT: 13, POW: 11, CHA: 10, Derived Stats: Hit Points: 10, Magic Points: 11, Damage Bonus: 0, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 Passions: Love (Family) 60%, Loyalty (Long Home) 60%, Loyalty (high priestess) 60%, Reputation 10%, Cults: Kyger Litor - Initiate - Rune Points: 1 Runes: Darkness 60%, Fire/Sky 20%, Earth 50%, Man 75%, Disorder 75%, Skills: Spirit Combat 60%, Craft (Primary) 55%, Plant Lore 50%, Climb 50%, Speak (Own Language: Tarshite) 50%, Customs (Long Home) 50%, Scan 40%, Homeland Lore (Local) 35%, Grapple 30%, Crossbows 30%, Farm 30%, Fist 30%, Listen 30%, Conceal 30% Spirit Magic: Second Sight (3pts), Disruption (1pts), Extinguish (1pts) Rune Spells: Healing Trance (1pts) Attacks: Fist 30% 1D3 SR 9 0/0 HP Large Shield 20% 1D6 SR 8 16/16 HP Light Crossbow 30% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head 4/4 HP (16-18) - L Arm 3/3 HP (13-15) - R Arm 3/3 HP (12) - Chest 5/5 HP (9-11) - Abdomen 4/4 HP (5-8) - L Leg 4/4 HP (1-4) - R Leg 4/4 HP Equipment: Tools for the specific craft, either grown or magically-shaped, Crafted goods worth 150 L,