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Kulf Goldensararm
Full Character
Stat Block
--- Kulf Goldensararm --- Runes: Movement Man Air Type: Player Character Homeland: Durulz (Ducks) Occupation: Bandit Initiate of Cult: Orlanth Adventurous Standard of Living: Destitute Income: 0 L Ransom: 0 L Description: Kulf Goldensararm is Spoiled and Fresh. He is a Common adventurer. (He/Him) Stats: Strength: 9 (45%) Constitution: 14 (70%) Size: 5 (25%) Dexterity: 15 (75%) Intelligence: 14 (70%) Power: 11 (55%) Charisma: 13 (65%) Derived Stats: SIZ Strike Rank: 3 Damage Bonus: 0 Hit Points: 13 Healing Rate: 3 Magic Points: 11 Spirit Damage: 1D6 DEX Strike Rank: 2 Movement: Ground: 5 Water: 8 Passions & Reputations: Honor 60% Reputation 5% Love (Family) 60% Loyalty (Clan) 60% Loyalty (Tribe) 60% Hate (Authority) 60% **Cults: Orlanth Adventurous - Initiate - Rune Points: 1 Elemental Runes: Air 70% Moon 40% Fire/Sky 20% Power Runes: Man 75% Movement 75% Condition Runes: Skills: **Agility (+5%)** Boat 35% Climb 45% Dodge 35% Drive (Chariot) 10% Jump 60% Ride (Horse) 0% Swim 95% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 20% Disguise 10% Fast Talk 30% Intimidate 30% Intrigue 10% Orate 30% Sing 35% Speak (Heortling) 0% Speak (Stormspeech) 45% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 20% Customs (Heortling) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 35% First Aid 25% Game 20% Herd 20% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Lore (Plant) 15% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 60% Treat Disease 10% Treat Poison 10% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 35% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Devise 15% Play Instrument 15% Sleight 20% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 30% Search 30% Track 20% **Stealth (+15%)** Hide 65% Move Quietly 25% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 25% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 30% Broadsword 35% Dagger 35% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 20% Lance 15% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 35% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 70% Pole Lasso 15% Rock 25% Self Bow 15% Sling 15% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 45% Medium Shield 40% Small Shield 35% Spirit Magic: Bladesharp (1pts) Disruption (1pts) Fanaticism (1pts) Detect Enemies (1pts) Rune Spells: Dismiss Elemental (1pts) Melee Attacks: Grapple 35% Special SR 9 0/0 HP Large Shield 45% 1D6 SR 8 16/16 HP Ranged Attacks: Thrown Javelin 70% 1D10 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 3 5/5 HP (16-18) - L Arm Armor: 3 4/4 HP (13-15) - R Arm Armor: 3 4/4 HP (12) - Chest Armor: 3 6/6 HP (9-11) - Abdomen Armor: 3 5/5 HP (5-8) - L Leg Armor: 3 5/5 HP (1-4) - R Leg Armor: 3 5/5 HP Equipment: Cultural Weapons Hide or Quilted Skirt (2pts) Cuirboilli Cuirass (3pts) Sleeping Roll Booty worth 1D100 L
** Kulf Goldensararm ** Runes: Movement Man Air Homeland: Durulz (Ducks), Occupation: Bandit, Initiate of Cult: Orlanth Adventurous STR: 9, CON: 14, SIZ: 5, DEX: 15, INT: 14, POW: 11, CHA: 13, Derived Stats: Hit Points: 13, Magic Points: 11, Damage Bonus: 0, Movement- Ground: 5, Water: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 Passions: Loyalty (Tribe) 60%, Hate (Authority) 60%, Honor 60%, Reputation 5%, Love (Family) 60%, Loyalty (Clan) 60%, Cults: Orlanth Adventurous - Initiate - Rune Points: 1 Runes: Fire/Sky 20%, Air 70%, Moon 40%, Man 75%, Movement 75%, Skills: Swim 95%, Javelin 70%, Hide 65%, Jump 60%, Survival 60%, Climb 45%, Speak (Stormspeech) 45%, Large Shield 45%, Medium Shield 40%, Composite Bow 35%, Grapple 35%, Spirit Combat 35%, Small Shield 35%, Homeland Lore (Local) 35% Spirit Magic: Fanaticism (1pts), Detect Enemies (1pts), Bladesharp (1pts), Disruption (1pts) Rune Spells: Dismiss Elemental (1pts) Attacks: Grapple 35% Special SR 9 0/0 HP Large Shield 45% 1D6 SR 8 16/16 HP Thrown Javelin 70% 1D10 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 3 5/5 HP (16-18) - L Arm Armor: 3 4/4 HP (13-15) - R Arm Armor: 3 4/4 HP (12) - Chest Armor: 3 6/6 HP (9-11) - Abdomen Armor: 3 5/5 HP (5-8) - L Leg Armor: 3 5/5 HP (1-4) - R Leg Armor: 3 5/5 HP Equipment: Cultural Weapons, Hide or Quilted Skirt (2pts), Cuirboilli Cuirass (3pts), Sleeping Roll, Booty worth 1D100 L,