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Venakt Kulf Gold-Fat
Full Character
Stat Block
--- Venakt Kulf Gold-Fat --- Runes: Movement Disorder Air Type: Player Character Homeland: Dark Trolls Occupation: Fisher Rune Lord of Cult: Issaries Standard of Living: Poor Income: 60 L Ransom: 200 L Description: Venakt Kulf Gold-Fat is Neat and Capable. He is a Epic adventurer. (He/Him) Stats: Strength: 21 (105%) Constitution: 14 (70%) Size: 21 (105%) Dexterity: 15 (75%) Intelligence: 13 (65%) Power: 12 (60%) Charisma: 11 (55%) Derived Stats: Damage Bonus: +2D6 Hit Points: 17 Healing Rate: 3 Magic Points: 12 Spirit Damage: 1D6 DEX Strike Rank: 2 SIZ Strike Rank: 1 Movement: Ground: 8 Passions & Reputations: Loyalty (Clan) 60% Loyalty (Temple) 60% Loyalty (Matriarch) 60% Reputation 17% Love (Family) 60% Hate (Mostali) 60% **Cults: Issaries - Rune Lord - Rune Points: 8 Elemental Runes: Air 90% Earth 70% Darkness 10% Fire/Sky 60% Power Runes: Movement 95% Disorder 95% Condition Runes: Skills: **Agility (+5%)** Boat 65% Climb 70% Dodge 45% Drive (Chariot) 10% Jump 90% Ride (Horse) 0% Swim 90% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 10% Disguise 5% Fast Talk 5% Intimidate 25% Intrigue 5% Orate 10% Sing 65% Speak (Darktongue) 50% Speak (Heortling) 0% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Issaries) 20% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Customs (Uz) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 15% First Aid 25% Game 20% Herd 10% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 20% Lore (River) 35% Lore (Troll) 30% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 25% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+0%)** Meditate 20% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 30% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Issaries) 20% Worship (Orlanth) 0% **Manipulation (+20%)** Conceal 25% Craft (Arms) 30% Devise 25% Play Instrument 25% Sleight 30% **Perception (+5%)** Darksense Scan 30% Darksense Search 30% Insight (Species) 25% Listen 65% Scan 40% Search 40% Track 10% **Stealth (-5%)** Hide 15% Move Quietly 15% **Melee (+20%)** 1H Axe 30% 1H Hammer 30% 1H Mace 35% 1H Spear 45% 2H Axe 25% 2H Hammer 65% 2H Mace 30% 2H Spear 45% Battle Axe 70% Broadsword 30% Dagger 35% Fist 85% Grapple 85% Greatsword 25% Kick 45% Kopis 30% Lance 25% Pike 45% Quarterstaff 45% Rapier 25% Shortsword 30% Whip 25% **Ranged (+20%)** Arbalest 30% Axe, Throwing 30% Composite Bow 25% Crossbows 85% Dagger, Throwing 25% Elf Bow 25% Javelin 90% Pole Lasso 25% Rock 35% Self Bow 25% Sling 65% Staff Sling 30% Throwing Dagger 55% Thrown Axe 30% **Shield (+20%)** Large Shield 95% Medium Shield 35% Small Shield 35% Spirit Magic: Glue (6pts) Glamour (2pts) Mobility (1pts) Detect Enemies (1pts) Rune Spells: Path Watch (2pts) Create Market (3pts) Spell Trading (2pts) Lock (1pts) Passage (1pts) Melee Attacks: Fist 85% 1D3+2D6 SR 7 0/0 HP Large Shield 95% 1D6+2D6 SR 6 16/16 HP Ranged Attacks: Thrown Javelin 90% 1D10+2D3 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 4 6/6 HP (16-18) - L Arm Armor: 4 5/5 HP (13-15) - R Arm Armor: 4 5/5 HP (12) - Chest Armor: 4 7/7 HP (9-11) - Abdomen Armor: 4 6/6 HP (5-8) - L Leg Armor: 4 6/6 HP (1-4) - R Leg Armor: 4 6/6 HP Equipment: Cultural Weapons 200m of rope or line Bobbin Small boat Jig lines or nets Hooks, baskets Gaff Salted or dried fish worth 60 L
** Venakt Kulf Gold-Fat ** Runes: Movement Disorder Air Homeland: Dark Trolls, Occupation: Fisher, Rune Lord of Cult: Issaries STR: 21, CON: 14, SIZ: 21, DEX: 15, INT: 13, POW: 12, CHA: 11, Derived Stats: Magic Points: 12, Damage Bonus: +2D6, Hit Points: 17, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 Passions: Reputation 17%, Love (Family) 60%, Hate (Mostali) 60%, Loyalty (Clan) 60%, Loyalty (Temple) 60%, Loyalty (Matriarch) 60%, Cults: Issaries - Rune Lord - Rune Points: 8 Runes: Air 90%, Earth 70%, Darkness 10%, Fire/Sky 60%, Movement 95%, Disorder 95%, Skills: Large Shield 95%, Javelin 90%, Jump 90%, Swim 90%, Fist 85%, Crossbows 85%, Grapple 85%, Climb 70%, Battle Axe 70%, Sing 65%, Boat 65%, 2H Hammer 65%, Listen 65%, Sling 65% Spirit Magic: Mobility (1pts), Detect Enemies (1pts), Glue (6pts), Glamour (2pts) Rune Spells: Path Watch (2pts), Create Market (3pts), Spell Trading (2pts), Lock (1pts), Passage (1pts) Attacks: Fist 85% 1D3+2D6 SR 7 0/0 HP Large Shield 95% 1D6+2D6 SR 6 16/16 HP Thrown Javelin 90% 1D10+2D3 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 4 6/6 HP (16-18) - L Arm Armor: 4 5/5 HP (13-15) - R Arm Armor: 4 5/5 HP (12) - Chest Armor: 4 7/7 HP (9-11) - Abdomen Armor: 4 6/6 HP (5-8) - L Leg Armor: 4 6/6 HP (1-4) - R Leg Armor: 4 6/6 HP Equipment: Cultural Weapons, 200m of rope or line, Bobbin, Small boat, Jig lines or nets, Hooks, baskets, Gaff, Salted or dried fish worth 60 L,