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Dariah
Full Character
Stat Block
--- Dariah --- Runes: Movement Water Truth Type: Player Character Homeland: (Tiers) Haven (Free Cities) Occupation: Sailor Initiate of Cult: Dormal the Sailor Standard of Living: Free Income: 60 L Ransom: 350 L Description: Stats: Strength: 8 (40%) Constitution: 13 (65%) Size: 10 (50%) Dexterity: 19 (95%) Intelligence: 15 (75%) Power: 16 (80%) Charisma: 18 (90%) Derived Stats: Healing Rate: 3 Magic Points: 16 Spirit Damage: 1D6+3 DEX Strike Rank: 0 SIZ Strike Rank: 2 Damage Bonus: 0 Hit Points: 13 Movement: Ground: 8 Ground: 8 Passions & Reputations: Honor 70% Devotion 70% Hate (Stalwart) 60% Devotion (Dormal) 60% Loyalty (Tribe/City) 60% Loyalty (Free Cities) 60% Fear 70% Love 70% Honor (Tiersman) 60% Loyalty 70% Reputation 11% **Cults: Dormal the Sailor - Initiate - Rune Points: 3 Elemental Runes: Moon 10% Water 70% Fire/Sky 20% Air 40% Power Runes: Truth 60% Stasis 25% Man 25% Disorder 40% Harmony 60% Fertility 50% Beast 40% Undeath 10% Illusion 40% Movement 75% Death 50% Condition Runes: Skills: **Agility (+10%)** Boat 50% Climb 75% Dodge 68% Drive (Chariot) 15% Jump 67% Ride (Horse) 15% Swim 120% **Communication (+10%)** Act 15% Art 15% Bargain 60% Charm 25% Dance 20% Disguise 15% Fast Talk 15% Intimidate 25% Intrigue 15% Orate 20% Sing 30% Speak (Heortling) 0% **Knowledge (+5%)** Alchemy 30% Animal Lore 10% Battle 25% Bureacracy 0% Celestial Lore 20% Cult Lore (Orlanth) 0% Cult Lore (Dormal the Sailor) 25% Customs (Heortling) 0% Customs ((Tiersman)) 40% Elder Race Lore (Elves) 10% Evaluate 15% Farm 15% First Aid 25% Game 20% Herd 10% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Lore (River) 15% Lore (Sea) 20% Manage Household 20% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 50% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+10%)** Meditate 15% Prepare Corpse 20% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 35% Sorcery 0% Spirit Combat 30% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Dormal the Sailor) 35% **Manipulation (+15%)** Conceal 20% Craft (Arms) 40% Craft (Woodworking) 35% Devise 30% Play Instrument 20% Sleight 25% **Perception (+5%)** Insight (Species) 35% Listen 30% Scan 40% Search 30% Track 10% **Stealth (+15%)** Hide 25% Move Quietly 25% **Melee (+15%)** 1H Axe 25% 1H Hammer 25% 1H Mace 25% 1H Spear 30% 2H Axe 20% 2H Hammer 20% 2H Mace 25% 2H Spear 55% Battle Axe 25% Broadsword 25% Dagger 30% Fist 50% Grapple 40% Greatsword 20% Kick 30% Kopis 25% Lance 20% Pike 30% Quarterstaff 30% Rapier 20% Shortsword 25% Whip 20% **Ranged (+15%)** Arbalest 25% Axe, Throwing 25% Composite Bow 45% Crossbows 40% Dagger, Throwing 20% Elf Bow 20% Javelin 25% Pole Lasso 20% Rock 30% Self Bow 20% Sling 20% Staff Sling 25% Throwing Dagger 25% Thrown Axe 25% **Shield (+15%)** Large Shield 30% Medium Shield 30% Small Shield 30% Spirit Magic: Vigor (0pts) Farsee (0pts) Repair (0pts) Strength (0pts) Coordination (0pts) Rune Spells: Float (1pts) Melee Attacks: Medium Shield 30% 1D4 SR 5 12/12 HP Long Spear 55% 1D10+1 SR 2 10/10 HP Ranged Attacks: Composite Bow 45% 1D8+1 SR 0 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 1 5/5 HP (16-18) - L Arm Armor: 1 4/4 HP (13-15) - R Arm Armor: 1 4/4 HP (12) - Chest Armor: 1 6/6 HP (9-11) - Abdomen Armor: 1 5/5 HP (5-8) - L Leg Armor: 1 5/5 HP (1-4) - R Leg Armor: 1 5/5 HP Equipment: History: 1 Lunars History: 1 Lunars Cultural Weapon Alcoholic beverage and dried fish (60 L) 50 meters of rope Firemaker Leather hauberk (1 points protection)
** Dariah ** Runes: Movement Water Truth Homeland: (Tiers) Haven (Free Cities), Occupation: Sailor, Initiate of Cult: Dormal the Sailor STR: 8, CON: 13, SIZ: 10, DEX: 19, INT: 15, POW: 16, CHA: 18, Derived Stats: Damage Bonus: 0, Hit Points: 13, Magic Points: 16, Movement- Ground: 8, Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 Passions: Honor 70%, Devotion 70%, Hate (Stalwart) 60%, Devotion (Dormal) 60%, Loyalty (Tribe/City) 60%, Loyalty (Free Cities) 60%, Fear 70%, Love 70%, Honor (Tiersman) 60%, Loyalty 70%, Reputation 11%, Cults: Dormal the Sailor - Initiate - Rune Points: 3 Runes: Air 40%, Moon 10%, Water 70%, Fire/Sky 20%, Stasis 25%, Man 25%, Truth 60%, Disorder 40%, Harmony 60%, Fertility 50%, Beast 40%, Movement 75%, Death 50%, Undeath 10%, Illusion 40%, Skills: Swim 120%, Climb 75%, Dodge 68%, Jump 67%, Bargain 60%, 2H Spear 55%, Shiphandling 50%, Boat 50%, Fist 50%, Composite Bow 45%, Scan 40%, Customs ((Tiersman)) 40%, Craft (Arms) 40%, Grapple 40% Spirit Magic: Repair (0pts), Strength (0pts), Coordination (0pts), Vigor (0pts), Farsee (0pts) Rune Spells: Float (1pts) Attacks: Long Spear 55% 1D10+1 SR 2 10/10 HP Medium Shield 30% 1D4 SR 5 12/12 HP Composite Bow 45% 1D8+1 SR 0 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 1 5/5 HP (16-18) - L Arm Armor: 1 4/4 HP (13-15) - R Arm Armor: 1 4/4 HP (12) - Chest Armor: 1 6/6 HP (9-11) - Abdomen Armor: 1 5/5 HP (5-8) - L Leg Armor: 1 5/5 HP (1-4) - R Leg Armor: 1 5/5 HP Equipment: History: 1 Lunars, History: 1 Lunars, Cultural Weapon, Alcoholic beverage and dried fish (60 L), 50 meters of rope, Firemaker, Leather hauberk (1 points protection),