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Walt
Full Character
Stat Block
--- Walt --- Runes: Air Man Truth Type: Player Character Homeland: Durulz (Ducks) Occupation: Heavy Infantry Initiate of Cult: Humakt Standard of Living: Free Income: 60 L Ransom: 500 L Description: Stats: Strength: 17 (85%) Constitution: 14 (70%) Size: 7 (35%) Dexterity: 17 (85%) Intelligence: 13 (65%) Power: 14 (70%) Charisma: 11 (55%) Derived Stats: Healing Rate: 3 Magic Points: 14 Spirit Damage: 1D6+1 DEX Strike Rank: 1 SIZ Strike Rank: 2 Damage Bonus: 0 Hit Points: 13 Movement: Ground: 5 Water: 8 Ground: 5 Water: 8 Passions & Reputations: Honor 70% Reputation 10% Love (Family) 90% Loyalty (Clan) 90% Loyalty (Tribe) 90% **Cults: Humakt - Initiate - Rune Points: 3 Elemental Runes: Air 90% Earth 40% Water 40% Fire/Sky 20% Power Runes: Harmony 50% Illusion 30% Movement 50% Beast 25% Truth 70% Stasis 50% Disorder 50% Fertility 30% Man 75% Death 25% Condition Runes: Skills: **Agility (+15%)** Boat 45% Climb 55% Dodge 49% Drive (Chariot) 20% Jump 66% Ride (Horse) 0% Swim 95% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 15% Disguise 5% Fast Talk 25% Intimidate 85% Intrigue 5% Orate 10% Sing 30% Speak (Heortling) 0% Speak (Heortling) 50% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 45% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 0% Cult Lore (Humakt) 20% Customs (Heortling) 0% Customs (Heortling) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 35% First Aid 30% Game 20% Herd 20% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 40% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Humakt) 40% **Manipulation (+20%)** Conceal 25% Craft (Arms) 30% Devise 25% Play Instrument 25% Sleight 30% **Perception (+5%)** Insight (Species) 25% Listen 40% Scan 40% Search 30% Track 10% **Stealth (+20%)** Hide 30% Move Quietly 30% **Melee (+20%)** 1H Axe 30% 1H Hammer 30% 1H Mace 35% 1H Spear 60% 2H Axe 25% 2H Hammer 25% 2H Mace 30% 2H Spear 35% Battle Axe 40% Broadsword 45% Dagger 45% Fist 45% Grapple 45% Greatsword 25% Kick 35% Kopis 30% Lance 25% Pike 35% Quarterstaff 35% Rapier 25% Shortsword 30% Whip 25% **Ranged (+20%)** Arbalest 30% Axe, Throwing 30% Composite Bow 35% Crossbows 45% Dagger, Throwing 25% Elf Bow 25% Javelin 40% Pole Lasso 25% Rock 35% Self Bow 25% Sling 25% Staff Sling 30% Throwing Dagger 30% Thrown Axe 30% **Shield (+20%)** Large Shield 45% Medium Shield 50% Small Shield 35% Rune Spells: Detect Truth (1pts) Sword Trance (1pts) Shield (1pts) Melee Attacks: Broadsword 45% 1D8+1 SR 5 12/12 HP Large Shield 45% 1D6 SR 6 16/16 HP Ranged Attacks: Composite Bow 35% 1D8+1 SR 1 7/7 HP Rng 100 Hit Locations: (19-20) - Head 5/5 HP (16-18) - L Arm 4/4 HP (13-15) - R Arm 4/4 HP (12) - Chest 6/6 HP (9-11) - Abdomen 5/5 HP (5-8) - L Leg 5/5 HP (1-4) - R Leg 5/5 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts) Studded leather skirt (3pts) Plate greaves & vambraces (6pts) Closed helmet (5pts) Appropriate weapons 1D3 distinctive scars Sleeping roll Good clothing 20 L in coins War booty worth 2xD100 L
** Walt ** Runes: Air Man Truth Homeland: Durulz (Ducks), Occupation: Heavy Infantry, Initiate of Cult: Humakt STR: 17, CON: 14, SIZ: 7, DEX: 17, INT: 13, POW: 14, CHA: 11, Derived Stats: Hit Points: 13, Magic Points: 14, Damage Bonus: 0, Movement- Ground: 5, Water: 8, Ground: 5, Water: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 Passions: Honor 70%, Reputation 10%, Love (Family) 90%, Loyalty (Clan) 90%, Loyalty (Tribe) 90%, Cults: Humakt - Initiate - Rune Points: 3 Runes: Earth 40%, Water 40%, Fire/Sky 20%, Air 90%, Harmony 50%, Illusion 30%, Movement 50%, Beast 25%, Stasis 50%, Disorder 50%, Fertility 30%, Truth 70%, Death 25%, Man 75%, Skills: Swim 95%, Intimidate 85%, Jump 66%, 1H Spear 60%, Climb 55%, Speak (Heortling) 50%, Medium Shield 50%, Dodge 49%, Battle 45%, Broadsword 45%, Large Shield 45%, Grapple 45%, Fist 45%, Boat 45% Rune Spells: Shield (1pts), Detect Truth (1pts), Sword Trance (1pts) Attacks: Broadsword 45% 1D8+1 SR 5 12/12 HP Large Shield 45% 1D6 SR 6 16/16 HP Composite Bow 35% 1D8+1 SR 1 7/7 HP Rng 100 Hit Locations: (19-20) - Head 5/5 HP (16-18) - L Arm 4/4 HP (13-15) - R Arm 4/4 HP (12) - Chest 6/6 HP (9-11) - Abdomen 5/5 HP (5-8) - L Leg 5/5 HP (1-4) - R Leg 5/5 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts), Studded leather skirt (3pts), Plate greaves & vambraces (6pts), Closed helmet (5pts), Appropriate weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, 20 L in coins, War booty worth 2xD100 L,